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Script Health Bar 1.0

A fancy way to display entity's health to players around

  1. CombatMC
    Supported Minecraft Versions:
    • 1.8, 1.10, 1.12, 1.14
    Health Bar
    A fancy way to display entity's health to players around.​



    >>> Note for HealthBar users:

    • After the script is enabled, teleporting entity with health bar on will not work.
    • SOLUTION: To teleport entities, please use the function hpBar_safeTeleport(target[entity], location[location])
    • An Example for /tp command to work:
    • Code (Text):
      1. command /tp [<player>] [<player>] [<text>]:
      2.     trigger:
      3.         if executor doesn't have permission "server.administrator":
      4.             send "&cYou are not allowed to use this command!" to executor
      5.             stop
      6.         if arg 3 is set:
      7.             if arg 1 is set:
      8.                 set {_target} to arg 1
      9.             else:
      10.                 set {_target} to executor
      11.             set {_coords::*} to arg 3 split by " "
      12.             set {_location} to location at (("%{_coords::1}%" parsed as number), ("%{_coords::2}%" parsed as number), ("%{_coords::3}%" parsed as number)) in world("%executor's world%")
      13.             hpBar_safeTeleport({_target}, {_location})
      14.             stop
      15.         if arg 1 and arg 2 is not set:
      16.             send "&cUsage: /tp <destination player> [player] OR /tp [player] <x> <y> <z>" to executor
      17.             stop
      18.         if arg 2 is set:
      19.             hpBar_safeTeleport(arg 1, (arg 2's location))
      20.         else:
      21.             hpBar_safeTeleport(executor, (arg 1's location))

    • Code (Text):
      1. options:
      3.     # Select the entities that are going to have health bar enabled.
      4.     # EXAMPLE: [healthBarTargets: player or cow]
      5.     healthBarTargets: player or cow
      7.     # Add in the argument for health bar entity's health
      8.     # EXAMPLE: [entityCurrentHealth: {_entity}'s health]
      9.     entityCurrentHealth: {_entity}'s health
      11.     # Add in the argument for health bar entity's max health
      12.     # EXAMPLE: [entityMaxHealth: {_entity}'s max health]
      13.     entityMaxHealth: {_entity}'s max health