options: prefix: &kYour server here #edit colors: 1:&c⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ 2:&c⬛⬛⬛⬛⬛⬛⬛⬛⬛&f⬛ 3:&c⬛⬛⬛⬛⬛⬛⬛⬛&f⬛⬛ 4:&c⬛⬛⬛⬛⬛⬛⬛&f⬛⬛⬛ 5:&c⬛⬛⬛⬛⬛⬛&f⬛⬛⬛⬛ 6:&c⬛⬛⬛⬛⬛&f⬛⬛⬛⬛⬛ 7:&c⬛⬛⬛⬛&f⬛⬛⬛⬛⬛⬛ 8:&c⬛⬛⬛&f⬛⬛⬛⬛⬛⬛⬛ 9:&c⬛⬛&f⬛⬛⬛⬛⬛⬛⬛⬛ 10:&c⬛&f⬛⬛⬛⬛⬛⬛⬛⬛⬛ function combat(p: player): set {xcombat::%{_p}%} to 1 set {_time} to now set {timecombat::%{_p}%} to now loop 10 times: if {xcombat::%{_p}%} = 1: send action bar "{@1}" to {_p} if {xcombat::%{_p}%} = 2: send action bar "{@2}" to {_p} if {xcombat::%{_p}%} = 3: send action bar "{@3}" to {_p} if {xcombat::%{_p}%} = 4: send action bar "{@4}" to {_p} if {xcombat::%{_p}%} = 5: send action bar "{@5}" to {_p} if {xcombat::%{_p}%} = 6: send action bar "{@6}" to {_p} if {xcombat::%{_p}%} = 7: send action bar "{@7}" to {_p} if {xcombat::%{_p}%} = 8: send action bar "{@8}" to {_p} if {xcombat::%{_p}%} = 9: send action bar "{@9}" to {_p} if {xcombat::%{_p}%} = 10: send action bar "{@10}" to {_p} send "{@prefix} &aYou are no longer combat" to {_p} {_time} = {timecombat::%{_p}%} add 1 to {xcombat::%{_p}%} wait 1 second on damage of player: combat(attacker) combat(victim) damage cause is attack difference between {lastdamage::%victim%} and now >= 10 seconds: send "{@prefix} &cYou are now in combat" to victim difference between {lastdamage::%attacker%} and now >= 10 seconds: send "{@prefix} &cYou are now in combat" to attacker set {lastdamage::%victim%} to now set {lastdamage::%attacker%} to now on disconnect: {xcombat::%player%} < 10 kill player