Code:
#If you obtain this code, please do not use it for your own server.
#If you wish too, you must forst ask "Hi I'm Myna#1234" on Discord for permission and you must give credit.
if event-world is "randomffa":
teleport player to location(6.5, 79, -2.5,world("randomffa"))
set {sword.%player%} to random number between 1 and 5
set {helmet.%player%} to random number between 1 and 5
set {chest.%player%} to random number between 1 and 5
set {legs.%player%} to random number between 1 and 5
set {boots.%player%} to random number between 1 and 5
set {block.%player%} to stone
#if a player is on RandomFFA, this will give them thier loadout
if {sword.%player%} is 1:
set slot 0 of player to wooden sword named "&4Wodden Sword" to be unstealable and unbreakable
if {sword.%player%} is 2:
set slot 0 of player to stone sword named "&8Stone Sword" to be unstealable and unbreakable
if {sword.%player%} is 3:
set slot 0 of player to gold sword named "&6Gold Sword" to be unstealable and unbreakable
if {sword.%player%} is 4:
set slot 0 of player to iron sword named "&7Iron Sword" to be unstealable and unbreakable
if {sword.%player%} is 5:
set slot 0 of player to diamond sword named "&bDiamond Sword" to be unstealable and unbreakable
#selects player's sword
if {helmet.%player%} is 1:
equip player with leather helmet named "&4Leather Helmet" to be unstealable and unbreakable
if {helmet.%player%} is 2:
equip player with chainmail helmet named "&8Chainmail Helmet" to be unstealable and unbreakable
if {helmet.%player%} is 3:
equip player with gold helmet named "&6Gold Helmet" to be unstealable and unbreakable
if {helmet.%player%} is 4:
equip player with iron helmet named "&7Iron Helmet" to be unstealable and unbreakable
if {helmet.%player%} is 5:
equip player with diamond helmet named "&bDiamond Helmet" to be unstealable and unbreakable
#selects player's hemlet
if {chest.%player%} is 1:
equip player with leather chestplate named "&4Leather Chestplate" to be unstealable and unbreakable
if {chest.%player%} is 2:
equip player with chainmail chestplate named "&8Chainmail Chesplate" to be unstealable and unbreakable
if {chest.%player%} is 3:
equip player with gold chestplate named "&6Gold Chestplate" to be unstealable and unbreakable
if {chest.%player%} is 4:
equip player with iron chestplate named "&7Iron Chestplate" to be unstealable and unbreakable
if {chest.%player%} is 5:
equip player with diamond chestplate named "&bDiamond Chestplate" to be unstealable and unbreakable
#selects player's chestplate
if {legs.%player%} is 1:
equip player with leather leggings named "&4Leather Leggings" to be unstealable and unbreakable
if {legs.%player%} is 2:
equip player with chainmail leggings named "&8Chainmail Leggings" to be unstealable and unbreakable
if {legs.%player%} is 3:
equip player with gold leggings named "&6Gold Leggings" to be unstealable and unbreakable
if {legs.%player%} is 4:
equip player with iron leggings named "&7Iron Leggings" to be unstealable and unbreakable
if {legs.%player%} is 5:
equip player with diamond leggings named "&bDiamond Leggings" to be unstealable and unbreakable
#selects player's leggings
if {boots.%player%} is 1:
equip player with leather boots named "&4Leather Boots" to be unstealable and unbreakable
if {boots.%player%} is 2:
equip player with chainmail boots named "&8Chainmail Boots" to be unstealable and unbreakable
if {boots.%player%} is 3:
equip player with gold boots named "&6Gold Boots" to be unstealable and unbreakable
if {boots.%player%} is 4:
equip player with iron boots named "&7Iron Boots" to be unstealable and unbreakable
if {boots.%player%} is 5:
equip player with diamond boots named "&bDiamond Boots" to be unstealable and unbreakable
#selects player's boots
on death:
respawn player
teleport player to location(6.5, 79, -2.5,world("randomffa"))
set {sword.%player%} to random number between 1 and 5
set {helmet.%player%} to random number between 1 and 5
set {chest.%player%} to random number between 1 and 5
set {legs.%player%} to random number between 1 and 5
set {boots.%player%} to random number between 1 and 5
#resets gear and auto respawns player on death
command /blocks:
trigger:
wait 2 ticks
open chest with 2 rows named "Block selection:" to player
format slot 0 of player with stone named "&7Stone" with lore "&1Unlocked at 0 kills" to be unstealable
if {kills.%player%} is above 1:
format slot 1 of player with white wool named "&fWhite Wool" with lore "&1Unlocked at 1 kill" to be unstealable
if {kills.%player%} is above 10:
format slot 2 of player with red wool named "&cRed Wool" with lore "&1Unlocked at 10 kills" to be unstealable
format slot 3 of player with blue wool named "&9Blue Wool" with lore "&1Unlocked at 10 kills" to be unstealable
if {kills.%player%} is above 20:
format slot 4 of player with yellow wool named "&eYellow Wool" with lore "&1Unlocked at 20 kills" to be unstealable
format slot 5 of player with purple wool named "&5Purple Wool" with lore "&1Unlocked at 20 kills" to be unstealable
if {kills.%player%} is above 30:
format slot 6 of player with black wool named "&0Black Wool" with lore "&1Unlocked at 30 kills" to be unstealable
format slot 7 of player with coal ore named "&8Coal Ore" with lore "&1Unlocked at 30 kills" to be unstealable
if {kills.%player%} is above 50:
format slot 8 of player with iron ore named "&7Iron Ore" with lore "&1Unlocked at 50 kills" to be unstealable
format slot 9 of player with gold ore named "&6Gold Ore" with lore "&1Unlocked at 50 kills" to be unstealable
if {kills.%player%} is above 100:
format slot 10 of player with emerald ore named "&aEmeral Ore" with lore "&1Unlocked at 100 kills" to be unstealable
format slot 11 of player with diamond ore named "&bDiamond Ore" with lore "&1Unlocked at 100 kills" to be unstealable
if permission is allstaff:
format slot 12 of player with orange wool named "&6Orange Wool" with lore "&1Unlocked by being staff" to be unstealable
if permission is nte.owner:
format slot 13 of player with lime wool named "&aLime Wool" with lore "&1Unlocked by being Owner" to be unstealable
if permission is nte.iron:
format slot 14 of player with iron block named "&7Iron Block" with lore "&1Unlocked by purchasing Iron Rank" to be unstealable
if permission is nte.gold:
format slot 15 of player with gold block named "&6Gold Block" with lore "&1Unlocked by purchasing Gold Rank" to be unstealable
if permission is nte.dia:
format slot 16 of player with diamond block named "&bDiamond Block" with lore "&1Unlocked by purchacing Diamond Rank" to be unstealable
if permission is nte.em:
format slot 17 of player with emerald block named "&aEmerald Block" with lore "&1Unlocked by purchasing Emeral Rank" to be unstealable
#Block selection GUI
on inventory click:
if event-item is stone:
set {block.%player%} to stone
if event-item is white wool:
set {block.%player%} to white wool
if event-item is red wool:
set {block.%player%} to red wool
if event-item is blue wool:
set {block.%player%} to blue wool
if event-item is yellow wool:
set {block.%player%} to yellow wool
if event-item is purple wool:
set {block.%player%} to purple wool
if event-item is black wool:
set {block.%player%} to black wool
if event-item is coal ore:
set {block.%player%} to coal ore
if event-item is iron ore:
set {block.%player%} to iron ore
if event-item is gold ore:
set {block.%player%} to gold ore
if event-item is emerald ore:
set {block.%player%} to emerald ore
if event-item is diamond ore:
set {block.%player%} to diamond ore
if event-item is orange wool:
set {block.%player%} to orange wool
if event-item is lime wool:
set {block.%player%} to lime wool
if event-item is iron block:
set {block.%player%} to iron block
if event-item is gold block:
set {block.%player%} to gold block
if event-item is diamond block:
set {block.%player%} to diamond block
if event-item is emerald block:
set {block.%player%} to emerald block
#if a player selects a block, it will change
on death:
victim is a player
damager is a player
send "&eYou've killed &a%victim%&e!" to damager
add 1 to {kill.%player%} for damager
#on killing a player, the killer will gain a kill
if event-world is "randomffa":
set {randomffa.%player%} to true
else:
set {randomffa.%player%} to false
#if player is on RandomFFA, the plugin will know
if {randomffa.%player%} is true
set line 5 of player's scoreboard to "&a&lMynaMC"
set line 4 of player's scoreboard to "&fPlaying on: &cRandomFFA"
set line 3 of player's scoreboard to "&f"
set line 2 of player's scoreboard to "&fUse &3/discord"
set line 1 of player's scoreboard to "&a&lMynaMC.mysrv.us"
#if player is in RandomFFA, "Playing On" section will change
if {randomffa.%player%} is false:
set line 5 of player's scoreboard to "&a&lMynaMC"
set line 4 of player's scoreboard to "&fPlaying on: &cLobby"
set line 3 of player's scoreboard to "&f"
set line 2 of player's scoreboard to "&fUse &3/discord"
set line 1 of player's scoreboard to "&a&lMynaMC.mysrv.us"
#if player is in the lobby, "Playing On" section will change