1. Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

Dismiss Notice
This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Addon SkBee 2.1.0

A simple solution to make your server more bold!

  1. Small Fixes [1.17.1]

    In a future release of SkBee, NBT related syntax that uses strings will be removed, and SkBee will focus on the use of NBT compounds.
    This is mainly due to the mess of code I have had to write for string related NBT, and I want to work on cleaning this all up.
    Example of what will be removed:
    Code (Text):
    1. set nbt-block at player to furnace with nbt "{someNBT:1}"
    2. give player a diamond sword with nbt "{myCustomNBT:1}"
    3. add "{SomeNBT:1}" to nbt of player
    Don't worry though, cause these simply can be replaced with the nbt compound from string expression:
    Code (Text):
    1. set {_n} to nbt compound from "{someNBT:1}"
    2. set nbt-block at player to furnace with nbt {_n}
    4. set {_nbt} to nbt compound from "{myCustomNBT:1}"
    5. give player a diamond sword with nbt {_nbt}
    7. add nbt compound of "{SomeNBT:1}" to nbt compound of player
    8. # OR
    9. set {_n} to nbt compound from  "{SomeNBT:1}"
    10. add {_n} to nbt compound of player
    This change will most likely happen in SkBee 1.18.0. I just wanted to give everyone plenty of time to switch over to using NBT compounds.

    Release News:
    - Changed pattern in "entity block storage" expression due to a conflict
    - Appended "effect" to potion effect causes due to a conflict
    - Fixed an issue with bossbar types loading
    - Delay removing boards from players (fixes a bug when modifying the board when a player logs out, thus creating a new board)
    - Fixed a bug with a missing constructor for MerchantRecipe in 1.17.x
    - Changed the return of boss bar progress from integer to float (making it more precise)
    - Fixed an error when running older builds of MC 1.17.1, and missing structure elements

    - Added an option in the config to disable the update checker
    - Added player purchase event
Return to update list...