- Contributors
- Kekwu
- Supported Skript Version
- 2.11
- Supported Minecraft Versions
- 1.20
- 1.21
Requirements:
- SkBee
- SkQuery
- SkRayFall
- Skript
Description:
As a Chinese Minecraft player myself, I usually play this game with my other Chinese friends. While developing this script, I added Mandarin translations to all English text to facilitate better understanding. This project was inspired by Wynncraft, where they had their mount system, but personally, I prefer survival, so I made the project more survival-friendly.
When the script is reloaded, it broadcasts a simple description telling you to drop a saddle on a horse. Before touching Skript, I liked to play around with datapacks, and datapacks tend to have drop detection with other drops/entities. So I chose this method to display the transition of the horse to the mount item.
作为一名中国Minecraft玩家,我通常和其他中国朋友一起玩这款游戏。在开发这个Skript时,我为所有英文文本添加了中文翻译以便更好理解。这个项目的灵感来自Wynncraft的坐骑系统,但个人更倾向于生存模式,所以我让这个项目更符合生存玩法。
当重新加载Skript时,它会广播一条简单说明,提示你将马鞍丢在马身上。在接触Skript之前,我喜欢用Datapack做各种尝试,而Datapack通常能检测物品掉落与其他实体掉落。所以我选择用这种方式来展示马匹转化为坐骑物品的过程。
Additional Features:
- If the distance between you and your mount is larger than 5 blocks, then the mount(horse) will automatically disappear and return to your special item
- If your mount was killed, it would reset your special item and allow you to spawn again.
- 若你与坐骑之间的距离超过5格,坐骑(马匹)将自动消失并返还为特殊物品
- 若坐骑被杀死,系统将重置你的特殊物品,允许你重新召唤
Fixed Bugs:
- Name tags are disabled when renaming your spawned horse
- Offhand and Hand item triggering with saddles are disabled with the special item
- 已召唤马匹的重命名功能将禁用命名牌(Name Tag)
- 手持特殊物品时,副手与主手使用马鞍的触发功能将被禁用
Supporting Languages:
- 简体中文
- English
- SkBee
- SkQuery
- SkRayFall
- Skript
Description:
As a Chinese Minecraft player myself, I usually play this game with my other Chinese friends. While developing this script, I added Mandarin translations to all English text to facilitate better understanding. This project was inspired by Wynncraft, where they had their mount system, but personally, I prefer survival, so I made the project more survival-friendly.
When the script is reloaded, it broadcasts a simple description telling you to drop a saddle on a horse. Before touching Skript, I liked to play around with datapacks, and datapacks tend to have drop detection with other drops/entities. So I chose this method to display the transition of the horse to the mount item.
作为一名中国Minecraft玩家,我通常和其他中国朋友一起玩这款游戏。在开发这个Skript时,我为所有英文文本添加了中文翻译以便更好理解。这个项目的灵感来自Wynncraft的坐骑系统,但个人更倾向于生存模式,所以我让这个项目更符合生存玩法。
当重新加载Skript时,它会广播一条简单说明,提示你将马鞍丢在马身上。在接触Skript之前,我喜欢用Datapack做各种尝试,而Datapack通常能检测物品掉落与其他实体掉落。所以我选择用这种方式来展示马匹转化为坐骑物品的过程。
Additional Features:
- If the distance between you and your mount is larger than 5 blocks, then the mount(horse) will automatically disappear and return to your special item
- If your mount was killed, it would reset your special item and allow you to spawn again.
- 若你与坐骑之间的距离超过5格,坐骑(马匹)将自动消失并返还为特殊物品
- 若坐骑被杀死,系统将重置你的特殊物品,允许你重新召唤
Fixed Bugs:
- Name tags are disabled when renaming your spawned horse
- Offhand and Hand item triggering with saddles are disabled with the special item
- 已召唤马匹的重命名功能将禁用命名牌(Name Tag)
- 手持特殊物品时,副手与主手使用马鞍的触发功能将被禁用
Supporting Languages:
- 简体中文
- English