1. Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

Dismiss Notice
This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Addon Khoryl 1.0.3

A Skript addon dedicated to doing things Skript can't.

  1. 1.16 and 1.17 additions

    LimeGlass
    Can't wait for Skript 1.17 additions? Well you can start with blocks and entities from the new 1.17 update with Khoryl.

    Updated to Skript 2.6+ this version cannot run on older Skript versions.
    Newly added types:
    Code (Text):
    1. # Big dripleaf
    2. tilt:
    3.    none: none
    4.    unstable: unstable
    5.    partial: partial
    6.    full: full, pinball
    7. # Dripstone thiccness
    8. thickness:
    9.    tip_merge: tip merge, merge point, extended tip
    10.    tip: tip, just the tip, top, top section
    11.    frustum: frustum, top section
    12.    middle: middle, middle section
    13.    base: base
    14. bannerpattern:
    15.        base, default, blank
    16.        border, outline
    17.        bricks
    18.        circle middle, circle in middle
    19.        creeper, creeper head
    20.        cross
    21.        curly border, curly outline, squiggly outline
    22.        diagonal left
    23.        diagonal left mirror    
    24.        diagonal right
    25.        diagonal right mirror
    26.        flower
    27.        globe
    28.        gradient, fade
    29.        gradient up, fade up
    30.        half horizontal
    31.        half horizontal mirror
    32.        half vertical
    33.        half vertical mirror
    34.        mojang
    35.        piglin
    36.        rhombus middle, rhombus
    37.        skull
    38.        square bottom left
    39.        square bottom right
    40.        square top left
    41.        square top right
    42.        straight cross
    43.        stripe bottom
    44.        stripe center
    45.        stripe down left
    46.        stripe down right
    47.        stripe left
    48.        stripe middle
    49.        stripe right
    50.        stripe small
    51.        stripe top
    52.        triangle bottom
    53.        triangle top
    54.        triangles bottom
    55.        triangles top
    Added banner syntaxes
    Code (Text):
    1. set [banner] pattern at %number% to %bannerpattern% in [banner[s]] %banners%
    2. remove [banner] pattern at %number% in [banner[s]] %banners%
    3.  
    4. # Can be set to a colour
    5. [banner] base colo[u]r of %banners%
    6. %banners%'[s] [banner] base colo[u]r
    7.  
    8. # All changers with bannerpatterns
    9. banner patterns of %banners%
    10. %banners%'[s] banner patterns
    11.  
    12. %bannerpatterntype% [banner] pattern colo[u]red %color%
    Added converter to convert villager entities to inventory for inventory syntaxes.
    Added an expression to get merchants from entities
    Code (Text):
    1. [(all [[of] the]|the)] merchant[s] (from|of) %livingentities%
    2. [(all [[of] the]|the)] %livingentities%'[s] merchant[s]
    Added beacon block syntaxes
    Code (Text):
    1. (affected entities around|entities in range of) beacon[s] of %beacons%
    2. %beacons%'[s] (affected entities around|entities in range of) beacon[s]
    3.  
    4. # Can be set to a potion
    5. primary [beacon] [potion] effect[s] of %beacons%
    6. %beacons%'[s] primary [beacon] [potion] effect[s]
    7.  
    8. # Can be set to a potion
    9. second[ary] [beacon] [potion] effect[s] of %beacons%
    10. %beacons%'[s] second[ary] [beacon] [potion] effect[s]
    11.  
    12. [beacon] tier[s] of %beacons%
    13. %beacons%'[s] [beacon] tier[s]
    Added entity storage syntaxes such as beehives
    Code (Text):
    1. %blocks% (is|are) full
    2. %blocks% (isn't|is not|aren't|are not) full
    3.  
    4. release [(all [[of] the]|the)] entities (from|in) [block[s]] %blocks%
    5.  
    6. # All changers to a number
    7. max[imum] entit(ies|y count) of %blocks%
    8. %beacons%'[s] max[imum] entit(ies|y count)
    Added Beehive syntaxes
    Code (Text):
    1. %beehives% (is|are) sedated
    2. %beehives% (isn't|is not|aren't|are not) sedated
    3.  
    4. # Can be set to a location
    5. [bee[ ]hive] flower [location] of %beehives%
    6. %beehives%'[s] [bee[ ]hive] flower [location]
    Added an effect to open and close blocks such as chests, barrels, shulkers and enderchests
    Code (Text):
    1. (1¦open|2¦close) [lidded] blocks %blocks%
    Added an expression to get and set block rotation
    Code (Text):
    1. # Can be set to a block face or direction
    2. block rotation of %blocks%
    3. %blocks%'[s] block rotation
    Added an expression to get and set skull owner of a block
    Code (Text):
    1. skull owner of %blocks%
    2. %blocks%'[s] skull owner
    Added some cool abstract utility classes for doing things Khoryl does if any developers would like to extend Khoryl.
    Added big dripleaf syntaxes
    Code (Text):
    1. # Can be set to a big dripleaf tilt
    2. [big dripleaf] tilt of %bigdripleafs%
    3. %bigdripleafs%'[s] [big dripleaf] tilt
    Added candle syntaxes
    Code (Text):
    1. # All changers to a number
    2. candle count of %candles%
    3. %candles%'[s] candle count
    4.  
    5. max candle count of %candles%
    6. %candles%'[s] max candle count
    Added cavevine syntaxes
    Code (Text):
    1. # Can be set to a boolean
    2. berr(y|ies) state of %cavevines%
    3. %cavevines%'[s] berr(y|ies) state
    Added dripstone syntaxes
    Code (Text):
    1. # Can be set to a direction or block face
    2. dripstone [vertical] direction[s] of %dripstones%
    3. %dripstones%'[s] dripstone [vertical] direction[s]
    4.  
    5. # Can be set to a thickness
    6. [dripstone] thickness of %dripstones%
    7. %dripstones%'[s] [dripstone] thickness
    Added goat syntaxes
    Code (Text):
    1. %goats% (is|are) screaming
    2. %goats% (isn't|is not|aren't|are not) screaming
    3.  
    4. screaming [state] of %goats%
    5. %goats%'[s] screaming [state]
    Updated to 1.17 spigot
Return to update list...