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Addon [1.8 - 1.11] QuarSk, hopefully no quirks ! Update 1.2.1 : Massive recode + new event ! 1.3.1

A brand new addon adding various Minecraft-related features

  1. 1.3 pre-release : Syntax changes and cleanup !

    Syst3ms
    It has been quite a while since the last update, hasn't it ?

    This is a pre-release because I didn't test it and I want to make sure no bugs are left before actual release (which would suck)

    This update consists mainly of syntax changes and internal cleanup.

    Changes

    Requirements (IMPORTANT) :

    • Dropped support for 1.8 (deal with it)
    • Now requires Skript dev26 or more (otherwise syntax conflicts will be everywhere), hence dropping 1.8 support.

    New event :

    Lingering potion splash event. Works the same as the regular potion splash event, but, well... with lingering potions. You can get the thrown potion through "event-projectile" and the resulting area effect cloud through "event-entity". Syntax :
    Code (Text):
    1. [on] linger[ing] potion splash[ing] [with [effect] types %-*potioneffecttypes*]

    Syntax changes :

    • Code (Text):
      1. [entity] %livingentity% (has [got]|has( not|n't) [got]) [(the|a)] %potioneffecttype% [potion] effect
      becomes
      Code (Text):
      1. %livingentity% (has [got]|has( not|n't) [got]) [(the|a)] %potioneffecttype% [potion] [effect]
    • Code (Text):
      1. [banner] [block] %block% (is|is(n't| not)) [a] wall banner
      becomes
      Code (Text):
      1. %block% (is|are) [a] wall banner
      and
      Code (Text):
      1. %block% (isn't|is not|aren't|are not) [a] wall banner
    • Code (Text):
      1. apply (banner|shield) [item] pattern[s] of %itemstack% to [banner] [block] %block%
      becomes
      Code (Text):
      1. apply [(banner|shield)] patterns of %itemstack% to %block%
      and
      Code (Text):
      1. apply %itemstack%['s] (banner|shield)] pattern[s] to %block%
    • Code (Text):
      1. apply [potion] [effect[s] [of]] %potioneffects% to %livingentities%
      becomes
      Code (Text):
      1. apply %potioneffects% to %livingentities%
    • Code (Text):
      1. [new] (banner|shield) (from|with|using|of) [[banner] (layer|pattern)[s]] %bannerlayers% and [bas(e|ic)] colo[u]r %color%
      become
      Code (Text):
      1. [new] (banner|shield) (with|using) [pattern[s]] %bannerlayers% [(and|with)] base colo[u]r %color%
    • Code (Text):
      1. [new] [banner] (layer|pattern) (with|using|of|from) pattern [type] %bannerpattern% colo[u]r[ed] %color%
      becomes
      Code (Text):
      1. [new] [banner] (layer|pattern) (with|using) (pattern [type]|type) %bannerpattern% [(with|and)] colo[u]r %color%
    • Code (Text):
      1. [banner] block bas(e|ic) color of block %block%
      and
      Code (Text):
      1. block %block%['s] [banner] bas(e|ic) color
      become
      Code (Text):
      1. bas(e|ic) color of %block%
      and
      Code (Text):
      1. %block%'[s] bas(e|ic) color
    • Code (Text):
      1. [(all|each|every)] [banner] (layer|pattern)[s] of [(shield|banner|item)] %itemstack%
      and
      Code (Text):
      1. [(all|every|each) of] %itemstack%['s] [banner] (layer|pattern)[s]
      become
      Code (Text):
      1. [banner] pattern[s] of %block%
      and
      Code (Text):
      1. %block%['s] [banner] pattern[s]
    • Code (Text):
      1. [(banner|shield)] bas(e|ic) color of item %itemstack%
      and
      Code (Text):
      1. item %itemstack%['s] [(banner|shield)] bas(e|ic) color
      become
      Code (Text):
      1. bas(e|ic) color of %itemstack%
      and
      Code (Text):
      1. %itemstack%'[s] bas(e|ic) color
    • Code (Text):
      1. [(all|each|every)] [banner] (layer|pattern)[s] of [(shield|banner|item)] %itemstack%
      and
      Code (Text):
      1. [(all|every|each) of] %itemstack%['s] [banner] (layer|pattern)[s]
      become
      Code (Text):
      1. [banner] pattern[s] of %itemstack%
      and
      Code (Text):
      1. %itemstack%['s] [banner] pattern[s]
    • Code (Text):
      1. [banner] item of [banner] block %block%
      and
      Code (Text):
      1. [banner] %block%['s] [banner] item
      become
      Code (Text):
      1. banner item of %block%
      and
      Code (Text):
      1. %block%'[s] banner item
    • Code (Text):
      1. beacon (tier|level) of %block%
      and
      Code (Text):
      1. %block%['s] beacon (tier|level)
      become
      Code (Text):
      1. beacon (tier|level) of %block%
      and
      Code (Text):
      1. %block%'[s] beacon (tier|level)
    • Code (Text):
      1. [(all|every|each)] ([living] entit(ies|y)|player[s]) in range of %block%
      becomes
      Code (Text):
      1. entities in range of [beacon] %block%
    • Code (Text):
      1. [the] beacon fuel[ing item[[ ]stack]] of [beacon] %block%
      and
      Code (Text):
      1. %block%['s] beacon fuel[ing item[[ ]stack]]
      become
      Code (Text):
      1. beacon fuel[ing] [item] of %block%
      and
      Code (Text):
      1. %block%'[s] beacon fuel[ing] [item]

    Other changes :

    • Removed the "thrown potion" expression inside of the regular potion splash event and replaced it with
      Code (Text):
      1. event-projectile
    • MASSIVE optimisations to the source code have been made.

    I think that wraps it up !
    Spartan9802 likes this.
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