I started this skript where if you have a certain xp multiplier it will multiply exp from mobs you kill by the number
example:
My xp multiplier is 3.0, I kill a zombie, it will drop the xp * 3.0. I just don't know how to do that, I spent like 2 hours trying to figure it out.
(idk how to do the code box, sorry)
on player pickup xp:
if {xp::%player's uuid%} is 0.1:
if {xp::%player's uuid%} is 0.2:
if {xp::%player's uuid%} is 0.3:
if {xp::%player's uuid%} is 0.4:
if {xp::%player's uuid%} is 0.5:
if {xp::%player's uuid%} is 0.6:
if {xp::%player's uuid%} is 0.7:
if {xp::%player's uuid%} is 0.8:
if {xp::%player's uuid%} is 0.9:
if {xp::%player's uuid%} is 1.0:
if {xp::%player's uuid%} is 1.5:
if {xp::%player's uuid%} is 2.0:
if {xp::%player's uuid%} is 2.5:
if {xp::%player's uuid%} is 3.0:
if {xp::%player's uuid%} is 3.5:
if {xp::%player's uuid%} is 4.0:
if {xp::%player's uuid%} is 4.5:
if {xp::%player's uuid%} is 5.0:
example:
My xp multiplier is 3.0, I kill a zombie, it will drop the xp * 3.0. I just don't know how to do that, I spent like 2 hours trying to figure it out.
(idk how to do the code box, sorry)
on player pickup xp:
if {xp::%player's uuid%} is 0.1:
if {xp::%player's uuid%} is 0.2:
if {xp::%player's uuid%} is 0.3:
if {xp::%player's uuid%} is 0.4:
if {xp::%player's uuid%} is 0.5:
if {xp::%player's uuid%} is 0.6:
if {xp::%player's uuid%} is 0.7:
if {xp::%player's uuid%} is 0.8:
if {xp::%player's uuid%} is 0.9:
if {xp::%player's uuid%} is 1.0:
if {xp::%player's uuid%} is 1.5:
if {xp::%player's uuid%} is 2.0:
if {xp::%player's uuid%} is 2.5:
if {xp::%player's uuid%} is 3.0:
if {xp::%player's uuid%} is 3.5:
if {xp::%player's uuid%} is 4.0:
if {xp::%player's uuid%} is 4.5:
if {xp::%player's uuid%} is 5.0: