# PunishmentGUI coded by Jakaboii#6818 # If you have any issues contact me through the Support Server https://discord.gg/KNwJrd2 # DO NOT post any issues in reviews, support will only be given on the Discord Server & I won't fix issues posted there # If you have any suggestions then leave them in the suggestions channel on the Discord Server # Please leave a rating with your honest opinion as it helps me make the skript better! on load: send "&aEnabling &fPunishementGUI 2.8&a..." to console send "&aDon't forget to leave a 5 star review on spigot!" to console send "&aSuccessfully enabled &fPunishementGUI 2.8&a!" to console # ======================================================= # | | # | PUNISHMENT COMMAND | # | | # ======================================================= command /punish [] []: permission: punish.command permission message: "&cInsufficient Permissions" trigger: if arg-1 is not set: send "&8========={ &4&lPunishmentGUI Help &8}=========" to player send "&c/punish &7- &fOpens a PunishmentGUI to help punish players" to player send "&c/punish example &7- &fSends an example of the command" send "&c/punish reload &7- &fReloads the Skript" to player send "&8========={ &4&lPermissions &8}=========" to player send "&c/punish &7- &fRequires punish.command" to player send "&c/punish reload &7- &fRequires skript.admin" send "&8========={ &4&lNOTE &8}=========" to player send "&cYou &c&lMUST &chave a punishment plugin pre-installed" to player send "&cOr this plugin &c&lWILL NOT WORK!" to player send "&8========={ &7PunishmentGUI v2.8 &8}=========" to player if arg-1 is set: if arg-1 is "reload": execute player command "sk reload PunishmentGUI - 2.8.sk" if arg-1 is "example": send "&8========={ &4&lPunishmentGUI Example &8}=========" to player send "&c/punish Player Combat Hacks" to player send " " to player send "&fUse &c/punish help &ffor more info" send "&8========={ &7PunishmentGUI v2.8 &8}=========" to player if arg-2 is set: set {_offender} to arg-1 set {_reason} to arg-2 create gui with id "MAIN" with virtual chest with 6 rows named "&4&lPunishmentGUI": make gui 4 with glowing book and quill named "&4Player: &c&l%arg-1% &4Reason: &c&l%arg-2%" make gui 19 with book named "&4&lSilent Punishment": silentpunish(player, {_offender}, {_reason}) make gui 21 with book named "&4&lPublic Punishment": publicpunish(player, {_offender}, {_reason}) make gui 23 with book named "&4&lUnpunish": unpunish(player, {_offender}) make gui 25 with book named "&4&lHistory": execute player command "/history %{_offender}%" close the player's inventory make gui 49 with ender pearl named "&c&lExit": close the player's inventory loop 49 times: make next gui with black stained glass pane named " " open last gui to player # ======================================================= # | | # | SILENT PUNISHMENT FUNCTIONS | # | | # ======================================================= function silentpunish(player: player, offender: offline player, reason: text): wait 1 tick create gui with id "SILENTPUNISH" with virtual chest with 6 rows named "&c&lSilent Punishment": make gui 4 with glowing book and quill named "&4Player: &c&l%{_offender}% &4Reason: &c&l%{_reason}%" make gui 19 with paper named "&cSilent Ban": silentpunishTime(player, {_offender}, "ban", {_reason}) make gui 21 with paper named "&cSilent Kick": execute {_player} command "kick -s %{_offender}% %{_reason}%" close the player's inventory make gui 23 with paper named "&cSilent Mute": silentpunishTime(player, {_offender}, "mute", {_reason}) make gui 25 with paper named "&cSilent Warn": execute {_player} command "warn -s %{_offender}% %{_reason}%" close the player's inventory make gui 45 with arrow named "&c&lBack": open gui "MAIN" to player make gui 49 with ender pearl named "&c&lExit": close the player's inventory loop 47 times: make next gui with black stained glass pane named " " open last gui to {_player} function silentpunishTime(player: player, offender: offline player, type: string, reason: text): wait 1 tick create gui with id "SILENTTIME" with virtual chest with 6 rows named "&c&lPunishment Time": make gui 4 with glowing book and quill named "&4Player: &c&l%{_offender}% &4Type: &c&l%{_type}%" make gui 12 with paper named "&c15 Minutes": execute {_player} command "%{_type}% -s %{_offender}% 15minutes %{_reason}%" close the player's inventory make gui 13 with paper named "&c30 Minutes": execute {_player} command "%{_type}% -s %{_offender}% 30minutes %{_reason}%" close the player's inventory make gui 14 with paper named "&c1 Hour": execute {_player} command "%{_type}% -s %{_offender}% 1hour %{_reason}%" close the player's inventory make gui 21 with paper named "&c12 Hours": execute {_player} command "%{_type}% -s %{_offender}% 12hours %{_reason}%" close the player's inventory make gui 22 with paper named "&c24 Hours": execute {_player} command "%{_type}% -s %{_offender}% 24hours %{_reason}%" close the player's inventory make gui 23 with paper named "&c7 Days": execute {_player} command "%{_type}% -s %{_offender}% 7days %{_reason}%" close the player's inventory make gui 30 with paper named "&c30 Days": execute {_player} command "%{_type}% -s %{_offender}% 30days %{_reason}%" close the player's inventory make gui 31 with paper named "&c1 Year": execute {_player} command "%{_type}% -s %{_offender}% 1year %{_reason}%" close the player's inventory make gui 32 with paper named "&cPermanent": execute {_player} command "%{_type}% -s %{_offender}% %{_reason}%" close the player's inventory make gui 45 with arrow named "&c&lBack": open gui "SILENTPUNISH" to player make gui 49 with ender pearl named "&c&lExit": close the player's inventory loop 42 times: make next gui with black stained glass pane named " " open last gui to {_player} # ======================================================= # | | # | PUBLIC PUNISHMENT FUNCTIONS | # | | # ======================================================= function publicpunish(player: player, offender: offline player, reason: text): wait 1 tick create gui with id "PUBLICPUNISH" with virtual chest with 6 rows named "&c&lPublic Punishment": make gui 4 with glowing book and quill named "&4Player: &c&l%{_offender}% &4Reason: &c&l%{_reason}%" make gui 19 with paper named "&cPublic Ban": publicpunishTime(player, {_offender}, "ban", {_reason}) make gui 21 with paper named "&cPublic Kick": execute {_player} command "warn %{_offender}% %{_reason}%" close the player's inventory make gui 23 with paper named "&cPublic Mute": publicpunishTime(player, {_offender}, "mute", {_reason}) make gui 25 with paper named "&cPublic Warn": execute {_player} command "warn %{_offender}% %{_reason}%" close the player's inventory make gui 45 with arrow named "&c&lBack": open gui "MAIN" to player make gui 49 with ender pearl named "&c&lExit": close the player's inventory loop 47 times: make next gui with black stained glass pane named " " open last gui to {_player} function publicpunishTime(player: player, offender: offline player, type: string, reason: text): wait 1 tick create gui with id "PUBLICTIME" with virtual chest with 6 rows named "&c&lPunishment Time": make gui 4 with glowing book and quill named "&4Player: &c&l%{_offender}% &4Type: &c&l%{_type}%" make gui 12 with paper named "&c15 Minutes": execute {_player} command "%{_type}% %{_offender}% 15minutes %{_reason}%" close the player's inventory make gui 13 with paper named "&c30 Minutes": execute {_player} command "%{_type}% %{_offender}% 30minutes %{_reason}%" close the player's inventory make gui 14 with paper named "&c1 Hour": execute {_player} command "%{_type}% %{_offender}% 1hour %{_reason}%" close the player's inventory make gui 21 with paper named "&c12 Hours": execute {_player} command "%{_type}% %{_offender}% 12hours %{_reason}%" close the player's inventory make gui 22 with paper named "&c24 Hours": execute {_player} command "%{_type}% %{_offender}% 24hours %{_reason}%" close the player's inventory make gui 23 with paper named "&c7 Days": execute {_player} command "%{_type}% %{_offender}% 7days %{_reason}%" close the player's inventory make gui 30 with paper named "&c30 Days": execute {_player} command "%{_type}% %{_offender}% 30days %{_reason}%" close the player's inventory make gui 31 with paper named "&c1 Year": execute {_player} command "%{_type}% %{_offender}% 1year %{_reason}%" close the player's inventory make gui 32 with paper named "&cPermanent": execute {_player} command "%{_type}% %{_offender}% %{_reason}%" close the player's inventory make gui 45 with arrow named "&c&lBack": open gui "PUBLICPUNISH" to player make gui 49 with ender pearl named "&c&lExit": close the player's inventory loop 42 times: make next gui with black stained glass pane named " " open last gui to {_player} # ======================================================= # | | # | UNPUNISH FUNCTIONS | # | | # ======================================================= function unpunish(player: player, offender: offline player): wait 1 tick create gui with id "UNPUNISH" with virtual chest with 6 rows named "&c&lUnpunish": make gui 4 with glowing book and quill named "&4Player: &c&l%{_offender}%" make gui 20 with paper named "&cUnban": execute {_player} command "unban -s %{_offender}%" close the player's inventory make gui 22 with paper named "&cUnmute": execute {_player} command "unmute -s %{_offender}%" close the player's inventory make gui 24 with paper named "&cUnwarn": execute {_player} command "unwarn -s %{_offender}%" close the player's inventory make gui 45 with arrow named "&c&lBack": open gui "MAIN" to player make gui 49 with ender pearl named "&c&lExit": close the player's inventory loop 47 times: make next gui with black stained glass pane named " " open last gui to {_player}