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Addon SkBee 1.15.3

A simple solution to make your server more bold!

  1. Some Fixes [1.15.3]

    ShaneBee
    FIXED:
    - Fixed a bug when loading text components on Spigot due to a previous change that supported something on paper
    - Fixed a bug with the "using" part of translate components
    - Fixed an error for a null line when setting scoreboard lines
  2. Small Changes [1.15.2]

    ShaneBee
    FIXED:
    - Fixed an issue when trying to add to tab completions
    - Fixed incorrect doc in Bound ID
    - Fixed some bugs in the block data item expression
    - Fixed some bugs with some types in the board expressions
    - Fixed a bug with NBT throwing an error when not available
    - Fixed an issue with translate components of a slot
    - Fixed a bug with comparing a team color to color

    ADDED:
    - Added entity types to available materials expression
    -...
  3. Small Changes [1.15.1]

    ShaneBee
    ADDED:
    - Added NBT support for MC 1.18.2
  4. A Big Update [1.15.0]

    ShaneBee
    ADDED:
    - Added a slew of team related syntaxes. One thing to note, these syntaxes will only work if SkBee's scoreboard system is enabled. These were mainly added to circumvent the issue that SkBee's boards break vanilla teams. If you aren't using SkBee's board system, I highly recommend not using these team syntaxes. Maybe in the future I will make these work whether or not using SkBee's boards, but as of right now, they won't serve a purpose.
    - Added an...
  5. Small Fixes [1.14.2]

    ShaneBee
    FIXED:
    - Fixed an issue with loading bounds when a world is null

    ADDED:
    - Added an all tags of NBT compound expression to get all available tags from a compound

    CHANGED:
    - Add a proper parser for Bounds.
  6. Small Fixes [1.14.1]

    ShaneBee
    FIXED:
    - Fixed an issue with the spawn entity with NBT effect in future Skript versions
    - Fixed an issue with full bounds not going below 0 in MC 1.18 worlds (also added an updater for previously created full bounds)

    CHANGED:
    - Changed minecraft tag expression to accept custom tags (can be used in data packs)
    - Added support for multiple players in open sign effect
  7. Big Changes [1.14.0]

    ShaneBee
    ADDED:
    - Added game event syntaxes (Minecraft's internal system thus far only used to activate Sculk sensors)
    - Added support for saving NBT Files

    CHANGED:
    - Changed syntax a bit more for particles, to heavily increase speed of use

    REMOVED:
    - Removed piston shifting for custom NBT blocks (this system didn't work properly)
  8. Small Changes [1.13.1]

    ShaneBee
    FIXED:
    - Fixed some errors when NBT is invalid
    - Fixed some issues with no clip expression

    CHANGED:
    - Changed the prefix of the syntax for spawning particles. New prefix `(spawn|play|lerp|draw|make)`. (`(spawn|play)` are now deprecated and will throw a warning when using. These 2 for some reason are INSANELY slow at parsing (on average 2 seconds per line), and the new ones `(lerp|draw|make)` are MUCH faster (on average 0.05...
  9. MC 1.18 Update [1.13.0]

    ShaneBee
    ADDED:
    - Added support for MC 1.18 NBT
    - Added new expression for loaded chunks in a world
    - Added new expression for coordinates of a chunk
    - Added new expression for block in a chunk (based on coords of a chunk 0-15)

    REMOVED:
    - Removed support for MC 1.15.x and below. SkBee now only supports the last 3 major versions of Minecraft (1.16.x -> 1.18.x)
  10. Small Fix [1.13.0-Beta2]

    ShaneBee
    FIXED:
    - Fixed a bug with NBT compound of block entity