(Discontinued) [Bunz] On Join Super Counter

Script (Discontinued) [Bunz] On Join Super Counter 1.2'5

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Supported Skript Version
  1. 2.10
Supported Minecraft Versions
  1. 1.21
On Join Super Counter [Skript]

Player Join/Quit Event Handler


This script automates the management of player join and quit events on the server. When a player joins, the script performs the following actions:
  • Join Message: It displays a message indicating that the player has joined the server.
  • First Join Tracking: If it's the player's first time joining, it records the current time as their first join timestamp.
  • Last Join Update: It updates the last join timestamp to the current time.
  • Session Start: It marks the start of the player's session with the current time.
  • Online Status: It sets the player's online status to "true".
  • Unique Join Count: If the player is joining for the first time, it increments a global unique join counter and assigns a unique join number to the player, displaying a welcome message that includes their unique join number. If the player has joined before, a simpler welcome message is displayed.
  • Total Joins and Individual Join Count: It increments the total number of joins on the server and the individual join count for the player.
When a player quits, the script executes the following:
  • Quit Message: It displays a message indicating that the player has left the server.
  • Session End: It deletes the session start timestamp.
  • Last Join Update: It updates the last join timestamp to the current time.
This script enhances player engagement by providing personalized messages and tracking player activity, contributing to a more interactive and welcoming server environment.
Author
FindME
Downloads
224
Views
298
First release
Last update
Rating
0.00 star(s) 0 ratings

Latest updates

  1. Fixs for last update

    Fixed Some Unnecessary code.
  2. Fix + New Content

    Fixed the 1st join missing number of player join. Added Joining Streak for every 24 hours player...
  3. Command Fix (Excessive Code)

    Fixed up the excessive code that was a part of the /join (player) command.