Hello! I tried to check the number in player's tool lore with this command
But when i test it out, it only said "<none>"
The output should said the number in player's tool's lore. No error when i reload the skript.
Do anyone knows what happened?
Thanks!
code_language.skript:
command /test:
trigger:
set {_split::*} to uncoloured line 1 of player's tool's lore parsed as "Damage: %number%"
send "%{_split::1}%" to the player
But when i test it out, it only said "<none>"
The output should said the number in player's tool's lore. No error when i reload the skript.
Do anyone knows what happened?
Thanks!