- Contributors
- Moderocky
Misk - A Miscellaneous Addon
For Skript 1.14.1+
For Skript 1.14.1+
The purpose of this addon is to add a few bits and pieces of syntax that aren't present in vanilla Skript or in other add-ons.
Over time, I will also update syntax from abandoned add-ons, such as SkStuff.
Requirements (Things you must have!)
- Skript v2.4 Alpha: https://github.com/SkriptLang/Skript/releases/
- Spigot 1.14.1
- ProtocolLib (latest dev build)
- PaperSpigot
Current features (Currently in the plugin, available for use)
- Villager syntax
- Merchant syntax
- Guardian Lasers
- Entity syntax
- Custom trades
- Custom merchant objects
- Wandering Trader syntax
- Shoot Items
- Open new 1.14 container GUIs
- Basic entity pathfinding/navigation syntax
- Horse Jump event
- Vehicle steer event (ProtocolLib required)
- Advancements menu toggle (ProtocolLib required)
- Client-side equipment
- Pathfinders (updated from SkStuff)
- Loot-table utilities
- Basic file utilities
- Have a request? Contact me on discord!
Images and Examples (from my server)
A Wandering Trader with custom recipes. Wait! That's illegal.
A Wandering Trader with custom recipes. Wait! That's illegal.
A Custom Merchant Object using 1.14's new model data. Check out my custom item registry resource for more info.
https://cdn.moderocky.com/mov/misk_ravager.mp4
An example of controllable Ravagers, using the on vehicle steer: event with ProtocolLib.
Official Documentation and Syntax?
Click Here
Custom Merchant:
Locking a chest:
Villager Trade Editing:
Vehicles:
Code:
command /blob:
trigger:
set {_m} to a new merchant named "Trader"
add (a new trade of (2 of gold ingot) and (stone) for (iron ingot named "bob")) to {_r::*}
add (a new trade of (1 of gold ingot) and (air) for (gold ingot named "fred")) to {_r::*}
add trades {_r::*} to merchant {_m}
open merchant {_m} to player
Locking a chest:
Code:
on rightclick on chest:
player's tool is stick
cancel event
lock clicked block with key "key name"
broadcast "a chest was locked!"
# you can now open this chest ONLY if your tool is named "key name"! :D
Villager Trade Editing:
Code:
set {_e} to target entity
set {_r} to a new trade of stone and stick for slimeball
add trade {_r} to villager {_e}
Vehicles:
Code:
(ProtocolLib)
on vehicle steer:
event-string is "SPACEBAR"
push player's vehicle up at speed 10
# maybe don't try this, else you'll end up in space...
# this can be used to make controllable vehicles
# if you need help/examples, you can ask me :)
The plugin contains a MerchantUtils class.
You can use this to easily mess with CMOs and villagers, as well as using syntax that isn't publically available yet!
These are designed to simplify Bukkit methods. They will not change between versions (as Bukkit methods sometimes do).
Add this to the top of your skript:
You can then use the following methods in your code:
And our two favourites...
You can use this to easily mess with CMOs and villagers, as well as using syntax that isn't publically available yet!
These are designed to simplify Bukkit methods. They will not change between versions (as Bukkit methods sometimes do).
Add this to the top of your skript:
Code:
import:
com.moderocky.misk.utils.LootTableUtils
com.moderocky.misk.utils.SkriptUtils
com.moderocky.misk.utils.MerchantUtils
You can then use the following methods in your code:
Code:
set {variable} to LootTableUtils.newSeed()
# returns a Java Random
Code:
set {variable} to SkriptUtils.getItemStack({item-here})
# returns a real Bukkit itemstack
Code:
set {list} to MerchantUtils.tradeList()
set {list} to MerchantUtils.tradeList({recipes})
# returns a mutable Java List for MerchantRecipes
# the second allows you to add a pre-existing collection
Code:
set {recipe} to MerchantUtils.disableRecipe({recipe})
set {recipe} to MerchantUtils.enableRecipe({recipe})
MerchantUtils.disableRecipe(merchant, integer)
MerchantUtils.enableRecipe(merchant, integer)
# allows you to disable individual recipes from a merchant or from a villager/wandering trader
Code:
set {recipe} to MerchantUtils.getRecipe(merchant, integer)
# returns a recipe at an index. Indices go from 0+, like inventory slots
Code:
MerchantUtils.merchant()
MerchantUtils.merchant(name)
MerchantUtils.merchant(tradelist)
MerchantUtils.merchant(name, tradelist)
MerchantUtils.merchant(recipes[ ])
MerchantUtils.merchant(name, recipes[ ])
# Simple CMO creators for every situation
# The last two accept a collection. It's just to cover every possibility
MerchantUtils.openMerchant(player, merchant)
# Simple CMO creators for every situation
And our two favourites...
Code:
MerchantUtils.setResult(merchant, integer, itemstack)
MerchantUtils.recipeWithResult(merchantrecipe, itemstack)
# Bukkit doesn't allow this by default, it took me a while to work around!
# Remember that these take ITEMSTACKS. Use the getItemStack() method.
Code:
MerchantUtils.tradeCreator(itemstack, itemstack, itemstack)
# A LOT simpler than Bukkit's constructor. Also handles all the hard work for you.
# Bukkit doesn't allow this by default, it took me a while to work around!
# Remember that these take ITEMSTACKS. Use the getItemStack() method.
Found a Bug?!?
- Are you on a supported 1.14.1 Spigot (or PaperSpigot)?
- Are you on a supported 2.4.x Skript?
- Do you have the soft-dependencies required for this syntax?
- Are you sure it isn't a Spigot bug?
- Are you sure it isn't a Skript bug?
- Are you sure it's a MiSK bug?
Discord: Moderocky#0001
If you find a bug, contact me here or on discord: Moderocky#0001 and you can get support.
Got a suggestion/feature request?
Contact me on Discord!
Need Skript help?
SkUnity Discord: https://discord.gg/RBhvPG8
Are there any other features/suggestions you'd like me to add in the next update?