Fixed the fireworks system not working at all since Gatt's 1.9 SkQuery edit.
Added colour support to the firework syntax. For everyone not American xD
Fixed some minor bugs.
Modified Syntax:
Firework examples:Code (Skript):
#Main launch effect: (launch|deploy) %firework effects% at %locations% (with duration|timed) %number% #%firework effect%: (1¦|2¦flickering |3¦trailing |4¦flickering trailing |5¦trailing flickering )%firework type% [firework] [effect] colo[u]red %colors% (1¦|2¦flickering |3¦trailing |4¦flickering trailing |5¦trailing flickering )%firework type% [firework] [effect] colo[u]red %colors% fad(e|ing) [to] %colors% #%firework types%: ball, ball large, burst, creeper, star
Code (Skript):
command /fireworks: trigger: launch flickering ball firework colored red at player's location timed 0 wait a second launch trailing ball large coloured red, blue and green at player's location timed 1 wait a second launch flickering trailing creeper coloured green fading to red, black and green at player's location timed 1 wait a second launch trailing flickering star coloured purple and red fading to pink at player's location timed 1
-
Welcome to skUnity!
Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.
If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!
Now, what are you waiting for? Join the community now!
Dismiss Notice
This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Addon SkQuery [1.13-1.19+] 4.1.8
The original Skript Addon.