# x-x-x-x-x-x-x-x-x-x-x-x-x-x # # Lavet af @SejgoTV # Alle rettigheder forbeholdt # Kontakt mig på discord # mit tag er @Sejgo#5273 # # x-x-x-x-x-x-x-x-x-x-x-x-x-x options: prefix: &8[&bKITCONFIG&8] &7 rank1: fish # Your best rank on the server rank1farve: &c&l # Your best rank on the servers color rank2: elephant # Your second best rank on the server rank2farve: &e&l # Your second best rank on the servers color rank3: monkey # Your worst rank on the server rank3farve: &b&l # Your worst rank on the servers color #------------------- # - Normal kits can be taken each. 10 sec #------------------- # Best rank normal kit rank1normalkitslot1: diamond sword rank1normalkitslot2: Fishing Rod rank1normalkitslot3: Bow rank1normalkitslot4: 16 steak rank1normalkitslot5: 16 arrow rank1normalkitslot6: diamond boots rank1normalkitslot7: diamond leggings rank1normalkitslot8: diamond chestplate rank1normalkitslot9: diamond helmet # andet bedste rank normal kit rank2normalkitslot1: diamond sword rank2normalkitslot2: Fishing Rod rank2normalkitslot3: Bow rank2normalkitslot4: 16 steak rank2normalkitslot5: 16 arrow rank2normalkitslot6: Iron boots rank2normalkitslot7: diamond leggings rank2normalkitslot8: diamond chestplate rank2normalkitslot9: iron helmet # Worst rank normal kit rank3normalkitslot1: diamond sword rank3normalkitslot2: Fishing Rod rank3normalkitslot3: Bow rank3normalkitslot4: 16 steak rank3normalkitslot5: 16 arrow rank3normalkitslot6: diamond boots rank3normalkitslot7: Iron leggings rank3normalkitslot8: Iron chestplate rank3normalkitslot9: diamond helmet # Absolutely normal kit for people without rank normalkitslot1: diamond sword normalkitslot2: Fishing Rod normalkitslot3: Bow normalkitslot4: 16 steak normalkitslot5: 16 arrow normalkitslot6: Iron boots normalkitslot7: Iron leggings normalkitslot8: Iron chestplate normalkitslot9: iron helmet #------------------- # - Donator kits can be taken each. 10 hours #------------------- # Best rank donor kit rank1donatorkitslot1: diamond sword rank1donatorkitenchantslot1: sharpness 4, fire aspect 1, unbreaking 3 rank1donatorkitslot2: Fishing Rod rank1donatorkitslot3: Bow rank1donatorkitenchantslot3: power 4, flame 1, unbreaking 3 rank1donatorkitslot4: 8 golden apple rank1donatorkitslot5: 16 steak rank1donatorkitslot6: 16 arrow rank1donatorkitslot7: diamond boots rank1donatorkitenchantslot7: protection 4, unbreaking 3 rank1donatorkitslot8: diamond leggings rank1donatorkitenchantslot8: protection 3, unbreaking 3 rank1donatorkitslot9: diamond chestplate rank1donatorkitenchantslot9: protection 3, unbreaking 3 rank1donatorkitslot10: diamond helmet rank1donatorkitenchantslot10: protection 4, unbreaking 3 # second best rank donor kit rank2donatorkitslot1: diamond sword rank2donatorkitenchantslot1: sharpness 3, fire aspect 1, unbreaking 3 rank2donatorkitslot2: Fishing Rod rank2donatorkitslot3: Bow rank2donatorkitenchantslot3: power 3, flame 1, unbreaking 3 rank2donatorkitslot4: 6 golden apple rank2donatorkitslot5: 16 steak rank2donatorkitslot6: 16 arrow rank2donatorkitslot7: diamond boots rank2donatorkitenchantslot7: protection 3, unbreaking 3 rank2donatorkitslot8: diamond leggings rank2donatorkitenchantslot8: protection 3, unbreaking 3 rank2donatorkitslot9: diamond chestplate rank2donatorkitenchantslot9: protection 3, unbreaking 3 rank2donatorkitslot10: diamond helmet rank2donatorkitenchantslot10: protection 3, unbreaking 3 # Worst rank donor kit rank3donatorkitslot1: diamond sword rank3donatorkitenchantslot1: sharpness 2, fire aspect 1, unbreaking 3 rank3donatorkitslot2: Fishing Rod rank3donatorkitslot3: Bow rank3donatorkitenchantslot3: power 2, unbreaking 3 rank3donatorkitslot4: 4 golden apple rank3donatorkitslot5: 16 steak rank3donatorkitslot6: 16 arrow rank3donatorkitslot7: diamond boots rank3donatorkitenchantslot7: protection 3, unbreaking 3 rank3donatorkitslot8: diamond leggings rank3donatorkitenchantslot8: protection 2, unbreaking 3 rank3donatorkitslot9: diamond chestplate rank3donatorkitenchantslot9: protection 2, unbreaking 3 rank3donatorkitslot10: diamond helmet rank3donatorkitenchantslot10: protection 3, unbreaking 3 # Everything that changes under this line is at your own risk. Will not be available to help. on join: if {kit::slot::%uuid of player%.1} isn't set: if player has permission "group.{@rank1}": set {kit::slot::%uuid of player%.1} to "{@rank1normalkitslot1}" parsed as a item set {kit::slot::%uuid of player%.2} to "{@rank1normalkitslot2}" parsed as a item set {kit::slot::%uuid of player%.3} to "{@rank1normalkitslot3}" parsed as a item set {kit::slot::%uuid of player%.4} to "{@rank1normalkitslot4}" parsed as a item set {kit::slot::%uuid of player%.5} to "{@rank1normalkitslot5}" parsed as a item set {kit::slot::%uuid of player%.6} to "{@rank1normalkitslot6}" parsed as a item set {kit::slot::%uuid of player%.7} to "{@rank1normalkitslot7}" parsed as a item set {kit::slot::%uuid of player%.8} to "{@rank1normalkitslot8}" parsed as a item set {kit::slot::%uuid of player%.9} to "{@rank1normalkitslot9}" parsed as a item else if player has permission "group.{@rank2}": set {kit::slot::%uuid of player%.1} to "{@rank2normalkitslot1}" parsed as a item set {kit::slot::%uuid of player%.2} to "{@rank2normalkitslot2}" parsed as a item set {kit::slot::%uuid of player%.3} to "{@rank2normalkitslot3}" parsed as a item set {kit::slot::%uuid of player%.4} to "{@rank2normalkitslot4}" parsed as a item set {kit::slot::%uuid of player%.5} to "{@rank2normalkitslot5}" parsed as a item set {kit::slot::%uuid of player%.6} to "{@rank2normalkitslot6}" parsed as a item set {kit::slot::%uuid of player%.7} to "{@rank2normalkitslot7}" parsed as a item set {kit::slot::%uuid of player%.8} to "{@rank2normalkitslot8}" parsed as a item set {kit::slot::%uuid of player%.9} to "{@rank2normalkitslot9}" parsed as a item else if player has permission "group.{@rank3}": set {kit::slot::%uuid of player%.1} to "{@rank3normalkitslot1}" parsed as a item set {kit::slot::%uuid of player%.2} to "{@rank3normalkitslot2}" parsed as a item set {kit::slot::%uuid of player%.3} to "{@rank3normalkitslot3}" parsed as a item set {kit::slot::%uuid of player%.4} to "{@rank3normalkitslot4}" parsed as a item set {kit::slot::%uuid of player%.5} to "{@rank3normalkitslot5}" parsed as a item set {kit::slot::%uuid of player%.6} to "{@rank3normalkitslot6}" parsed as a item set {kit::slot::%uuid of player%.7} to "{@rank3normalkitslot7}" parsed as a item set {kit::slot::%uuid of player%.8} to "{@rank3normalkitslot8}" parsed as a item set {kit::slot::%uuid of player%.9} to "{@rank3normalkitslot9}" parsed as a item else: set {kit::slot::%uuid of player%.1} to "{@normalkitslot1}" parsed as a item set {kit::slot::%uuid of player%.2} to "{@normalkitslot2}" parsed as a item set {kit::slot::%uuid of player%.3} to "{@normalkitslot3}" parsed as a item set {kit::slot::%uuid of player%.4} to "{@normalkitslot4}" parsed as a item set {kit::slot::%uuid of player%.5} to "{@normalkitslot5}" parsed as a item set {kit::slot::%uuid of player%.6} to "{@normalkitslot6}" parsed as a item set {kit::slot::%uuid of player%.7} to "{@normalkitslot7}" parsed as a item set {kit::slot::%uuid of player%.8} to "{@normalkitslot8}" parsed as a item set {kit::slot::%uuid of player%.9} to "{@normalkitslot9}" parsed as a item function donatorkit(uuid: text, kit: text): set {_p} to player from {_uuid} if {_kit} is "{@rank1}": set {_ventetid2} to difference between {kitd.cooldown.%{_p}%} and now if {_ventetid2} is less than 10 hours: set {_besked} to "%difference between 10 hours and {_ventetid2}%" replace all "hours" with "timer" in {_besked} replace all "hour" with "time" in {_besked} replace all "minutes" with "minutter" in {_besked} replace all "minute" with "minut" in {_besked} replace all "seconds" with "sekunder" in {_besked} replace all "second" with "sekund" in {_besked} replace all "and" with "og" in {_besked} replace all "." with "," in {_besked} send "{@prefix}You can take your kit again in &e&n%{_besked}%" to {_p} else: add 1 {@rank1donatorkitslot1} of {@rank1donatorkitenchantslot1} named "{@rank1farve}" to {_p}'s inventory add 1 {@rank1donatorkitslot2} to {_p}'s inventory add 1 {@rank1donatorkitslot3} of {@rank1donatorkitenchantslot3} named "{@rank1farve}" to {_p}'s inventory add {@rank1donatorkitslot4} to {_p}'s inventory add {@rank1donatorkitslot5} to {_p}'s inventory add {@rank1donatorkitslot6} to {_p}'s inventory add 1 {@rank1donatorkitslot7} of {@rank1donatorkitenchantslot7} named "{@rank1farve}" to {_p}'s inventory add 1 {@rank1donatorkitslot8} of {@rank1donatorkitenchantslot8} named "{@rank1farve}" to {_p}'s inventory add 1 {@rank1donatorkitslot9} of {@rank1donatorkitenchantslot9} named "{@rank1farve}" to {_p}'s inventory add 1 {@rank1donatorkitslot10} of {@rank1donatorkitenchantslot10} named "{@rank1farve}" to {_p}'s inventory set {kitd.cooldown.%{_p}%} to now else if {_kit} is "{@rank2}": set {_ventetid3} to difference between {kite.cooldown.%{_p}%} and now if {_ventetid3} is less than 10 hours: set {_besked} to "%difference between 10 hours and {_ventetid3}%" replace all "hours" with "timer" in {_besked} replace all "hour" with "time" in {_besked} replace all "minutes" with "minutter" in {_besked} replace all "minute" with "minut" in {_besked} replace all "seconds" with "sekunder" in {_besked} replace all "second" with "sekund" in {_besked} replace all "and" with "og" in {_besked} replace all "." with "," in {_besked} send "{@prefix}You can take your kit again in &e&n%{_besked}%" to {_p} else: add 1 {@rank2donatorkitslot1} of {@rank2donatorkitenchantslot1} named "{@rank2farve}" to {_p}'s inventory add 1 {@rank2donatorkitslot2} to {_p}'s inventory add 1 {@rank2donatorkitslot3} of {@rank2donatorkitenchantslot3} named "{@rank2farve}" to {_p}'s inventory add {@rank2donatorkitslot4} to {_p}'s inventory add {@rank2donatorkitslot5} to {_p}'s inventory add {@rank2donatorkitslot6} to {_p}'s inventory add 1 {@rank2donatorkitslot7} of {@rank2donatorkitenchantslot7} named "{@rank2farve}" to {_p}'s inventory add 1 {@rank2donatorkitslot8} of {@rank2donatorkitenchantslot8} named "{@rank2farve}" to {_p}'s inventory add 1 {@rank2donatorkitslot9} of {@rank2donatorkitenchantslot9} named "{@rank2farve}" to {_p}'s inventory add 1 {@rank2donatorkitslot10} of {@rank2donatorkitenchantslot10} named "{@rank2farve}" to {_p}'s inventory set {kite.cooldown.%{_p}%} to now else: set {_ventetid4} to difference between {kith.cooldown.%{_p}%} and now if {_ventetid4} is less than 10 hours: set {_besked} to "%difference between 10 hours and {_ventetid4}%" replace all "hours" with "timer" in {_besked} replace all "hour" with "time" in {_besked} replace all "minutes" with "minutter" in {_besked} replace all "minute" with "minut" in {_besked} replace all "seconds" with "sekunder" in {_besked} replace all "second" with "sekund" in {_besked} replace all "and" with "og" in {_besked} replace all "." with "," in {_besked} send "{@prefix}You can take your kit again in &e&n%{_besked}%" to {_p} else: add 1 {@rank3donatorkitslot1} of {@rank3donatorkitenchantslot1} named "{@rank3farve}" to {_p}'s inventory add 1 {@rank3donatorkitslot2} to {_p}'s inventory add 1 {@rank3donatorkitslot3} of {@rank3donatorkitenchantslot3} named "{@rank3farve}" to {_p}'s inventory add {@rank3donatorkitslot4} to {_p}'s inventory add {@rank3donatorkitslot5} to {_p}'s inventory add {@rank3donatorkitslot6} to {_p}'s inventory add 1 {@rank3donatorkitslot7} of {@rank3donatorkitenchantslot7} named "{@rank3farve}" to {_p}'s inventory add 1 {@rank3donatorkitslot8} of {@rank3donatorkitenchantslot8} named "{@rank3farve}" to {_p}'s inventory add 1 {@rank3donatorkitslot9} of {@rank3donatorkitenchantslot9} named "{@rank3farve}" to {_p}'s inventory add 1 {@rank3donatorkitslot10} of {@rank3donatorkitenchantslot10} named "{@rank3farve}" to {_p}'s inventory set {kith.cooldown.%{_p}%} to now function removearmor(uuid: text): set {_p} to player from {_uuid} if {_p} has permission "group.dracio": remove 1 of {@rank1normalkitslot6} from {_p}'s inventory remove 1 of {@rank1normalkitslot7} from {_p}'s inventory remove 1 of {@rank1normalkitslot8} from {_p}'s inventory remove 1 of {@rank1normalkitslot9} from {_p}'s inventory else if {_p} has permission "group.varion": remove 1 of {@rank2normalkitslot6} from {_p}'s inventory remove 1 of {@rank2normalkitslot7} from {_p}'s inventory remove 1 of {@rank2normalkitslot8} from {_p}'s inventory remove 1 of {@rank2normalkitslot9} from {_p}'s inventory else if {_p} has permission "group.hero": remove 1 of {@rank3normalkitslot6} from {_p}'s inventory remove 1 of {@rank3normalkitslot7} from {_p}'s inventory remove 1 of {@rank3normalkitslot8} from {_p}'s inventory remove 1 of {@rank3normalkitslot9} from {_p}'s inventory else: remove 1 of {@normalkitslot6} from {_p}'s inventory remove 1 of {@normalkitslot7} from {_p}'s inventory remove 1 of {@normalkitslot8} from {_p}'s inventory remove 1 of {@normalkitslot9} from {_p}'s inventory function kitsystem(uuid: text, nr: text): set {_p} to player from {_uuid} set {_nr2} to {kit::slot::%{_uuid}%::%{kit::slot::%{_uuid}%::request}%} set {_kitconfig} to {kit::slot::%{_uuid}%.%{_nr}%} set {_kitconfig2} to {kit::slot::%{_uuid}%.%{_nr2}%} set {kit::slot::%{_uuid}%.%{_nr}%} to {_kitconfig2} set {kit::slot::%{_uuid}%.%{_nr2}%} to {_kitconfig} function kit(uuid: text): set {_p} to player from {_uuid} set {_ventetid} to difference between {kitn.cooldown.%{_p}%} and now if {_ventetid} is less than 10 seconds: set {_besked} to "%difference between 10 seconds and {_ventetid}%" replace all "hours" with "timer" in {_besked} replace all "hour" with "time" in {_besked} replace all "minutes" with "minutter" in {_besked} replace all "minute" with "minut" in {_besked} replace all "seconds" with "sekunder" in {_besked} replace all "second" with "sekund" in {_besked} replace all "and" with "og" in {_besked} replace all "." with "," in {_besked} send "{@prefix}Please wait &e&n%{_besked}%" to {_p} else: wait 3 ticks add {kit::slot::%{_uuid}%.1} to {_p}'s inventory add {kit::slot::%{_uuid}%.2} to {_p}'s inventory add {kit::slot::%{_uuid}%.3} to {_p}'s inventory add {kit::slot::%{_uuid}%.4} to {_p}'s inventory add {kit::slot::%{_uuid}%.5} to {_p}'s inventory add {kit::slot::%{_uuid}%.6} to {_p}'s inventory add {kit::slot::%{_uuid}%.7} to {_p}'s inventory add {kit::slot::%{_uuid}%.8} to {_p}'s inventory add {kit::slot::%{_uuid}%.9} to {_p}'s inventory set {kitn.cooldown.%{_p}%} to now function donatorkitmenu(uuid: text): set {_p} to player from {_uuid} open chest with 1 rows named "&bDONATOR KIT" to {_p} if inventory name of {_p}'s current inventory is "&bDONATOR KIT": set slot 1 of {_p}'s current inventory to iron chestplate named "{@rank3farve}{@rank3}" with lore "&7Click to receive the {@rank3} kit." set slot 4 of {_p}'s current inventory to diamond chestplate named "{@rank1farve}{@rank1}" with lore "&7Click to receive the {@rank1} kit." set slot 7 of {_p}'s current inventory to gold chestplate named "{@rank2farve}{@rank2}" with lore "&7Click to receive the {@rank2} kit." function indstillinger(uuid: text): set {_p} to player from {_uuid} open chest with 1 rows named "&ePERSONLIGE INDSTILLINGER" to {_p} if inventory name of {_p}'s current inventory is "&ePERSONLIGE INDSTILLINGER": set slot 2 of {_p}'s current inventory to diamond chestplate named "&e&nAuto Armor" with lore "&7Click to get armor on||&7automatically when you die||&7Status: %{kit::autoarmor::%{_uuid}%.status}%" set slot 6 of {_p}'s current inventory to mob head item named "&e&nAuto Respawn" with lore "&7Click to automatically||&7respawn when you die||&7Status: %{kit::autorespawn::%{_uuid}%.status}%" function kitconfig(uuid: text): set {_p} to player from {_uuid} open chest with 1 rows named "&cKIT CONFIG" to {_p} if inventory name of {_p}'s current inventory is "&cKIT CONFIG": set slot 9 of {_p}'s current inventory to {kit::slot::%{_uuid}%.1} named "%{kit::slot::%{_uuid}%.1}%" set slot 1 of {_p}'s current inventory to {kit::slot::%{_uuid}%.2} named "%{kit::slot::%{_uuid}%.2}%" set slot 2 of {_p}'s current inventory to {kit::slot::%{_uuid}%.3} named "%{kit::slot::%{_uuid}%.3}%" set slot 3 of {_p}'s current inventory to {kit::slot::%{_uuid}%.4} named "%{kit::slot::%{_uuid}%.4}%" set slot 4 of {_p}'s current inventory to {kit::slot::%{_uuid}%.5} named "%{kit::slot::%{_uuid}%.5}%" set slot 5 of {_p}'s current inventory to {kit::slot::%{_uuid}%.6} named "%{kit::slot::%{_uuid}%.6}%" set slot 6 of {_p}'s current inventory to {kit::slot::%{_uuid}%.7} named "%{kit::slot::%{_uuid}%.7}%" set slot 7 of {_p}'s current inventory to {kit::slot::%{_uuid}%.8} named "%{kit::slot::%{_uuid}%.8}%" set slot 8 of {_p}'s current inventory to {kit::slot::%{_uuid}%.9} named "%{kit::slot::%{_uuid}%.9}%" command /kit [] []: aliases: /kits, /kitconfig trigger: if arg-1 is not set: wait 5 tick open chest with 1 rows named "&cKIT MENU" to player if inventory name of player's current inventory is "&cKIT MENU": set slot 1 of player's current inventory to diamond sword named "&a&nKit Config" with lore "&7Here you can change||&7your kit order" set slot 3 of player's current inventory to ender chest named "&e&nPersonal Settings" with lore "&7Here you can redo||&7on your personal settings" set slot 5 of player's current inventory to Nether star named "&3&nTake your kit" with lore "&7Click to get your normal kit" set slot 7 of player's current inventory to bed named "&b&nDonator kit" with lore "&7Click to get to||&7donator kit menus" else if arg-1 is "reset": if arg-2 is a player: if player has permission "*": if arg-2 has permission "group.{@rank1}": set {kit::slot::%uuid of arg-2%.1} to "{@rank1normalkitslot1}" parsed as a item set {kit::slot::%uuid of arg-2%.2} to "{@rank1normalkitslot2}" parsed as a item set {kit::slot::%uuid of arg-2%.3} to "{@rank1normalkitslot3}" parsed as a item set {kit::slot::%uuid of arg-2%.4} to "{@rank1normalkitslot4}" parsed as a item set {kit::slot::%uuid of arg-2%.5} to "{@rank1normalkitslot5}" parsed as a item set {kit::slot::%uuid of arg-2%.6} to "{@rank1normalkitslot6}" parsed as a item set {kit::slot::%uuid of arg-2%.7} to "{@rank1normalkitslot7}" parsed as a item set {kit::slot::%uuid of arg-2%.8} to "{@rank1normalkitslot8}" parsed as a item set {kit::slot::%uuid of arg-2%.9} to "{@rank1normalkitslot9}" parsed as a item else if arg-2 has permission "group.{@rank2}": set {kit::slot::%uuid of arg-2%.1} to "{@rank2normalkitslot1}" parsed as a item set {kit::slot::%uuid of arg-2%.2} to "{@rank2normalkitslot2}" parsed as a item set {kit::slot::%uuid of arg-2%.3} to "{@rank2normalkitslot3}" parsed as a item set {kit::slot::%uuid of arg-2%.4} to "{@rank2normalkitslot4}" parsed as a item set {kit::slot::%uuid of arg-2%.5} to "{@rank2normalkitslot5}" parsed as a item set {kit::slot::%uuid of arg-2%.6} to "{@rank2normalkitslot6}" parsed as a item set {kit::slot::%uuid of arg-2%.7} to "{@rank2normalkitslot7}" parsed as a item set {kit::slot::%uuid of arg-2%.8} to "{@rank2normalkitslot8}" parsed as a item set {kit::slot::%uuid of arg-2%.9} to "{@rank2normalkitslot9}" parsed as a item else if arg-2 has permission "group.{@rank3}": set {kit::slot::%uuid of arg-2%.1} to "{@rank3normalkitslot1}" parsed as a item set {kit::slot::%uuid of arg-2%.2} to "{@rank3normalkitslot2}" parsed as a item set {kit::slot::%uuid of arg-2%.3} to "{@rank3normalkitslot3}" parsed as a item set {kit::slot::%uuid of arg-2%.4} to "{@rank3normalkitslot4}" parsed as a item set {kit::slot::%uuid of arg-2%.5} to "{@rank3normalkitslot5}" parsed as a item set {kit::slot::%uuid of arg-2%.6} to "{@rank3normalkitslot6}" parsed as a item set {kit::slot::%uuid of arg-2%.7} to "{@rank3normalkitslot7}" parsed as a item set {kit::slot::%uuid of arg-2%.8} to "{@rank3normalkitslot8}" parsed as a item set {kit::slot::%uuid of arg-2%.9} to "{@rank3normalkitslot9}" parsed as a item else: set {kit::slot::%uuid of arg-2%.1} to "{@normalkitslot1}" parsed as a item set {kit::slot::%uuid of arg-2%.2} to "{@normalkitslot2}" parsed as a item set {kit::slot::%uuid of arg-2%.3} to "{@normalkitslot3}" parsed as a item set {kit::slot::%uuid of arg-2%.4} to "{@normalkitslot4}" parsed as a item set {kit::slot::%uuid of arg-2%.5} to "{@normalkitslot5}" parsed as a item set {kit::slot::%uuid of arg-2%.6} to "{@normalkitslot6}" parsed as a item set {kit::slot::%uuid of arg-2%.7} to "{@normalkitslot7}" parsed as a item set {kit::slot::%uuid of arg-2%.8} to "{@normalkitslot8}" parsed as a item set {kit::slot::%uuid of arg-2%.9} to "{@normalkitslot9}" parsed as a item send "{@prefix}Your &e&nkitconfig&7 was deleted &a/kit&7 to make a new one" to arg-2 send "{@prefix}&c%arg-2%'s &e&nkitconfig&7 was deleted" to player set {kit::autorespawn::%uuid of arg-2%.status} to "&aSlået til" else: send "{@prefix}You do not have access to this" else: send "{@prefix}&e%arg-2% &7Does not exist" else if arg-1 is "resetall": if player has permission "*": delete {kit::slot::*} else: send "{@prefix}You do not have access to this" on death: if {kit::autorespawn::%{_uuid}%.status} is "&aSlået til": wait 3 ticks force respawn player if {kit::autoarmor::%uuid of player%.status} is "&cSlået fra": wait 3 ticks add {kit::slot::%uuid of player%.1} to player's inventory add {kit::slot::%uuid of player%.2} to player's inventory add {kit::slot::%uuid of player%.3} to player's inventory add {kit::slot::%uuid of player%.4} to player's inventory add {kit::slot::%uuid of player%.5} to player's inventory add {kit::slot::%uuid of player%.6} to player's inventory add {kit::slot::%uuid of player%.7} to player's inventory add {kit::slot::%uuid of player%.8} to player's inventory add {kit::slot::%uuid of player%.9} to player's inventory else: wait 3 ticks add {kit::slot::%uuid of player%.1} to player's inventory add {kit::slot::%uuid of player%.2} to player's inventory add {kit::slot::%uuid of player%.3} to player's inventory add {kit::slot::%uuid of player%.4} to player's inventory add {kit::slot::%uuid of player%.5} to player's inventory add {kit::slot::%uuid of player%.6} to player's inventory add {kit::slot::%uuid of player%.7} to player's inventory add {kit::slot::%uuid of player%.8} to player's inventory add {kit::slot::%uuid of player%.9} to player's inventory removearmor("%uuid of victim%") if player has permission "group.{@rank1}": wait 3 tick remove 1 of {@rank1normalkitslot6} from player's inventory remove 1 of {@rank1normalkitslot7} from player's inventory remove 1 of {@rank1normalkitslot8} from player's inventory remove 1 of {@rank1normalkitslot9} from player's inventory equip player with {@rank1normalkitslot9}, {@rank1normalkitslot8}, {@rank1normalkitslot7} and {@rank1normalkitslot6} else if player has permission "group.{@rank2}": wait 3 tick remove 1 of {@rank2normalkitslot6} from player's inventory remove 1 of {@rank2normalkitslot7} from player's inventory remove 1 of {@rank2normalkitslot8} from player's inventory remove 1 of {@rank2normalkitslot9} from player's inventory equip player with {@rank2normalkitslot9}, {@rank2normalkitslot8}, {@rank2normalkitslot7} and {@rank2normalkitslot6} else if player has permission "group.{@rank3}": remove 1 of {@rank3normalkitslot6} from player's inventory remove 1 of {@rank3normalkitslot7} from player's inventory remove 1 of {@rank3normalkitslot8} from player's inventory remove 1 of {@rank3normalkitslot9} from player's inventory equip player with {@rank3normalkitslot9}, {@rank3normalkitslot8}, {@rank3normalkitslot7} and {@rank3normalkitslot6} else: remove 1 of {@normalkitslot6} from player's inventory remove 1 of {@normalkitslot7} from player's inventory remove 1 of {@normalkitslot8} from player's inventory remove 1 of {@normalkitslot9} from player's inventory equip player with {@normalkitslot9}, {@normalkitslot8}, {@normalkitslot7} and {@normalkitslot6} on inventory close: if {kit::slot::%uuid of player%::igang} is true: send "{@prefix}Successfully saved" delete {kit::slot::%uuid of player%::igang} if inventory name of player's current inventory is "&cKIT CONFIG": delete {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} on inventory click: if inventory name of player's current inventory is "&cKIT MENU": cancel event if clicked slot is 1: kitconfig("%uuid of player%") if clicked slot is 3: indstillinger("%uuid of player%") if clicked slot is 5: kit("%uuid of player%") if clicked slot is 7: donatorkitmenu("%uuid of player%") if inventory name of player's current inventory is "&ePERSONLIGE INDSTILLINGER": cancel event if clicked slot is 2: if {kit::autoarmor::%uuid of player%.status} is "&cSlået fra": set {kit::autoarmor::%uuid of player%.status} to "&aSlået til" indstillinger("%uuid of player%") send "{@prefix}You have turned autoarmor &a&non&7." else: set {kit::autoarmor::%uuid of player%.status} to "&cSlået fra" indstillinger("%uuid of player%") send "{@prefix}You have turned autoarmor &c&noff&7." if clicked slot is 6: if {kit::autorespawn::%uuid of player%.status} is "&cSlået fra": set {kit::autorespawn::%uuid of player%.status} to "&aSlået til" indstillinger("%uuid of player%") send "{@prefix}You have turned autoarmor &a&non&7." else: set {kit::autorespawn::%uuid of player%.status} to "&cSlået fra" indstillinger("%uuid of player%") send "{@prefix}You have turned autoarmor &c&noff&7." if inventory name of player's current inventory is "&bDONATOR KIT": cancel event if clicked slot is 1: if player has permission "group.{@rank3}": donatorkit("%uuid of player%", "{@rank3}") else: send "{@prefix}You do not have access to this" if clicked slot is 4: if player has permission "group.{@rank1}": donatorkit("%uuid of player%", "{@rank1}") else: send "{@prefix}You do not have access to this" if clicked slot is 7: if player has permission "group.{@rank2}": donatorkit("%uuid of player%", "{@rank2}") else: send "{@prefix}You do not have access to this" if inventory name of player's current inventory is "&cKIT CONFIG": cancel event if clicked slot is 9: if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9": kitsystem("%uuid of player%", "1") set {kit::slot::%uuid of player%::igang} to true wait 3 ticks kitconfig("%uuid of player%") else: set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "1" stop if clicked slot is 10: if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9": kitsystem("%uuid of player%", "2") set {kit::slot::%uuid of player%::igang} to true wait 3 ticks kitconfig("%uuid of player%") else: set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "2" stop if clicked slot is 11: if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9": kitsystem("%uuid of player%", "3") set {kit::slot::%uuid of player%::igang} to true wait 3 ticks kitconfig("%uuid of player%") else: set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "3" stop if clicked slot is 12: if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9": kitsystem("%uuid of player%", "4") set {kit::slot::%uuid of player%::igang} to true wait 3 ticks kitconfig("%uuid of player%") else: set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "4" stop if clicked slot is 13: if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9": kitsystem("%uuid of player%", "5") set {kit::slot::%uuid of player%::igang} to true wait 3 ticks kitconfig("%uuid of player%") else: set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "6" stop if clicked slot is 14: if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9": kitsystem("%uuid of player%", "6") set {kit::slot::%uuid of player%::igang} to true wait 3 ticks kitconfig("%uuid of player%") else: set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "6" stop if clicked slot is 15: if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9": kitsystem("%uuid of player%", "7") set {kit::slot::%uuid of player%::igang} to true wait 3 ticks kitconfig("%uuid of player%") else: set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "7" stop if clicked slot is 16: if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9": kitsystem("%uuid of player%", "8") set {kit::slot::%uuid of player%::igang} to true wait 3 ticks kitconfig("%uuid of player%") else: set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "8" stop if clicked slot is 17: if {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} is "1", "2", "3", "4", "5", "6", "7", "8" or "9": kitsystem("%uuid of player%", "9") set {kit::slot::%uuid of player%::igang} to true wait 3 ticks kitconfig("%uuid of player%") else: set {kit::slot::%uuid of player%::%{kit::slot::%uuid of player%::request}%} to "9" stop