on load: set {_lb} to player head named "&6Lucky Block" set line 1 of lore of {_lb} to "&fPlace down and break!" add "{SkullOwner:{Id:[I;-1209863671,61164294,-1096935103,-1854381602],Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTE5ZDI4YTg2MzJmYTRkODdjYTE5OWJiYzJlODhjZjM2OGRlZGQ1NTc0NzAxN2FlMzQ4NDM1NjlmN2E2MzRjNSJ9fX0=""}]}}}" to the nbt of {_lb} register new shaped recipe for {_lb} using gold ingot, gold ingot, gold ingot, gold ingot, dispenser, gold ingot, gold ingot, gold ingot and gold ingot with id "lucky_block" #------------------------------------------------------- #! ENTITY LIST on skript load: clear {lb.entities::*} add "bat" to {lb.entities::*} add "cat" to {lb.entities::*} add "chicken" to {lb.entities::*} add "cod" to {lb.entities::*} add "cow" to {lb.entities::*} add "donkey" to {lb.entities::*} add "fox" to {lb.entities::*} add "horse" to {lb.entities::*} add "mooshroom" to {lb.entities::*} add "mule" to {lb.entities::*} add "ocelot" to {lb.entities::*} add "parrot" to {lb.entities::*} add "pig" to {lb.entities::*} add "piglin" to {lb.entities::*} add "polar bear" to {lb.entities::*} add "rabbit" to {lb.entities::*} add "salmon" to {lb.entities::*} add "sheep" to {lb.entities::*} add "skeleton horse" to {lb.entities::*} add "snow golem" to {lb.entities::*} add "squid" to {lb.entities::*} add "strider" to {lb.entities::*} add "tropical fish" to {lb.entities::*} add "turtle" to {lb.entities::*} add "villager" to {lb.entities::*} add "wandering trader" to {lb.entities::*} add "bee" to {lb.entities::*} add "cave spider" to {lb.entities::*} add "dolphin" to {lb.entities::*} add "enderman" to {lb.entities::*} add "iron golem" to {lb.entities::*} add "llama" to {lb.entities::*} add "panda" to {lb.entities::*} add "pufferfish" to {lb.entities::*} add "spider" to {lb.entities::*} add "wolf" to {lb.entities::*} add "zombified piglin" to {lb.entities::*} add "blaze" to {lb.entities::*} add "creeper" to {lb.entities::*} add "drowned" to {lb.entities::*} add "elder guardian" to {lb.entities::*} add "endermite" to {lb.entities::*} add "evoker" to {lb.entities::*} add "ghast" to {lb.entities::*} add "guardian" to {lb.entities::*} add "hoglin" to {lb.entities::*} add "husk" to {lb.entities::*} add "magma cube" to {lb.entities::*} add "phantom" to {lb.entities::*} add "piglin brute" to {lb.entities::*} add "pillager" to {lb.entities::*} add "ravager" to {lb.entities::*} add "shulker" to {lb.entities::*} add "silverfish" to {lb.entities::*} add "skeleton" to {lb.mobs::*} add "slime" to {lb.entities::*} add "stray" to {lb.entities::*} add "vex" to {lb.entities::*} add "vindicator" to {lb.entities::*} add "witch" to {lb.entities::*} add "wither skeleton" to {lb.entities::*} add "zoglin" to {lb.entities::*} add "zombie" to {lb.entities::*} add "zombie villager" to {lb.entities::*} add "zombie horse" to {lb.entities::*} add "illusioner" to {lb.entities::*} add "giant" to {lb.entities::*} on place of player head or player wall-mounted head: if name of player's tool = "&6Lucky Block": add location of event-block to {lb::*} on break of player head or player wall-mounted head: if {lb::*} contains event-location: cancel drops remove event-location from {lb::*} set {_lb.random} to a random integer between 0 and 55 if {_lb.random} = 0: loop (random integer between 4 and 7) times: drop 1 of mushroom stew or rabbit stew stop if {_lb.random} = 1: drop 14 obsidian stop if {_lb.random} = 2: drop stick stop if {_lb.random} = 3: drop 1 cake stop if {_lb.random} = 4: drop 1 pufferfish stop if {_lb.random} = 5: spawn pig at event-location loop 10 times: set {_lb.pig} to last spawned pig spawn pig at event-location make last spawned pig ride {_lb.pig} set {_lb.pig} to last spawned pig spawn villager at event-location make last spawned villager ride {_lb.pig} stop if {_lb.random} = 6: drop 2 ender chests stop if {_lb.random} = 7: spawn creeper at event-location strike lightning at last spawned creeper stop if {_lb.random} = 8: loop 16 times: spawn sheep at event-location add "{Color:%loop-number%b}" to nbt of last spawned sheep set name of last spawned sheep to "&cM&6r&e. &aR&ba&9i&dn&cb&6o&ew" stop if {_lb.random} = 9: drop 1 bow or crossbow drop 16 arrows stop if {_lb.random} = 10: loop (random integer between 7 and 19) times: drop potato or baked potato or poisonous potato stop if {_lb.random} = 11: drop 8 hay bale stop if {_lb.random} = 12: drop 1 end portal frames stop if {_lb.random} = 13: drop (random integer between 2 and 5) of sponges stop if {_lb.random} = 14: drop 1 enchanting table stop if {_lb.random} = 15: drop 1 poppy named "&cRomantic Rose" stop if {_lb.random} = 16: drop 8 paintings stop if {_lb.random} = 17: loop (random integer between 3 and 6) times: drop water bucket or lava bucket or milk bucket or bucket stop if {_lb.random} = 18: loop (random integer between 8 and 13) times: drop carrot or golden carrot stop if {_lb.random} = 19: drop (random integer between 8 and 13) of droppers or dispensers stop if {_lb.random} = 20: drop 1 fishing rod loop (random integer between 3 and 8) times: drop raw cod or pufferfish or raw salmon or tropical fish stop if {_lb.random} = 21: set {_lb.yaw} to player's yaw set {_lb.yaw} to (180+{_lb.yaw}) summon armor stand at event-location add "{Rotation:[%{_lb.yaw}%f]}" to the nbt of last spawned armor stand add "{NoBasePlate:1b,ShowArms:1b,Small:1b,CustomNameVisible:1b}" to the nbt of last spawned armor stand set helmet of last spawned armor stand to player head with nbt "{SkullOwner:%player%}" set chestplate of last spawned armor stand to leather chestplate set leggings of last spawned armor stand to leather leggings set boots of last spawned armor stand to leather boots set tool of last spawned armor stand to stone sword or stone pickaxe set offhand tool of last spawned armor stand to shield or lantern set name of last spawned armor stand to "Baby %player%" stop if {_lb.random} = 22: summon tnt at event-location stop if {_lb.random} = 23: loop 30 times: summon tnt at event-location push last spawned tnt upwards with speed 1.5 wait 0.1 seconds stop if {_lb.random} = 24: create explosion with force 5 at event-location stop if {_lb.random} = 25: push player upwards with speed 10 send title "Up in the sky you go!" with subtitle "&bHave fun, stay safe!" to player for 2 seconds stop if {_lb.random} = 26: chance of 25%: drop 1 chain helmet drop 1 chain leggings drop 1 chain chestplate drop 1 chain boots stop chance of 25%: drop 1 iron helmet drop 1 iron leggings drop 1 iron chestplate drop 1 iron boots stop chance of 25%: drop 1 gold helmet drop 1 gold leggings drop 1 gold chestplate drop 1 gold boots stop drop 1 leather helmet drop 1 leather leggings drop 1 leather chestplate drop 1 leather boots stop if {_lb.random} = 27: loop 30 times: summon tnt at event-location push last spawned tnt upwards with speed 10 wait 0.1 seconds stop if {_lb.random} = 28: loop 10 times: drop 1 iron ingot or gold ingot or diamond or emerald stop if {_lb.random} = 29: drop 1 red mushroom named "&4Only Hope" send "&7&oPlayerInDistress whispers to you: Listen, %player%&7&o. You are in grave danger. You need to run. Now. Take this mushroom, it is your only hope." stop if {_lb.random} = 30: summon rabbit at event-location add "{RabbitType:99}" to the nbt of last spawned rabbit stop if {_lb.random} = 31: loop 10 times: summon bottle of enchanting at event-location push last spawned bottle of enchanting upwards with speed 1 stop if {_lb.random} = 32: loop 10 times: summon chicken at event-location push last spawned chicken upwards with speed 20 stop if {_lb.random} = 33: loop (random integer between 5 and 13) times: drop raw beef or cooked beef stop if {_lb.random} = 34: loop (random integer between 5 and 13) times: drop raw beef or cooked beef stop if {_lb.random} = 35: loop (random integer between 5 and 13) times: drop raw porkchop or cooked porkchop stop if {_lb.random} = 36: loop (random integer between 5 and 13) times: drop raw chicken or cooked chicken stop if {_lb.random} = 37: loop (random integer between 5 and 13) times: drop raw mutton or cooked mutton stop if {_lb.random} = 38: loop (random integer between 8 and 12) times: drop ender pearl or ender eye stop if {_lb.random} = 39: set block at player to lava stop if {_lb.random} = 40: set block 15 meters above player to damaged anvil stop if {_lb.random} = 41: loop 15 times: spawn bat at event-location spawn witch at event-location apply potion of blindness to player for 5 seconds stop if {_lb.random} = 41: loop 10 times: spawn bat at event-location apply potion of invisibility of tier 1 to last spawned bat for 999 days spawn blaze at event-location force last spawned blaze to ride last spawned bat stop if {_lb.random} = 42: apply potion of weakness of tier 1 to player for 15 seconds apply potion of blindness of tier 1 to player for 15 seconds give 1 wooden sword to player loop 20 times: spawn husk or zombie or drowned or skeleton or stray or spider or cave spider or silverfish or endermite or guardian stop if {_lb.random} = 43: ignite the player for 10 seconds poison the player for 10 seconds stop if {_lb.random} = 44: spawn zombie at event-location set name of last spawned zombie to "&e&lBob" add "{Attributes:[{Name:""zombie.spawnReinforcements"",Base:1f}],HandItems:[{id:""minecraft:netherite_sword"",tag:{Enchantments:[{id:sharpness,lvl:5},{id:knockback,lvl:2},{id:fire_aspect,lvl:2}]},Count:1},{}],ArmorItems:[{tag:{Enchantments:[{id:protection,lvl:4},{id:fire_protection,lvl:4},{id:feather_falling,lvl:4},{id:blast_protection,lvl:4},{id:projectile_protection,lvl:4},{id:thorns,lvl:3},{id:depth_strider,lvl:3},{id:frost_walker,lvl:2},{id:soul_speed,lvl:3}]},id:""minecraft:netherite_boots"",Count:1},{tag:{Enchantments:[{id:protection,lvl:4},{id:fire_protection,lvl:4},{id:blast_protection,lvl:4},{id:projectile_protection,lvl:4},{id:thorns,lvl:3}]},id:""minecraft:netherite_leggings"",Count:1},{tag:{Enchantments:[{id:protection,lvl:4},{id:fire_protection,lvl:4},{id:blast_protection,lvl:4},{id:projectile_protection,lvl:4},{id:thorns,lvl:3}]},id:""minecraft:netherite_chestplate"",Count:1},{id:""minecraft:netherite_helmet"",Count:1,tag:{Enchantments:[{id:protection,lvl:4},{id:fire_protection,lvl:4},{id:blast_protection,lvl:4},{id:projectile_protection,lvl:4},{id:respiration,lvl:3},{id:aqua_affinity,lvl:1},{id:thorns,lvl:3}]}}],ActiveEffects:[{Id:1,Amplifier:0,Duration:2147483647},{Id:3,Amplifier:0,Duration:2147483647},{Id:5,Amplifier:0,Duration:2147483647},{Id:8,Amplifier:0,Duration:2147483647},{Id:10,Amplifier:0,Duration:2147483647},{Id:11,Amplifier:0,Duration:2147483647},{Id:12,Amplifier:0,Duration:2147483647},{Id:24,Amplifier:0,Duration:2147483647}]}" to the nbt of last spawned zombie if {_lb.random} = 45: loop 15 times: spawn horse or zombie horse or skeleton horse at event-location add "{Tame:1b}" to the nbt of last spawned entity if {_lb.random} = 46: chance of 25%: drop stone pickaxe drop stone shovel drop stone axe drop stone hoe drop stone sword stop chance of 25%: drop iron pickaxe drop iron shovel drop iron axe drop iron hoe drop iron sword stop chance of 25%: drop gold pickaxe drop gold shovel drop gold axe drop gold hoe drop gold sword stop drop wood pickaxe drop wood shovel drop wood axe drop wood hoe drop wood sword stop if {_lb.random} = 47: loop 10 times: summon egg at event-location push last spawned egg upwards with speed 1 stop if {_lb.random} = 48: drop 1 jukebox loop (random integer between 2 and 5) times: drop any music disc stop if {_lb.random} = 49: set {_entity} to a random object out of {lb.entities::*} spawn ({_entity} parsed as entity type) at event-location stop if {_lb.random} = 50: drop random item out of all items if {_lb.random} = 51: spawn giant at event-location stop if {_lb.random} = 52: play sound "minecraft:event.raid.horn" with volume 2 and pitch 1 at event-location loop 20 times: spawn evoker or illusioner or pillager or witch or ravager or vindicator stop if {_lb.random} = 53: set event-block to bedrock send "&7Well, here's your problem..." to player stop if {_lb.random} = 54: strike lightning at player stop if {_lb.random} = 55: loop 20 times: drop quartz or quartz ore or quartz block stop