Expressions+
- Supported Minecraft Versions:
- 1.12
Discontinued
This is now being developed as an add-on, grab it here:
https://forums.skunity.com/resources/expressionsplus.638/
This script provides you with several new expressions for use in your skript library. It is intentionally lacking effects & conditions, as expressions are all you need and size can be saved. If you consider some of the expressions' syntax a bit wanky, please feel free to suggest additional and/or better syntax.
Note that this is supposed to be no more than a supplement to vanilla Skript. All expressions contained within this API are using spigot-methods and thus are hopefully likely to be added to vanilla Skript. Once that should happen, those features will be removed from Expressions+.
Requirements
Contents
- Spigot (1.12 or later)
- Skript (dev37c or later) | https://github.com/bensku/Skript/releases
- skript-mirror (0.17.1 or later) | https://forums.skunity.com/resources/skript-mirror.254/
Misc
Line break / New line
Inserts a new line in a chat message, item's lore or json tooltip.Code (Skript):
%br%
All entities
Fall distance
How far (in blocks/meters) an entity has fallen. This value resets to 0 on touchdown. Returns a number. Can be set to a number.Code (Skript):
%entity%'s fall[ing] distance
Persistence / Despawn
Whether an entity will despawn if too far away from players. This value is true by default for entities like villagers or animals. Returns booleans. Can be set to booleans.Code (Skript):
%entity%'s persistence( |-)(state|value|ability) persistence( |-)(state|value|ability) of %entity%
Nameplate visibility
Whether an entity's custom name is permanently visible (as opposed to only being visible when being looked at from nearby). Returns booleans. Can be set to booleans.Code (Skript):
%entity%'s [custom] name[[ |-](plate|tag)] visibility [custom] name[[ |-](plate|tag)] visibility of %entity%
(In-)vulnerability
Whether an entity is (in-)vulnerable. Invulnerable entities can still be damaged by players in creative mode. Returns booleans. Can be set to booleans.Code (Skript):
%entity%'s vulnerability vulnerability of %entity%
Silent entity
Whether an entity is capable of producing sounds. Note that entities will still make footstep sounds regardless of this being set to true. Returns booleans. Can be set to booleans.Code (Skript):
%entity%'s (silence|mute)( |-)(state|value) (silence|mute)( |-)(state|value) of %entity%
Living entities
Has line of sight (condition)
Whether an entity is in direct line of sight of another entity. This does not require an entity to be looking at another. Returns false if line of sight is broken by any block, including transparent ones.Code (Skript):
%entity% (1¦(has[ got]|does have)|2¦does(n't| not) have) line of sight of %entity% %entity% (1¦is|2¦is(n't| not)) in %entity%'s line of sight
AI
Whether an entity is capable of using it's AI goals. If this is set to false, and then reset to true later, the entity will behave normally again. Returns booleans. Can be set to booleans.Code (Skript):
%entity%'s ai ai of %entity%
Item Pickup
Whether an entity is capable of picking up items laying on the ground. Returns booleans. Can be set to booleans.Code (Skript):
%entity%'s item[stack] pickup[( |-)state|ability] item[stack] pickup[( |-)state|ability] of %entity%
Leash Holder
The leash holder of an entity. Setting a leash holder to an entity that can normally not be leashed (for example, a villager) will still work, but the leash will not render. Returns an entity. Can be set to an entity (propably only players).Code (Skript):
%entity%'s leash holder leash holder of %entity%
Armor stands
Marker
Whether an armor stand is a marker. Setting this to true will remove the hitbox of the affected armor stand, which can be helpful towards a better FPS performance. Returns booleans. Can be set to booleans.Code (Skript):
%entity%'s marker( |-)(state|value) marker( |-)(state|value) of %entity%
Small
Whether an armor stand is small. Returns booleans. Can be set to booleans.Code (Skript):
%entity%'s small[ness]( |-)(state|value) small[ness]( |-)(state|value) of %entity%
Visibility (Full, Arms, Baseplate)
Whether either the entire armor stand, it's arms, or baseplate are visible. Armor stands are unaffected by invisibility potions. Returns booleans. Can be set to booleans.Code (Skript):
%entity%'s (1¦visibility|2¦arm( |-)visibility|3¦[base[ |-]]plate( |-)visibility) (1¦visibility|2¦arm( |-)visibility|3¦base( |-)plate( |-)visibility) of %entity%
X/Y/Z of Head/Body/Arm/Leg Pose
Allows to modify all aspects of the armor stand pose. Returns degrees. Can be set to degrees.Code (Skript):
[(x|y|z) of ]%entity%'s (1¦head|2¦(body|torso)|3¦left(-| )leg|4¦right(-| )leg|5¦left(-| )arm|6¦right(-| )arm)( |-)pose [(x|y|z) of ](1¦head|2¦(body|torso)|3¦left(-| )leg|4¦right(-| )leg|5¦left(-| )arm|6¦right(-| )arm)( |-)pose of %entity%
Item Frames
Display Item
The item that is currently held by an item frame. Returns 1 of the item frame's item. Can be set to an item(stack)Code (Skript):
%itemframe%'s (display[ed]|show[n])( |-)item (display[ed]|show[n])( |-)item of %itemframe%
Item Rotation
The rotation of the item in the item frame. Returns an integer between 0 and 7 (as the NBT data would). Can be set to an integer. Also allows being added to, removed from and reset.Code (Skript):
%itemframe%'s item rotation item rotation of %itemframe%
Villagers
Trader/Customer
The player that is currently trading with the specified villager. Can't be set to anything.Code (Skript):
%villager%'s [current ](trader|customer) [current ](trader|customer) of %villager%
Profession
The profession of a villager. This does not support to also change the career of a villager. Returns a string. Can be set to a string. ...set %villager%'s profession to "libriarian"Code (Skript):
%villager%'s profession profession of %villager%
Riches
The amount of emeralds the villager acquired through trading. Returns an integer. Can be set to an integer.Code (Skript):
%villager%'s riches riches of %villager%
Recipes
The offered trades of a villager. Can currently only be deleted.Code (Skript):
%villager%'s (trades|recipes) (trades|recipes) of %villager%
Mob Spawners
Summoned mob
Sets the mobtype that is spawned by the spawner. Returns a string. Can be set to a string. ...set %block%'s spawned mob to "ender dragon"Code (Skript):
%block%'s (spawned|summoned)( |-)(mob|creature)[[ ]type] (spawned|summoned)( |-)(mob|creature)[[ ]type] of %block%
Ageable mobs
Age
The age of an entity in ticks. Negative values represent babies. Returns an integer. Can be set to an integer.Code (Skript):
%entity%'s age age of %entity%
Agelock
Whether an entity will age, setting this to false stops the mob's %age% from advancing. Note that setting this to false does not fully prevent the mob from maturing. For example, sheep can still grow up by consuming grass. Returns a boolean. Can be set to a boolean.Code (Skript):
%entity%'s age[ ]lock age[ ]lock of %entity%
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API Expressions+ 0.dev3
Additional expressions for your Skript library