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Addon ExpressionsPlus 0.1

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Supported Minecraft Versions
  1. 1.12

Additional stuff for your Skripting.

  • Requires:
    • Spigot 1.12.*
  • Soft-depends on:
    • PaperSpigot 1.12.*
      For some expressions
  1. Put the jar in the plugins-folder
  2. Restart the server (observe the console for errors)
Stuff dependent on PaperSpigot:
  • Skull texture expression

Line of sight condition
%entity% (0¦(has[ got]|does have)|1¦does(n't| not) have) line of sight of %entity%
%entity% (0¦is|1¦is(n't| not)) in %entity%'s line of sight


Hand swap event
on swap [hand] item[s]


%entity%'s age
age of %entity%

Agelock (BOOLEAN)
%entity%'s age[ ]lock
age[ ]lock of %entity%

%entity%'s ai
ai of %entity%

Armor stand visibility (BOOLEAN)
%entity%'s (0¦visibility|1¦arm( |-)visibility|2¦[base( |-)]plate( |-)visibility)
(0¦visibility|1¦arm( |-)visibility|2¦[base( |-)]plate( |-)visibility) of %entity%

Break (new line)
(lb|[line( |-)]br[eak]) #does not work in item-lore

Item frame display item (ITEM)
%entity%'s (display[ed]|show[n])( |-)item
(display[ed]|show[n])( |-)item of %entity%

Creeper explosion radius (NUMBER)
%entity%'s explosion (radius|size)
explosion (radius|size) of %entity%

Fall distance (NUMBER)
%entity%'s fall[ing] distance
fall[ing] distance of %entity%

Invulnerability (BOOLEAN)
%entity%'s invul[nerability][( |-)state]
invul[nerability][( |-)state] of %entity%

Item frame item rotation (NUMBER) [0-7]
%entity%'s [display( |-)]item rotation
[display( |-)]item rotation of %entity%

Item pickup (BOOLEAN)
%entity%'s item[stack] pickup[( |-)state|ability]
item[stack] pickup[( |-)state|ability] of %entity%

Leash holder (PLAYER)
%entity%'s (leash|lead) holder
(leash|lead) holder of %entity%

Armor stand marker state (BOOLEAN)
%entity%'s marker( |-)(state|value)
marker( |-)(state|value) of %entity%

Creeper max fuse ticks (NUMBER)
%entity%'s max[imum] fuse ticks
max[imum] fuse ticks of %entity%

Spawner max nearby entities (NUMBER)
%block%'s max[imum] (entities nearby|nearby entities)
max[imum] (entities nearby|nearby entities) of %block%

Nameplate visibility (BOOLEAN)
%entity%'s [custom] name[[ |-](plate|tag)] visibility
[custom] name[[ |-](plate|tag)] visibility of %entity%

Persistence state (BOOLEAN)
%entity%'s persistence( |-)(state|value|ability)
persistence( |-)(state|value|ability) of %entity%

Iron golem player created state (BOOLEAN)
%entity%'s player created (state|value)
player created (state|value) of %entity%

Creeper powered state (BOOLEAN)
%entity%'S power[ed]( |-)(state|value)
power[ed]( |-)(state|value) of %entity%

Current repair cost (NUMBER)
%player%'s [current ][item( |-)](repair|enchant) cost
[current ][item( |-)](repair|enchant) cost of %player%

Spawner required player range (NUMBER)
%block%'s required [player( |-)]range
required [player( |-)]range of %block%

Villager riches (NUMBER)
%entity%'s riches
riches of %entity%

Silence/mute state (BOOLEAN)
%entity%'s (silence|mute)( |-)(state|value)
(silence|mute)( |-)(state|value) of %entity%

Skull texture URL/value (STRING)
%item%'s [(skin|player)( |-)]texture( |-)(value|url)
[(skin|player)( |-)]texture( |-)(value|url) of %item%

Slime size (NUMBER)
%entity%'s [slime( |-)]size
[slime( |-)]size of %entity%

Armor stand size (BOOLEAN)
%entity%'s small[ness]( |-)(state|value)
small[ness]( |-)(state|value) of %entity%

Spawner spawn count (NUMBER)
%block%'s [entity( |-)]spawn count
[entity( |-)]spawn count of %block%

Spawner current/min/max delay (NUMBER)
%block%'s (0¦current|1¦min[imum]|2¦max[imum]) [spawn( |-)](delay|cooldown)
(0¦current|1¦min[imum]|2¦max[imum]) [spawn( |-)](delay|cooldown) of %block%

Spawner spawn range (NUMBER)
%block%'s [entity( |-)]spawn range
[entity( |-)]spawn range of %block%

Primed TNT fuse ticks (NUMBER)
%entity%'s [remaining( |-)]fuse ticks
[remaining( |-)]fuse ticks of %entity%

Villager trader/customer (PLAYER)
%entity%'s [current ](trader|customer)
[current ](trader|customer) of %entity%

UUID's most/least (returns: NUMBER)
%string%'s (0¦most|1¦least)[ significant][ bits]
(0¦most|1¦least)[ significant][ bits] of %string%

UUID from most & least (returns: STRING)
uuid (from|with) %number% (and[ with]|to) %number%

Random UUID (returns: STRING)
[a ][new ]random uuid

Wolf anger state (BOOLEAN)
%entity%'s ang(er|ry) (state|value)
ang(er|ry) (state|value) of %entity%

To do

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