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code_language.skript:
change biome of [the] [cuboid[[ ]region][s]] %cuboidregions% to [biome] %string%

New syntax to change the biome. The string input is WorldEdit's biome naming. Type //biomelist to view all string inputs.

Test script:
code_language.skript:
command /testing:
   trigger:
       set {_region} to cuboid from player to target block's location
       change biome of {_region} to "SKY"

Video demo:

There is a minor issue when transferring to biomes of different dimensions, it sometimes at weird places, makes the player invisible. Minecraft limitation.