#SKRIPT MADE BY BLACKVEN4M #Thank you so much for downloading! #Have fun! #ONLY MODIFY THIS IF YOU KNOW WHAT YOU'RE DOING! on first login: if {auto} is 1: wait 2 second play sound "block.note_block.harp" with volume 200 and pitch 1 to player message "&6Choosing your lives in..." wait 1 second message "&e5" play sound "block.note_block.chime" with volume 200 and pitch 0.6 to player wait 1 second message "&e4" play sound "block.note_block.chime" with volume 200 and pitch 0.7 to player wait 1 second message "&e3" play sound "block.note_block.chime" with volume 200 and pitch 0.8 to player wait 1 second message "&e2" play sound "block.note_block.chime" with volume 200 and pitch 0.9 to player wait 1 second message "&e1" play sound "block.note_block.chime" with volume 200 and pitch 1 to player wait 1 second set {life.%player%} to a random integer between 3 and 6 message "&7You were chosen to have &b%{life.%player%}% &blives." play sound "block.note_block.bell" with volume 200 and pitch 1 to player else: set {life.%player%} to {loj} every second: loop all players: if {life.%loop-player%} is 6: set tablist name of loop-player to "&7%{life.%loop-player%}% | &2%loop-player%" if {life.%loop-player%} is 5: set tablist name of loop-player to "&7%{life.%loop-player%}% | &2%loop-player%" if {life.%loop-player%} is 4: set tablist name of loop-player to "&7%{life.%loop-player%}% | &2%loop-player%" if {life.%loop-player%} is 3: set tablist name of loop-player to "&7%{life.%loop-player%}% | &a%loop-player%" if {life.%loop-player%} is 2: set tablist name of loop-player to "&7%{life.%loop-player%}% | &e%loop-player%" if {life.%loop-player%} is 1: set tablist name of loop-player to "&7%{life.%loop-player%}% | &c%loop-player%" if {life.%loop-player%} is 0: set tablist name of loop-player to "&7%{life.%loop-player%}% | &0%loop-player%" #Main Command //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// command /life [] [] []: trigger: if player is op: if arg 1 is "set": if arg 2 is set: if arg 3 is set: if arg 3 is not greater than 6: set {life.%arg 2%} to arg 3 message "&c&lLives &7>> &eSet &6%arg 2%&6's &elives to &6%arg 3%&6." else: message "&c&lLives &7>> &cYou can only set people's lives to a number between 0 to 6." if arg 1 is "add": if arg 2 is set: if arg 3 + {life.%arg 2%} is not greater than 6: if arg 3 is greater than -1: add arg 3 to {life.%arg 2%} message "&c&lLives &7>> &eAdded &6%arg 3% &eto &6%arg 2%&6's &elives." else: message "&c&lLives &7>> &cYou can't add negative numbers to %arg 2%&c's lives!" else: message "&c&lLives &7>> &cYou can't add that many lives to &c%arg 2%&c!" if arg 1 is "subtract": if arg 2 is set: if arg 3 is not greater than {life.%arg 2%}: if arg 3 is greater than -1: subtract arg 3 from {life.%arg 2%} message "&c&lLives &7>> &eSubtracted &6%arg 3% &efrom &6%arg 2%&6's &elives." else: message "&c&lLives &7>> &cYou can't subtract negative numbers from %arg 2%&c's lives!" else: message "&c&lLives &7>> &cYou can't subtract that many lives from &c%arg 2%&c!" if arg 1 is "reset": if arg 2 is set: if arg 3 is not set: if {life.%arg 2%} is 0: set gamemode of arg 2 to survival set {life.%arg 2%} to a random integer between 3 and 6 message "&7You were chosen to have &b%{life.%arg 2%}% &blives." to arg 2 message "&c&lLives &7>> &eReset &6%arg 2%&6's &elives." to player else: set {life.%arg 2%} to a random integer between 3 and 6 message "&7You were chosen to have &b%{life.%arg 2%}% &blives." to arg 2 message "&c&lLives &7>> &eReset &6%arg 2%&6's &elives." to player if arg 1 is not set: message "&6============LIVES SKRIPT===============" message "" message "&aCreated by BlackVen4m." message "" message "&e&nSkUnity Page" message "" message "&c/life set &f " message "&c/life lifeonjoin &f [ (Optinal)]" message "&c/life add &f " message "&c/life subtract &f " message "&c/life reset &f" command /lifeonjoin []: trigger: if arg 1 is "set": if arg 2 is less than 7: set {auto} to 0 set {loj} to arg 2 message "&c&lLives &7>> &aSucesfully set the lives of the players when they join for the first time to &7%{loj}%" else: message "&c&lLives &7>> &cYou can't set the lives of the players when they join to more than 6!" if arg 1 is "auto": if arg 2 is not set: set {auto} to 1 message "&c&lLives &7>> &aSucesfully set the lives of the players to be randomly generated when they join for the first time." on death: if victim is a player: subtract 1 from {life.%player%} if {life.%player%} is greater than 0: message "&c&lLives &7>> &cYou lost a life! Be careful next time!" send action bar "&cLost 1 life." to player else: message "&c&lLives &7>> &4You lost all of your lives. You can spectate the world if you want to." set gamemode of player to spectator on chat: cancel event loop all players: if {life.%player%} is 6: send "&2%sender%&7: &f%message%" to loop-player if {life.%player%} is 5: send "&2%sender%&7: &f%message%" to loop-player if {life.%player%} is 4: send "&2%sender%&7: &f%message%" to loop-player if {life.%player%} is 3: send "&a%sender%&7: &f%message%" to loop-player if {life.%player%} is 2: send "&e%sender%&7: &f%message%" to loop-player if {life.%player%} is 1: send "%sender%&7: &f%message%" to loop-player