SkPapi

API SkPapi 1.0-BETA.7

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  • Removed command
  • Version check is now more optimized
  • All syntaxes are now more optimized
  • Variables now have "-" prefixes
  • PacketListenerNMSK is now part of SkPapi because of some protocolLib glitches, thanks to TPGamesNL
  • Entity type ID now works a bit better, I still recommend checking IDs manually
  • Added expression for Biome IDs
  • Added expression for JSON object as readable text, useful for converting texts in packets
  • Added expression for protocol version of the player
  • Added expressions for chunk by chunk coordinations and chunk coordinations from a chunk
  • Added AND and OR operators as conditions
  • Fixed update team syntax
  • Added effect for changing server brand
  • Added effect for performing player respawn
  • Added effect for updating entity if killed client sided
  • Added effect for changing FOV
  • Added effect for unloading chunks
  • Added effect for showing end game credits
  • Added effect for changing biomes client sided
  • Added full support for scoreboard objectives
  • Added effects for applying and removing potions client sided
  • Added effect for playing named sound effect
  • Added effect for swapping hands of player client sided
  • Added effect for changing type of player's debug screen
  • Added 5 effects for mob animations
  • Added 4 effects for particle animations
  • Added support for client-sided jukebox
  • Added effect for client-side difficulty
  • Added effect for changing client-side exp level
  • Added effect for opening horse GUI
  • Added effect for changing entity's velocity client sided
  • Added effect for changing the main hand of the player
  • Added effect for changing skin layers of player
  • Added 18 metadata effects for mobs
  • Added event for loading and unloading chunks
  • Added event for updating settings
  • And some other small changes
  • Added effect for making player sleep
  • Added effect for waking player up
  • Added effect for reading content from the website using Reqn
  • Added effect for picking up items client-sided
  • Added effect for changing player's camera
  • Added effect for setting passengers of entity client-sided
  • Updating the client-side team didn't work
  • All syntaxes now use numbers instead of integers because Skript handles them poorly
  • And some other small changes
  • Added full client-side world borders support
  • Added full client-side sign guis support
  • Added full client-side resource packs support
  • Added expression for getting entity type ID
  • Added effect for displaying/canceling block break animation
  • Added event for receiving messages, can work as a logger and can replace messages from other plugins which can't be configured
  • Added event for block update, you can detect the change of all in-game blocks
  • Added event for getting client's payload, you can detect if the player is using mods/custom clients
  • And some other small changes
  • Added full client-side boss bar support
  • Added full client-side teams support
  • Added effect to crash player's client
  • Added support for client-side tablist header and footer
  • Added /papi command
  • API now has documentation
  • And some other small changes
  • Added effect for playing animations such as swinging/taking damage
  • Added effect for making client-side entity invisible
  • Added effect changing the name of the client-side entity
  • Added armor stand support
  • Added effect for rotating individual parts of client-side armor stands
  • Added effect for changing types of client-side armor stands
  • Added effect for rotating client-side entities
  • Move client-side entity effect now works properly
  • Get entity type ID effect removed, because bukkit doesn't provide support for entitytype IDs in newer versions
  • Fake damage effect removed
  • Make client-side entity swing effect removed
  • Optimized code for getting classic or trimmed UUIDs
  • And some other small changes
  • Removed UUID from MojangAPI and skin from MojangAPI expressions, use effects instead
  • Removed connect expression
  • Removed honey effect
  • Better example codes
  • Added custom UUID option for client-side mobs
  • Added team id option to hiding player's nametag
  • Added remove team effect for better manipulation with tags
  • Added effect for setting cooldown of items for each player
  • Added event for start/stop digging block and releasing, switching, or dropping items
  • Optimized code for nametags
  • Optimized code for setting positions of NPCs and players
  • And some other small changes in code