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Releases: TheLimeGlass/Skacket

1.1.0

14 Sep 08:49
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Updates Skacket to 1.20.1 and Skript 2.7.0.

This version ONLY runs on 1.19.3+ use 1.0.13 of Skacket for older versions.

1.0.13

22 Sep 22:07
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Updated libraries to 1.19

1.0.12

09 Aug 20:04
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Updates to Spigot 1.19.1
1.0.11 fixed Client side world borders

Glowing fixes

05 Jun 08:37
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  • Fixed stop glowing not working properly
  • Added a system that will update the entity back to glowing after it's metadata changes.

Fix client side armour

09 Mar 16:40
7ee0685
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  • Fixed client side armour effect not working properly.
  • Updated to 1.18.2

Skript 2.6.1 support and 1.18 Anvil GUIs

01 Feb 11:02
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Skript 2.6.1 support and 1.18 Anvil GUIs. This version only works in Java 17.

Update to Skript 2.6-beta-3

31 Aug 02:50
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Pre-release
  • Updated to Skript 2.6-beta-3
  • Fixed sound event not working
  • Added event values for pitch and sound to sound event
  • Changed the anvil gui to the new section api.
    You can use event-anvilclick or anvil click to get the result of the click in the anvil either complete, left or right complete means they clicked the result far right item.
    you can use event-string to get the result of what they typed in.
    also [the] anvil click[ed] [type] (was|is)(0¦|1¦n('|o)t) %anvilclicks%

Example script:

command /anvil:
	trigger:
		# open [an] anvil [gui] (named|with title) %string% to %players% with [left item %itemstack% and] [right] item %itemstack% [[and] exclud(e|ing) left and right clicks]
		open an anvil named "&4Testing 1" to player with potato named "Insert name...": # Everything in the section is a different event from the command. It's the actual anvil event.
			# Anvil Click Type can be left [click], right [click] or complete/finish which is far right when only left item is present.
			broadcast "Click type was %event-anvilclick%"
			# [the] anvil click[ed] [type] (was|is)(0¦|1¦n('|o)t) %anvilclicks%
			# This is a condition.
			anvil click was complete
			broadcast "Response was %event-string%"
			set {_inventory} to a chest inventory named event-string with 4 rows
			add a diamond to {_inventory}
			open {_inventory} to player
		# Testing
		broadcast "actualNext"

command /sign:
	trigger:
		set {_test} to "result"
		open sign gui to player with "Enter text", "vvvvvvvvv", "", and "^^^^^^^^^":
			broadcast lines
			broadcast {_test}

Client glowing effect

08 Jan 05:33
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  • Added client glowing effect
set glowing of %livingentities% to %boolean% [(for|to) %-players%] [(for|to) %-timespan%]
  • Updated Anvil GUI to latest version
  • Added PropertyCondition mask to allow for 1.12 and lower server versions using older Skript versions.

Updated libs and client side borders

24 Nov 07:29
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Pre-release
  • Added experimental client side borders, check source code for syntaxes.
  • Updated libraries (protocollib, anvil gui, spigot, etc)
  • Fixed an issue where packet events threw errors.
  • Misc bug fixes

Report bugs on the github issue tracker.

1.0.2

30 Apr 07:26
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