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  1. RELEASE 1.3 > New Expressions And Effects!

    CormanYT
    So, this update is the BIGGEST update yet. It adds two major things, but also some extra features and a fix. Let's start with the first major thing:

    ENTITY TAGS (Tags stored in entities): A NICE ALTERNATIVE TO TAG API

    Entity Tags are like variables you can store in entities. They can be set to either numbers or integers.

    COOLDOWNS (BETA FEATURE): A EASY WAY TO MAKE COOLDOWNS

    You can make cooldowns easily by starting a cooldown at a timespan.

    NEW EXPRESSIONS:
    - group NAME exists
    - regions of ENTITY
    - last command of PLAYER
    - all of ENTITY's deaths of type ENTITY TYPE
    - all of ENTITY's kills of type ENTITY TYPE

    FIXES:
    - improved the REGION condition so that it will not mistake one region as another if it contains the other region's name
    E.X: if player is in the region "spawnportal" but not the region "spawn", it will count them as being in "spawn" since "spawnportal" contains spawn. This bug is now fixed.
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