Solved Checking number in player's tool lore?

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Aryaz25

Member
Apr 6, 2017
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Hello! I tried to check the number in player's tool lore with this command

code_language.skript:
command /test:
    trigger:
        set {_split::*} to uncoloured line 1 of player's tool's lore parsed as "Damage: %number%"
        send "%{_split::1}%" to the player

But when i test it out, it only said "<none>"
The output should said the number in player's tool's lore. No error when i reload the skript.

Do anyone knows what happened?

Thanks!
 
Hello! I tried to check the number in player's tool lore with this command

code_language.skript:
command /test:
    trigger:
        set {_split::*} to uncoloured line 1 of player's tool's lore parsed as "Damage: %number%"
        send "%{_split::1}%" to the player

But when i test it out, it only said "<none>"
The output should said the number in player's tool's lore. No error when i reload the skript.

Do anyone knows what happened?

Thanks!

you mean %number% ?
if that, change %{_split::1}% to the player to %number%
 
code_language.skript:
command /test:
    trigger:
        set {_split::*} to uncoloured line 1 of player's tool's lore split at " "
        send "%{_split::2}%" to the player

Remember that {_split::2} is a text. Parse it as a number to do math:
code_language.skript:
{_split::2} parsed as number
 
You can also use Skellett which makes this easy and not in a list.

code_language.skript:
command /test:
    trigger:
        Broadcast "%numbers of uncoloured line 1 of player's tool's lore%"
 
  • command /test:
  • trigger:
  • Broadcast "%numbers of uncoloured line 1 of player's tool's lore%"

Never knew an expression such like that existed xD

Btw, if i got 2 numbers in my lore, example: Damage: 22-27. How can i get each of them?

I already tried to put them in list but dont know how to parse them as numbers :/

Edit:
Nvm i managed to do it
 
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