Resource icon

Addon ExpressionsPlus 0.1

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!

Supported Minecraft Versions
  1. 1.12
ExpressionsPlus

Additional stuff for your Skripting.


Installation
  • Requires:
    • Spigot 1.12.*
  • Soft-depends on:
    • PaperSpigot 1.12.*
      For some expressions
  1. Put the jar in the plugins-folder
  2. Restart the server (observe the console for errors)
Links
Contents
Stuff dependent on PaperSpigot:
  • Skull texture expression
code_language.skript:
Conditions

Line of sight condition
%entity% (0¦(has[ got]|does have)|1¦does(n't| not) have) line of sight of %entity%
%entity% (0¦is|1¦is(n't| not)) in %entity%'s line of sight

Events

Hand swap event
on swap [hand] item[s]

Expressions

Age (NUMBER)
%entity%'s age
age of %entity%

Agelock (BOOLEAN)
%entity%'s age[ ]lock
age[ ]lock of %entity%

AI (BOOLEAN)
%entity%'s ai
ai of %entity%

Armor stand visibility (BOOLEAN)
%entity%'s (0¦visibility|1¦arm( |-)visibility|2¦[base( |-)]plate( |-)visibility)
(0¦visibility|1¦arm( |-)visibility|2¦[base( |-)]plate( |-)visibility) of %entity%

Break (new line)
(lb|[line( |-)]br[eak]) #does not work in item-lore

Item frame display item (ITEM)
%entity%'s (display[ed]|show[n])( |-)item
(display[ed]|show[n])( |-)item of %entity%


Creeper explosion radius (NUMBER)
%entity%'s explosion (radius|size)
explosion (radius|size) of %entity%

Fall distance (NUMBER)
%entity%'s fall[ing] distance
fall[ing] distance of %entity%

Invulnerability (BOOLEAN)
%entity%'s invul[nerability][( |-)state]
invul[nerability][( |-)state] of %entity%

Item frame item rotation (NUMBER) [0-7]
%entity%'s [display( |-)]item rotation
[display( |-)]item rotation of %entity%

Item pickup (BOOLEAN)
%entity%'s item[stack] pickup[( |-)state|ability]
item[stack] pickup[( |-)state|ability] of %entity%

Leash holder (PLAYER)
%entity%'s (leash|lead) holder
(leash|lead) holder of %entity%

Armor stand marker state (BOOLEAN)
%entity%'s marker( |-)(state|value)
marker( |-)(state|value) of %entity%

Creeper max fuse ticks (NUMBER)
%entity%'s max[imum] fuse ticks
max[imum] fuse ticks of %entity%

Spawner max nearby entities (NUMBER)
%block%'s max[imum] (entities nearby|nearby entities)
max[imum] (entities nearby|nearby entities) of %block%

Nameplate visibility (BOOLEAN)
%entity%'s [custom] name[[ |-](plate|tag)] visibility
[custom] name[[ |-](plate|tag)] visibility of %entity%

Persistence state (BOOLEAN)
%entity%'s persistence( |-)(state|value|ability)
persistence( |-)(state|value|ability) of %entity%

Iron golem player created state (BOOLEAN)
%entity%'s player created (state|value)
player created (state|value) of %entity%

Creeper powered state (BOOLEAN)
%entity%'S power[ed]( |-)(state|value)
power[ed]( |-)(state|value) of %entity%

Current repair cost (NUMBER)
%player%'s [current ][item( |-)](repair|enchant) cost
[current ][item( |-)](repair|enchant) cost of %player%

Spawner required player range (NUMBER)
%block%'s required [player( |-)]range
required [player( |-)]range of %block%

Villager riches (NUMBER)
%entity%'s riches
riches of %entity%

Silence/mute state (BOOLEAN)
%entity%'s (silence|mute)( |-)(state|value)
(silence|mute)( |-)(state|value) of %entity%

Skull texture URL/value (STRING)
%item%'s [(skin|player)( |-)]texture( |-)(value|url)
[(skin|player)( |-)]texture( |-)(value|url) of %item%

Slime size (NUMBER)
%entity%'s [slime( |-)]size
[slime( |-)]size of %entity%

Armor stand size (BOOLEAN)
%entity%'s small[ness]( |-)(state|value)
small[ness]( |-)(state|value) of %entity%

Spawner spawn count (NUMBER)
%block%'s [entity( |-)]spawn count
[entity( |-)]spawn count of %block%

Spawner current/min/max delay (NUMBER)
%block%'s (0¦current|1¦min[imum]|2¦max[imum]) [spawn( |-)](delay|cooldown)
(0¦current|1¦min[imum]|2¦max[imum]) [spawn( |-)](delay|cooldown) of %block%

Spawner spawn range (NUMBER)
%block%'s [entity( |-)]spawn range
[entity( |-)]spawn range of %block%

Primed TNT fuse ticks (NUMBER)
%entity%'s [remaining( |-)]fuse ticks
[remaining( |-)]fuse ticks of %entity%

Villager trader/customer (PLAYER)
%entity%'s [current ](trader|customer)
[current ](trader|customer) of %entity%

UUID's most/least (returns: NUMBER)
%string%'s (0¦most|1¦least)[ significant][ bits]
(0¦most|1¦least)[ significant][ bits] of %string%

UUID from most & least (returns: STRING)
uuid (from|with) %number% (and[ with]|to) %number%

Random UUID (returns: STRING)
[a ][new ]random uuid

Wolf anger state (BOOLEAN)
%entity%'s ang(er|ry) (state|value)
ang(er|ry) (state|value) of %entity%

To do

Good stuff?
If you like this resource, please consider buying me a coffee:
PayPal: https://www.paypal.me/langejulian
Author
jaylawl
Downloads
924
Views
924
First release
Last update
Rating
0.00 star(s) 0 ratings

More resources from jaylawl