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Addon SkBee 1.8.3

A simple solution to make your server more bold!

  1. Small Fixes [1.8.3]

    ShaneBee
    FIXED:
    - Fixed an issue with structures being limited to 32x32x32
    - Fixed an issue with creating a new full bound and the location variables being manipulated

    CHANGED:
    - Added some missing things in the lang file
    - Added support for more patterns in scoreboard lines/title
  2. Small Update [1.8.2]

    ShaneBee
    CHANGED:
    - Changed the API for NBT-API to official NBT-API (its literally the same thing just not my fork)
    - Updated the StructureBlockLib for full support of 1.16.4 (StructureBlockLib did a major change to their API, so I'm hoping everything still works as intended.. I did light testing and it seems ok)
  3. Small Update [1.8.1]

    ShaneBee
    CHANGED:
    - Added temporary support for 1.16.4 NBT. (Due to the NBT-API not yet updated, I had to manually update a fork myself. This has not been fully tested. Small testing shows NBT appears to be working, but please test fully before using on a production server ... at this time, please do not report NBT related bugs.. I will be updating the official NBT-API when it is available)

    NOTE:
    - Im well aware that structures are not...
  4. The World Creation Update [1.8.0]

    ShaneBee
    FIXED:
    - Fixed an NPE with NBT being applied to non-existent items

    ADDED:
    - Added a world creator system (this is semi-experimental, it is disabled by default in the SkBee config.yml. If you wish to use this feature you will need to enable it. Please use with caution) (See WIKI for more details on this system)
    - Added player sheer entity event (requires...
  5. Small Changes and Fixes [1.7.2]

    ShaneBee
    CHANGED:
    - Better handling of translation components for items
    - Changed boards to re-load boards if the server is reloaded

    FIXED:
    - Fixed an issue where tab args would stop the completions
    - Fixed an issue where attempting to load a structure at a null location would throw a console error
    - Fixed an issue where getting NBT from a “dead” entity would return null
    - Fixed an issue with hidden flags on older versions of Skript...
  6. Small Changes [1.7.1]

    ShaneBee
    FIXED:
    - Fixed an issue with clearing tab completions in console when no command is present

    ADDED:
    - Added support for custom NBT on entities and blocks (tile entities) [This is done in a different manner, please see WIKI] (NOTE: This is only available on 1.14+)
    Diclo likes this.
  7. The TabCompletion Update [1.7.0]

    ShaneBee
    FIXED:
    - Fixed an issue with set block with nbt missing item types
    - Fixed some issues with line splits in scoreboards
    - Fixed an issue with NBT compounds from non-tile entity blocks

    ADDED:
    - Added an expression for Entity Visibility. (Available for 1.15+ for item frames, and 1.16.3+ for all other living entities)
    - Added an effect to apply bonemeal to a block (Available I believe on 1.16.2+)
    - Added some tab complete syntaxes, see...
    Diclo likes this.
  8. The NBT Compound Update [1.6.0]

    ShaneBee
    WARNING - This is a fairly large update. Please make sure to backup any important data before updating to this version of SkBee. If you find a major issue, please report it, and possibly downgrade to the previous version of SkBee until the issue is resolved.

    ADDED:
    - Added an NBT Compound type (see WIKI)
    - Added an expression to create NBT compounds from...
  9. Small Fixes [1.5.2]

    ShaneBee
    FIXED:
    - Fixed an issue with structures pasting structure voids
    - Fixed an issue with tag of expression throwing an error when NBT is null

    CHANGED:
    - Changed file NBT to support `.nbt` files

    ADDED:
    - Added an expression to get a UUID as an int array or least/most bits (used for NBT strings)
    - Added an effect to open a sign’s GUI to the player, allowing them to edit a sign
  10. Small Changes

    ShaneBee
    FIXED:
    - Fixed an issue with item variables not working in hover events

    CHANGED:
    - Scoreboards now support 128char lines (in 1.13+)
    - Scoreboard lines now support text components

    ADDED:
    - Added support for legacy scoreboards (32char lines each)
    - Added support for translatable text components
    - Added an expression for formatting text components