It has been quite a while since the last update, hasn't it ?
This is a pre-release because I didn't test it and I want to make sure no bugs are left before actual release (which would suck)
This update consists mainly of syntax changes and internal cleanup.
Changes
Requirements (IMPORTANT) :
- Dropped support for 1.8 (deal with it)
- Now requires Skript dev26 or more (otherwise syntax conflicts will be everywhere), hence dropping 1.8 support.
New event :
Lingering potion splash event. Works the same as the regular potion splash event, but, well... with lingering potions. You can get the thrown potion through "event-projectile" and the resulting area effect cloud through "event-entity". Syntax :Code (Text):
[on] linger[ing] potion splash[ing] [with [effect] types %-*potioneffecttypes*]Syntax changes :
becomesCode (Text):
[entity] %livingentity% (has [got]|has( not|n't) [got]) [(the|a)] %potioneffecttype% [potion] effectCode (Text):
%livingentity% (has [got]|has( not|n't) [got]) [(the|a)] %potioneffecttype% [potion] [effect] becomesCode (Text):
[banner] [block] %block% (is|is(n't| not)) [a] wall bannerandCode (Text):
%block% (is|are) [a] wall bannerCode (Text):
%block% (isn't|is not|aren't|are not) [a] wall banner becomesCode (Text):
apply (banner|shield) [item] pattern[s] of %itemstack% to [banner] [block] %block%andCode (Text):
apply [(banner|shield)] patterns of %itemstack% to %block%Code (Text):
apply %itemstack%['s] (banner|shield)] pattern[s] to %block% becomesCode (Text):
apply [potion] [effect[s] [of]] %potioneffects% to %livingentities%Code (Text):
apply %potioneffects% to %livingentities% becomeCode (Text):
[new] (banner|shield) (from|with|using|of) [[banner] (layer|pattern)[s]] %bannerlayers% and [bas(e|ic)] colo[u]r %color%Code (Text):
[new] (banner|shield) (with|using) [pattern[s]] %bannerlayers% [(and|with)] base colo[u]r %color%
becomesCode (Text):
[new] [banner] (layer|pattern) (with|using|of|from) pattern [type] %bannerpattern% colo[u]r[ed] %color%Code (Text):
[new] [banner] (layer|pattern) (with|using) (pattern [type]|type) %bannerpattern% [(with|and)] colo[u]r %color% andCode (Text):
[banner] block bas(e|ic) color of block %block%becomeCode (Text):
block %block%['s] [banner] bas(e|ic) colorandCode (Text):
bas(e|ic) color of %block%Code (Text):
%block%'[s] bas(e|ic) color andCode (Text):
[(all|each|every)] [banner] (layer|pattern)[s] of [(shield|banner|item)] %itemstack%becomeCode (Text):
[(all|every|each) of] %itemstack%['s] [banner] (layer|pattern)[s]andCode (Text):
[banner] pattern[s] of %block%Code (Text):
%block%['s] [banner] pattern[s] andCode (Text):
[(banner|shield)] bas(e|ic) color of item %itemstack%becomeCode (Text):
item %itemstack%['s] [(banner|shield)] bas(e|ic) colorandCode (Text):
bas(e|ic) color of %itemstack%Code (Text):
%itemstack%'[s] bas(e|ic) color andCode (Text):
[(all|each|every)] [banner] (layer|pattern)[s] of [(shield|banner|item)] %itemstack%becomeCode (Text):
[(all|every|each) of] %itemstack%['s] [banner] (layer|pattern)[s]andCode (Text):
[banner] pattern[s] of %itemstack%Code (Text):
%itemstack%['s] [banner] pattern[s] andCode (Text):
[banner] item of [banner] block %block%becomeCode (Text):
[banner] %block%['s] [banner] itemandCode (Text):
banner item of %block%Code (Text):
%block%'[s] banner item andCode (Text):
beacon (tier|level) of %block%becomeCode (Text):
%block%['s] beacon (tier|level)andCode (Text):
beacon (tier|level) of %block%Code (Text):
%block%'[s] beacon (tier|level) becomesCode (Text):
[(all|every|each)] ([living] entit(ies|y)|player[s]) in range of %block%Code (Text):
entities in range of [beacon] %block% andCode (Text):
[the] beacon fuel[ing item[[ ]stack]] of [beacon] %block%becomeCode (Text):
%block%['s] beacon fuel[ing item[[ ]stack]]andCode (Text):
beacon fuel[ing] [item] of %block%Code (Text):
%block%'[s] beacon fuel[ing] [item]
Other changes :
- Removed the "thrown potion" expression inside of the regular potion splash event and replaced it with
Code (Text):
event-projectile- MASSIVE optimisations to the source code have been made.
I think that wraps it up !
-
Welcome to skUnity!
Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.
If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!
Now, what are you waiting for? Join the community now!
Dismiss Notice
This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Addon [1.8 - 1.11] QuarSk, hopefully no quirks ! Update 1.2.1 : Massive recode + new event ! 1.3.1
A brand new addon adding various Minecraft-related features
Tags: