Options: #Style Options (&m?)(|)(?)(¦)(?) Style: &m? # The style of choice Length: 15 #Length Increases the amount of increments the health bar has Height: 0.8 #how high or low the bar is on skript load: clear {HoloHealth::*} every 10 seconds: loop {HoloHealth::*}: if loop-value is dead: delete holo object "%entity uuid of loop-value%" remove loop-value from {HoloHealth::*} on death: wait 1 ticks if holo object "%entity uuid of victim%" exists: set {_uuid} to entity uuid of victim delete holo object "%entity uuid of victim%" on explode: #Creepers explode fix if holo object "%entity uuid of event-entity%" exists: set {_uuid} to uuid of event-entity delete holo object "%entity uuid of event-entity%" function UpdateBar(entity: entity): wait 1 ticks #We wait a tick to get updated health value's if attacking quickly {_entity} is not a player {_entity} is not a dropped item {_entity} is not a projectile {_entity} is not a armor stand {_entity} is not a villager set {_Euuid} to entity uuid of {_entity} set {_Symbol} to "{@Style}" set {_H} to hitbox length of {_entity} set {_H} to {_H}+{@Height} set {_CurHp} to health of {_entity} set {_MaxHp} to max health of {_entity} set {_hpAmount} to {_CurHp}/{_MaxHp}*{@Length} set {_size} to {_hpAmount} if holo object "%{_Euuid}%" exists: wait 0 ticks #Holo object exists doesnt have does not exists else: create bound holo object "" with id "%{_Euuid}%" to {_entity} offset by 0, {_h}, 0 add {_entity} to {HoloHealth::*} if holo object "%{_Euuid}%" exists: loop {_hpAmount} times: add {_Symbol} to {_endresult::*} add 1 to {_missing} if {_endresult::*} isn't set: set {_end} to "" else: set {_end} to "%{_endresult::*}%" replace every "," with "" in {_end} replace every " " with "" in {_end} replace every "and" with "" in {_end} if {_end} isn't set: set {_end} to "" set {_missAmount} to {@Length}-{_missing} loop {_missAmount} times: add {_Symbol} to {_missresult::*} if {_missresult::*} isn't set: set {_miss} to "" else: set {_miss} to "%{_missresult::*}%" replace every "," with "" in {_miss} replace every " " with "" in {_miss} replace every "and" with "" in {_miss} edit holo object "%{_Euuid}%" to "&a%{_end}%&c%{_miss}%" #Creative fix for target on damage: if attacker is a player: UpdateBar(victim) if attacker's gamemode is creative: if target of victim isn't set: set target of victim to attacker #Lets other damage update the bar EG : Fire/Poision/Fall Damage on damage: if holo object "%entity uuid of victim%" exists: UpdateBar(victim) #Removes the bar on untarget on untarget: set {_uuid} to uuid of entity wait 5 ticks if target of entity is not set: delete holo object "%entity uuid of entity%" #If entiy is targeting a player spawn's the bar #Much nicer to see a full health bar then begin to get lower as you attack on target: if target of entity is a player: UpdateBar(entity) #World edit butcher fix for bar's not being removed on command "/butcher": loop all living entities: if holo object "%entity uuid of loop-value%" exists: set {_uuid} to uuid of loop-value delete holo object "%entity uuid of loop-value%" #Despawn mob's / unloaded chunk removal of health bar's on chunk unload: loop entities of event-chunk: loop-value is not a player loop-value is not a dropped item loop-value is not a projectile loop-value is not a armor stand loop-value is not a villager if holo object "%entity uuid of loop-value%" exists: set {_uuid} to uuid of loop-value delete holo object "%entity uuid of loop-value%"