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Addon MiSK 1.0.0

A Miscellaneous Addon for Skript 1.14+

  1. Big Re-work, better handling, fixed several bugs. New Villager syntax!

    Moderocky
    Although not a huge amount was added, this is probably the first release that I'm pretty confident is stable.
    I also streamlined how the merchant/villager syntax is handled. Instead of registering merchants and villagers separately, they're now able to be used in the same patterns.
    There's not actually a noticeable difference there, but it cut down the file size by a bit and it's a much better practice.
    From now on, I'm going to do proper change-logs as well.

    So, here we...
  2. Big Update! Guardian Lasers + Entity Syntax :D

    Moderocky
    In this update, I introduce the first test of Guardian Lasers into Skript! These are notoriously hard to do, and I had to get a little help from SkytAsul and his amazing library! :emoji_slight_smile:

    As well as this, I also laid the foundations for some cool entity syntax and conditions that might make life easier for people.

    As vanilla Skript can't use NMS methods (due to licence issues) there are many other methods available to addon-makers.

    Guardian Laser:
    Code (Text):
    1. ...
    Western Mine likes this.
  3. Quick Fix // For Paper -42 Users

    Moderocky
    Had to fix something to make this compatible with the latest Paper -42 build.
    No idea why, but apparently it didn't like my merchant expression.

    Normal Spigot users should have been unaffected, but I'd advise you to update anyway! :emoji_slight_smile:
  4. Entity Navigation + New 1.14 Inventory GUIs

    Moderocky
    In this update, I've added the first of basic entity pathfinding and navigation.
    Soon I will add the old SkStuff goals.

    As well as this, I've also added all the new 1.14 inventory types to use as GUIs in Skript, as well as some other old ones (though might be unstable).

    Some of these don't actually function (such as smokers and lecterns) and are entirely visual. Perhaps you will find a use for them!

    New Syntax:
    Code (Text):
    1.  
    2. make %entities% walk to %location% [at speed...
  5. Quick Fix // Sorry :(

    Moderocky
    Accidentally pushed from the wrong branch, and compiled with a couple of untested parts in. This one should work better/safer.
  6. New Effects + Events

    Moderocky
    Making use of 1.14's snowball properties, you can now shoot a snowball that is disguised as an item.

    New Additions:
    Code (Text):
    1.  
    2. make %entities% shoot %itemtype% [at speed %-number%]
    3.  
    For example:
    Code (Text):
    1.  
    2. make player shoot stick at speed 1
    3.  
    As well as this, there is a new Horse Jump event, which is not present in any other addon.
    Code (Text):
    1.  
    2. on horse jump:
    3.     # event-entity is the horse
    4.  
    You can now manipulate loot tables, and containers!
    Lock/Unlock a...
    Western Mine likes this.