Latest reviews

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

Fixed all my issues quickly and from my testing works fine!
xWires
xWires
I'm glad that it's working for you properly now!
I'd like to point out a couple things that could be edited or changed with this skript.

Number 1: Your usage of an "on any move" event. This event requires SkQuery, and this event is called when ANY movement happens in your world. Every entity in your server calls this event every single time its position, yaw, or pitch changes. Depending on your type of server, this could be called more than an "every 1 tick" event. Because of this, I suggest changing to an "on player move" event. It can still get laggy but for smaller servers it will be a lot better.

Number 2: Your usage of console commands to give and clear effects. Instead of making console execute effect commands, while this works, skript has built in expressions for this type of thing.

apply infinite potion of blindness of tier 255 without particles whilst hiding the potion icon to the player
remove blindness from player
xWires
xWires
Thank you for the great feedback and for saying it so politely, I have now fixed those issues in the new version
response to HeliumBoi: If you had actually read any of the reviews, you'd realize we're talking about the performance and logic behind this, not that it works. having an if statement for every item in the game would work, would you still use it then?


Review:

Alright baefell managed to not delete my review for at least a single day, this is honestly record-breaking
let's see, what are the changes made in this...

ah yes, he did ctrl+f to replace '.' with '::'
removed the extra bloat that did absolutely nothing

ah, two things
let's count how many criticisms i gave: 10
a 20% accuracy, this is the most I've seen neelix care about a negative review instead of just reporting it

Ending:
well, since this review is so short, as this update barely did anything, I decided to create my own autopickup since it's apparently so hard

on mine:
cancel drops
set {_drop::*} to event-block's drops
loop {_drop::*}:
give player loop-value

oh...
N
Neelix_bear
ok lets see i fixed "." to "::" which you mentioned and i fixed raw {ore} block giving you a smelted ingot and i made the variables more understandable and i shrotened the "contains" if statments to 1 if statment ender chests are meant to be like that i coded that on purpose i forgot what was on those lines i did not copy it i recoded it afterwards once my scripting skills were better and that was when i removed them from the contributers and when i added "Neelix" the the messages and the skript didnt have 109 lines so idk what that was
How can i create the Bot ?

Im don't find a Video to create this
Nah these 2 people who voted 1 star should really try using it again.. working good tbh
N
Neelix_bear
I fixed Holligy's problem in a later update but Shroob just hates me and will find every single tiny problem with the code to review a 1 star but I don't know why he hates me
Review time, again, after baefell pressed "delete" on my other 3 reviews because they were "too good for this community" or somethin...

alright lets review this

line 7: the classic ".%player's uuid%", love when that happens
line 9: love it when raw iron block gives me iron ingots!
line 10-12: gotta love the variables {_it} and {_i}, really communicates amazingly
line 13&14: fr? do I have to explain how horribly inefficient this is, and what the hell is this variable naming? It's even worse than line 6&7
line 16&17: im gonna stop commenting on this horrible loop since it's so common
line every-line: why are you using "contains" everywhere
line 19&20: if "cobblestone Block" is an item type in skript i will literally use /nuke
line 27: ender chests
it seems to me that lines 47-84 are just there to add extra bloat so i waste my time and your horrible code seems more complex
line 86-100: DAMMMM Neelix you really gonna post a resource you literally made minor edits to and got from a help request, then have the audacity to literally put "Neelix" in the messages?
line 109: reason for this extra "if" statement? didn't think so

if you're going to fire an event every single time a player breaks a block, which will be fired more than an "every tick" event, at least think about performance and dont put 300 'if' statements. The fact you put a "runs smoothly" tag on this really makes me think about writing this review to a 6 year old who's just gonna report this because "grr bad review"

cya when 1.0 is (hopefully not) released, or when baefell thinks me going through every f(rick)ing line isn't constructive enough
N
Neelix_bear
"line 19&20: if "cobblestone Block" is an item type in skript i will literally use /nuke" it is a item type cause when you mine cobble it registers it as "cobblestone block"
This still remains the best DB integration/plugin by far. Great code, great author, thanks for the updates!
Fantastic plugin, thanks for adding DecentHolograms support <3
Hello,
sadly Skript-DB is not working with the newest Version of Skript.
Could you update it maybe?

Only works at 2.7.2 Version of Skript.
One of my favorite Skript addons back then, happy to see it being remade for new versions :)
Multi line strings in skript are the best thing to happen since the invention of bread.

Thought it would be awesome if they could somehow be available inside of `options:`
erenkara
erenkara
Thanks for your review! Unfortunately it is not possible to make them work inside options due to how they work.