This update has been split into 2 parts since this big update introduces support for 3 new plugins that are going to be fully implemented in the next update, probably in 1.6.2.1 which is going to be part 2 with the support for the 3 plugins fully complete.
General:
Fixed silly syntax names in worldguard syntaxes (Will adjust all changed affected syntaxes in the docs later)
Fixed more broken PirateSK stuff.
WorldEdit:
Added feature to exlude air for pasting schems:
Changed to:Code (Skript):
paste schematic %string% at %location%
Code (Skript):
[sharpsk] paste schematic %string% at %location% [exclude air %-boolean%]
LightAPI:
Fixed broken syntax for creating a Light
Changed syntax to create a light to:
Added Towny Support (W.I.P):Code (Skript):
[(sharpsk|lightapi)] (create|make) [a] [fake] light [source] at [the] %location% [with] [light[ ]level] %integer% [using] [async] %boolean%
Events:
Expressions:Code (Skript):
[On] [towny] nation create[d]: event-string: the nation [On] [towny] nation delete[d]: event-string: the nation [On] [towny] town delete[d]: event-string: the town [On] [towny] nation town add[ed]: event-string: the nation [On] [towny] nation town remove[d]: event-string: the nation [On] [towny] town create[d]: [On] [towny] nation rename[d]: event-string: the nation [On] [towny] town rename[d]: event-string: the town [On] [towny] town claim[ed]: event-string: the town [On] [towny] town unclaime[d]: event-string: the town [On] [towny] resident add[ed]: event-string: the town [On] [towny] resident remove[d]: event-string: the town [On] [towny] mob remov([al]|ed]): event-entity: the entity that has been removed
Added Kingdoms Support (W.I.P).Code (Skript):
[towny] (all|the) towns [towny] (all|the) nations
Events:
Expressions:Code (Skript):
[On] [kingdoms] kingdom create[d]: event-string: the name of the kingdom [On] [kingdoms] kingdom delete[d]: event-string: the name of the kingdom [On] [kingdoms] kingdom member join[ed]: event-string: the name of the kingdom event-player: the player that joined it [On] [kingdoms] kingdom member leave[d]: event-string: the name of the kingdom event-player: the player that left it [On] [kingdoms] champion [player] (lose|defeat): event-string: the name of the kingdom [On] [kingdoms] champion [player] (win|victory): event-string: the name of the kingdom [On] [kingdoms] [resource] point[s] change[d]: event-string: the name of the kingdom
Added Sentinal Support (W.I.P).Code (Skript):
[kingdoms] king of [kingdom] %string% [kingdoms] (RP|resource[ ]points) of [kingdom] %string% [kingdoms] (all|the) kingdoms
Events:
WorldGuard:Code (Skript):
On [sentinel] target [event]: event-entity the targeted entity event-string name of the NPC
Added support to add members/owners by uuid:
Changed all the remove/add member/owners syntaxes
Added new Event:Code (Skript):
[sharpsk] [(wg|worldguard)] add owner[s] %players/offlineplayers/strings% [(by name|by uuid)] to wg region %string% in [world] %world% [sharpsk] [(wg|worldguard)] remove owner %players/offlineplayers/strings% [(by name|by uuid)] from wg region %string% in [world] %world% [sharpsk] [(wg|worldguard)] add member[s] %players/offlineplayers/strings% [(by name|by uuid)] to wg region %string% in [world] %world% [sharpsk] [(wg|worldguard)] remove member[s] %players/offlineplayers/strings% [(by name|by uuid)] from wg region %string% in [world] %world%
Code (Skript):
On [sharpsk] [wg] pvp disallow[ed]: event-player = the player that tried to pvp event-location = Where it happend
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Addon SharpSK [1.8 - 1.12+] 1.6.3
Made for supporting alot of your favourite plugins for use in skript