- Supported Minecraft Versions
- 1.12
Discontinued
This is now being developed as an add-on, grab it here:
https://forums.skunity.com/resources/expressionsplus.638/
Note that this is supposed to be no more than a supplement to vanilla Skript. All expressions contained within this API are using spigot-methods and thus are hopefully likely to be added to vanilla Skript. Once that should happen, those features will be removed from Expressions+.
Requirements
- Spigot (1.12 or later)
- Skript (dev37c or later) | https://github.com/bensku/Skript/releases
- skript-mirror (0.17.1 or later) | https://forums.skunity.com/resources/skript-mirror.254/
Misc
Line break / New line
Inserts a new line in a chat message, item's lore or json tooltip.
code_language.skript:
%br%
All entities
Fall distance
How far (in blocks/meters) an entity has fallen. This value resets to 0 on touchdown. Returns a number. Can be set to a number.
Persistence / Despawn
Whether an entity will despawn if too far away from players. This value is true by default for entities like villagers or animals. Returns booleans. Can be set to booleans.
Nameplate visibility
Whether an entity's custom name is permanently visible (as opposed to only being visible when being looked at from nearby). Returns booleans. Can be set to booleans.
(In-)vulnerability
Whether an entity is (in-)vulnerable. Invulnerable entities can still be damaged by players in creative mode. Returns booleans. Can be set to booleans.
Silent entity
Whether an entity is capable of producing sounds. Note that entities will still make footstep sounds regardless of this being set to true. Returns booleans. Can be set to booleans.
code_language.skript:
%entity%'s fall[ing] distance
Persistence / Despawn
code_language.skript:
%entity%'s persistence( |-)(state|value|ability)
persistence( |-)(state|value|ability) of %entity%
Nameplate visibility
code_language.skript:
%entity%'s [custom] name[[ |-](plate|tag)] visibility
[custom] name[[ |-](plate|tag)] visibility of %entity%
(In-)vulnerability
code_language.skript:
%entity%'s vulnerability
vulnerability of %entity%
Silent entity
code_language.skript:
%entity%'s (silence|mute)( |-)(state|value)
(silence|mute)( |-)(state|value) of %entity%
Living entities
Has line of sight (condition)
Whether an entity is in direct line of sight of another entity. This does not require an entity to be looking at another. Returns false if line of sight is broken by any block, including transparent ones.
AI
Whether an entity is capable of using it's AI goals. If this is set to false, and then reset to true later, the entity will behave normally again. Returns booleans. Can be set to booleans.
Item Pickup
Whether an entity is capable of picking up items laying on the ground. Returns booleans. Can be set to booleans.
Leash Holder
The leash holder of an entity. Setting a leash holder to an entity that can normally not be leashed (for example, a villager) will still work, but the leash will not render. Returns an entity. Can be set to an entity (propably only players).
code_language.skript:
%entity% (1¦(has[ got]|does have)|2¦does(n't| not) have) line of sight of %entity%
%entity% (1¦is|2¦is(n't| not)) in %entity%'s line of sight
AI
code_language.skript:
%entity%'s ai
ai of %entity%
Item Pickup
code_language.skript:
%entity%'s item[stack] pickup[( |-)state|ability]
item[stack] pickup[( |-)state|ability] of %entity%
Leash Holder
code_language.skript:
%entity%'s leash holder
leash holder of %entity%
Armor stands
Marker
Whether an armor stand is a marker. Setting this to true will remove the hitbox of the affected armor stand, which can be helpful towards a better FPS performance. Returns booleans. Can be set to booleans.
Small
Whether an armor stand is small. Returns booleans. Can be set to booleans.
Visibility (Full, Arms, Baseplate)
Whether either the entire armor stand, it's arms, or baseplate are visible. Armor stands are unaffected by invisibility potions. Returns booleans. Can be set to booleans.
X/Y/Z of Head/Body/Arm/Leg Pose
Allows to modify all aspects of the armor stand pose. Returns degrees. Can be set to degrees.
code_language.skript:
%entity%'s marker( |-)(state|value)
marker( |-)(state|value) of %entity%
Small
code_language.skript:
%entity%'s small[ness]( |-)(state|value)
small[ness]( |-)(state|value) of %entity%
Visibility (Full, Arms, Baseplate)
code_language.skript:
%entity%'s (1¦visibility|2¦arm( |-)visibility|3¦[base[ |-]]plate( |-)visibility)
(1¦visibility|2¦arm( |-)visibility|3¦base( |-)plate( |-)visibility) of %entity%
X/Y/Z of Head/Body/Arm/Leg Pose
code_language.skript:
[(x|y|z) of ]%entity%'s (1¦head|2¦(body|torso)|3¦left(-| )leg|4¦right(-| )leg|5¦left(-| )arm|6¦right(-| )arm)( |-)pose
[(x|y|z) of ](1¦head|2¦(body|torso)|3¦left(-| )leg|4¦right(-| )leg|5¦left(-| )arm|6¦right(-| )arm)( |-)pose of %entity%
Item Frames
Display Item
The item that is currently held by an item frame. Returns 1 of the item frame's item. Can be set to an item(stack)
Item Rotation
The rotation of the item in the item frame. Returns an integer between 0 and 7 (as the NBT data would). Can be set to an integer. Also allows being added to, removed from and reset.
code_language.skript:
%itemframe%'s (display[ed]|show[n])( |-)item
(display[ed]|show[n])( |-)item of %itemframe%
Item Rotation
code_language.skript:
%itemframe%'s item rotation
item rotation of %itemframe%
Villagers
Trader/Customer
The player that is currently trading with the specified villager. Can't be set to anything.
Profession
The profession of a villager. This does not support to also change the career of a villager. Returns a string. Can be set to a string. ...set %villager%'s profession to "libriarian"
Riches
The amount of emeralds the villager acquired through trading. Returns an integer. Can be set to an integer.
Recipes
The offered trades of a villager. Can currently only be deleted.
code_language.skript:
%villager%'s [current ](trader|customer)
[current ](trader|customer) of %villager%
Profession
code_language.skript:
%villager%'s profession
profession of %villager%
Riches
code_language.skript:
%villager%'s riches
riches of %villager%
Recipes
code_language.skript:
%villager%'s (trades|recipes)
(trades|recipes) of %villager%
Mob Spawners
Summoned mob
Sets the mobtype that is spawned by the spawner. Returns a string. Can be set to a string. ...set %block%'s spawned mob to "ender dragon"
code_language.skript:
%block%'s (spawned|summoned)( |-)(mob|creature)[[ ]type]
(spawned|summoned)( |-)(mob|creature)[[ ]type] of %block%
Ageable mobs
Age
The age of an entity in ticks. Negative values represent babies. Returns an integer. Can be set to an integer.
Agelock
Whether an entity will age, setting this to false stops the mob's %age% from advancing. Note that setting this to false does not fully prevent the mob from maturing. For example, sheep can still grow up by consuming grass. Returns a boolean. Can be set to a boolean.
code_language.skript:
%entity%'s age
age of %entity%
Agelock
code_language.skript:
%entity%'s age[ ]lock
age[ ]lock of %entity%
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