PlaceholderAPI and skript

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Joseph

New Member
May 1, 2019
5
0
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I basicly have this skript that adds classes to the game and I wanted to make the variable that says in which class I am into a placeholder. How can I do it?

Here is my skript:
Code:
command /classes:
    trigger:
        make player execute command "/warp classes"

options:
#flash
    Flash1Enabled: true
    Flash2Enabled: true
    Flash3Enabled: true
    Flash4Enabled: true
    Flash5Enabled: true
    Flash6Enabled: true
    Flash7Enabled: true
    Flash8Enabled: true
    Flash9Enabled: true
    Flash10Enabled: true
#healer
    Healer1Enabled: true
    Healer2Enabled: true
    Healer3Enabled: true
    Healer4Enabled: true
    Healer5Enabled: true
    Healer6Enabled: true
    Healer7Enabled: true
    Healer8Enabled: true
    Healer9Enabled: true
    Healer10Enabled: true
#magician
    Magician1Enabled: true
    Magician2Enabled: true
    Magician3Enabled: true
    Magician4Enabled: true
    Magician5Enabled: true
    Magician6Enabled: true
    Magician7Enabled: true
    Magician8Enabled: true
    Magician9Enabled: true
    Magician10Enabled: true
    
    Magician1SelectedMessage: &aMagician Level 1 Selected
    Magician1DeselectedMessage: &cMagician Level 1 Deselected
    Magician2SelectedMessage: &aMagician Level 2 Selected
    Magician2DeselectedMessage: &cMagician Level 2 Deselected
    Magician3SelectedMessage: &aMagician Level 3 Selected
    Magician3DeselectedMessage: &cMagician Level 3 Deselected
    Magician4SelectedMessage: &aMagician Level 4 Selected
    Magician4DeselectedMessage: &cMagician Level 4 Deselected
    Magician5SelectedMessage: &aMagician Level 5 Selected
    Magician5DeselectedMessage: &cMagician Level 5 Deselected
    Magician6SelectedMessage: &aMagician Level 6 Selected
    Magician6DeselectedMessage: &cMagician Level 6 Deselected
    Magician7SelectedMessage: &aMagician Level 7 Selected
    Magician7DeselectedMessage: &cMagician Level 7 Deselected
    Magician8SelectedMessage: &aMagician Level 8 Selected
    Magician8DeselectedMessage: &cMagician Level 8 Deselected
    Magician9SelectedMessage: &aMagician Level 9 Selected
    Magician9DeselectedMessage: &cMagician Level 9 Deselected
    Magician10SelectedMessage: &aMagician Level 10 Selected
    Magician10DeselectedMessage: &cMagician Level 10 Deselected
#murderer
    Murderer1Enabled: true
    Murderer2Enabled: true
    Murderer3Enabled: true
    Murderer4Enabled: true
    Murderer5Enabled: true
    Murderer6Enabled: true
    Murderer7Enabled: true
    Murderer8Enabled: true
    Murderer9Enabled: true
    Murderer10Enabled: true

variables:
    {basestrength} == 0

on damage:
    if {basestrength} is 0:
        increase damage by 0%
    if {basestrength} is 1:
        increase damage by 1
    if {basestrength} is 2:
        increase damage by 1.5
    if {basestrength} is 3:
        increase damage by 2
    if {basestrength} is 4:
        increase damage by 2.5
    if {basestrength} is 5:
        increase damage by 3
    if {basestrength} is 6:
        increase damage by 3.5
    if {basestrength} is 7:
        increase damage by 4
    if {basestrength} is 8:   
        increase damage by 4.5
    if {basestrength} is 9:
        increase damage by 5
    if {basestrength} is 10:
        increase damage by 5.5
    if {basestrength} is greater than 10:
        increase damage by 5.5

command /classestoggle [<text>] [<text>]:
    trigger:
        if arg 1 is not set:
            send "You must chose a classe (/classestoggle <classe> <on/off>" to player
            stop
        if arg 2 is not set:
            send "You must chose a on or off (/classestoggle <classe> <on/off>" to player
            stop
        if arg 1 is "flash":
            if {healer.%player%.active} is not set:
                if {magician.%player%.active} is not set:
                    if {murderer.%player%.active} is not set:
                        set {_c} to 0
                        loop 10 times:
                            if player has permission "classes.flash%loop-value%":
                                add 1 to {_c}
                        if {_c} == 0:
                            send "/classes to claim this class" to player
                            stop
                        if arg 2 is "on":
                            if {@Flash1Enabled} is true:
                                if player has permission "classes.flash1":
                                    set {effects.%player%.flash1} to true
                                    apply swiftness 1 without any particles to player for 9999 days
                                    set {flash.%player%.active} to true
                                    set {classe.%player%} to "flash"
                            if {@Flash2Enabled} is true:
                                if player has permission "classes.flash2":
                                    set {effects.%player%.flash2} to true
                                    apply swiftness 2 without any particles to player for 9999 days
                                    set {flash.%player%.active} to true
                                    set {classe.%player%} to "flash"
                            if {@Flash3Enabled} is true:
                                if player has permission "classes.flash3":
                                    set {effects.%player%.flash3} to true
                                    apply swiftness 3 without any particles to player for 9999 days
                                    set {flash.%player%.active} to true
                                    set {classe.%player%} to "flash"
                            if {@Flash4Enabled} is true:
                                if player has permission "classes.flash4":
                                    set {effects.%player%.flash4} to true
                                    apply swiftness 4 without any particles to player for 9999 days
                                    set {flash.%player%.active} to true
                                    set {classe.%player%} to "flash"
                            if {@Flash5Enabled} is true:
                                if player has permission "classes.flash5":
                                    set {effects.%player%.flash5} to true
                                    apply swiftness 5 without any particles to player for 9999 days
                                    set {flash.%player%.active} to true
                                    set {classe.%player%} to "flash"
                            if {@Flash6Enabled} is true:
                                if player has permission "classes.flash6":
                                    set {effects.%player%.flash6} to true
                                    apply swiftness 6 without any particles to player for 9999 days
                                    set {flash.%player%.active} to true
                                    set {classe.%player%} to "flash"
                            if {@Flash7Enabled} is true:
                                if player has permission "classes.flash7":
                                    set {effects.%player%.flash7} to true
                                    apply swiftness 6 without any particles to player for 9999 days
                                    apply haste 1 without any particles to player for 9999 days
                                    set {flash.%player%.active} to true
                                    set {classe.%player%} to "flash"
                            if {@Flash8Enabled} is true:
                                if player has permission "classes.flash8":
                                    set {effects.%player%.flash8} to true
                                    apply swiftness 6 without any particles to player for 9999 days
                                    apply haste 2 without any particles to player for 9999 days
                                    set {flash.%player%.active} to true
                                    set {classe.%player%} to "flash"
                            if {@Flash9Enabled} is true:
                                if player has permission "classes.flash9":
                                    set {effects.%player%.flash9} to true
                                    apply swiftness 6 without any particles to player for 9999 days
                                    apply haste 3 without any particles to player for 9999 days
                                    set {flash.%player%.active} to true
                                    set {classe.%player%} to "flash"
                            if {@Flash10Enabled} is true:
                                if player has permission "classes.flash10":
                                    set {effects.%player%.flash10} to true
                                    apply swiftness 6 without any particles to player for 9999 days
                                    apply haste 4 without any particles to player for 9999 days
                                    set {flash.%player%.active} to true
                                    set {classe.%player%} to "flash"
                        if arg 2 is "off":
                            if player has permission "classes.flash1":
                                if {effects.%player%.flash1} is true:
                                    remove swiftness from the player
                                    delete {effects.%player%.flash1}
                                    delete {flash.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.flash2":
                                if {effects.%player%.flash2} is true:
                                    remove swiftness from the player
                                    delete {effects.%player%.flash2}
                                    delete {flash.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.flash3":
                                if {effects.%player%.flash3} is true:
                                    remove swiftness from the player
                                    delete {effects.%player%.flash3}
                                    delete {flash.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.flash4":
                                if {effects.%player%.flash4} is true:
                                    remove swiftness from the player
                                    delete {effects.%player%.flash4}
                                    delete {flash.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.flash5":
                                if {effects.%player%.flash5} is true:
                                    remove swiftness from the player
                                    delete {effects.%player%.flash5}
                                    delete {flash.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.flash6":
                                if {effects.%player%.flash6} is true:
                                    remove swiftness from the player
                                    delete {effects.%player%.flash6}
                                    delete {flash.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.flash7":
                                if {effects.%player%.flash7} is true:
                                    remove swiftness from the player
                                    remove haste from the player
                                    delete {effects.%player%.flash7}
                                    delete {flash.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.flash8":
                                if {effects.%player%.flash8} is true:
                                    remove swiftness from the player
                                    remove haste from the player
                                    delete {effects.%player%.flash8}
                                    delete {flash.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.flash9":
                                if {effects.%player%.flash9} is true:
                                    remove swiftness from the player
                                    remove haste from the player
                                    delete {effects.%player%.flash9}
                                    delete {flash.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.flash10":
                                if {effects.%player%.flash10} is true:
                                    remove swiftness from the player
                                    remove haste from the player
                                    delete {effects.%player%.flash10}
                                    delete {flash.%player%.active}
                                    set {classe.%player%} to "none"
                    else:
                        send "You are already murderer, turn it off to change !" to player
                else:
                    send "You are already magician, turn it off to change !" to player
            else:
                send "You are already healer, turn it off to change !" to player
        if arg 1 is "healer":
            if {flash.%player%.active} is not set:
                if {magician.%player%.active} is not set:
                    if {murderer.%player%.active} is not set:
                        set {_c} to 0
                        loop 10 times:
                            if player has permission "classes.healer%loop-value%":
                                add 1 to {_c}
                        if {_c} == 0:
                            send "/classes to claim this class" to player
                            stop
                        if arg 2 is "on":
                            if {@Healer1Enabled} is true:
                                if player has permission "classes.healer1":
                                    set {effects.%player%.healer1} to true
                                    set the maximum health of the player to 11
                                    set {healer.%player%.active} to true
                                    set {classe.%player%} to "healer"
                                # else:
                                    # send "/classes to claim this class" to player
                            if {@Healer2Enabled} is true:
                                if player has permission "classes.healer2":
                                    set {effects.%player%.healer2} to true
                                    set the maximum health of the player to 12
                                    set {healer.%player%.active} to true
                                    set {classe.%player%} to "healer"
                            if {@Healer3Enabled} is true:
                                if player has permission "classes.healer3":
                                    set {effects.%player%.healer3} to true
                                    set the maximum health of the player to 13
                                    set {healer.%player%.active} to true
                                    set {classe.%player%} to "healer"
                            if {@Healer4Enabled} is true:
                                if player has permission "classes.healer4":
                                    set {effects.%player%.healer4} to true
                                    set the maximum health of the player to 14
                                    set {healer.%player%.active} to true
                                    set {classe.%player%} to "healer"
                            if {@Healer5Enabled} is true:
                                if player has permission "classes.healer5":
                                    set {effects.%player%.healer5} to true
                                    set the maximum health of the player to 15
                                    set {healer.%player%.active} to true
                                    set {classe.%player%} to "healer"
                            if {@Healer6Enabled} is true:
                                if player has permission "classes.healer6":
                                    set {effects.%player%.healer6} to true
                                    set the maximum health of the player to 16
                                    set {healer.%player%.active} to true
                                    set {classe.%player%} to "healer"
                            if {@Healer7Enabled} is true:
                                if player has permission "classes.healer7":
                                    set {effects.%player%.healer7} to true
                                    set the maximum health of the player to 17
                                    set {healer.%player%.active} to true
                                    set {classe.%player%} to "healer"
                            if {@Healer8Enabled} is true:
                                if player has permission "classes.healer8":
                                    set {effects.%player%.healer8} to true
                                    set the maximum health of the player to 18
                                    set {healer.%player%.active} to true
                                    set {classe.%player%} to "healer"
                            if {@Healer9Enabled} is true:
                                if player has permission "classes.healer9":
                                    set {effects.%player%.healer9} to true
                                    set the maximum health of the player to 19
                                    set {healer.%player%.active} to true
                                    set {classe.%player%} to "healer"
                            if {@Healer10Enabled} is true:
                                if player has permission "classes.healer10":
                                    set {effects.%player%.healer10} to true
                                    set the maximum health of the player to 20
                                    set {healer.%player%.active} to true
                                    set {classe.%player%} to "healer"
                        if arg 2 is "off":
                            if player has permission "classes.healer1":
                                if {effects.%player%.healer1} is true:
                                    set the maximum health of the player to 10
                                    delete {effects.%player%.healer1}
                                    delete {healer.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.healer2":
                                if {effects.%player%.healer2} is true:
                                    set the maximum health of the player to 10
                                    delete {effects.%player%.healer2}
                                    delete {healer.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.healer3":
                                if {effects.%player%.healer3} is true:
                                    set the maximum health of the player to 10
                                    delete {effects.%player%.healer3}
                                    delete {healer.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.healer4":
                                if {effects.%player%.healer4} is true:
                                    set the maximum health of the player to 10
                                    delete {effects.%player%.healer4}
                                    delete {healer.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.healer5":
                                if {effects.%player%.healer5} is true:
                                    set the maximum health of the player to 10
                                    delete {effects.%player%.healer5}
                                    delete {healer.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.healer6":
                                if {effects.%player%.healer6} is true:
                                    set the maximum health of the player to 10
                                    delete {effects.%player%.healer6}
                                    delete {healer.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.healer7":
                                if {effects.%player%.healer7} is true:
                                    set the maximum health of the player to 10
                                    delete {effects.%player%.healer7}
                                    delete {healer.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.healer8":
                                if {effects.%player%.healer8} is true:
                                    set the maximum health of the player to 10
                                    delete {effects.%player%.healer8}
                                    delete {healer.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.healer9":
                                if {effects.%player%.healer9} is true:
                                    remove jump boost from the player
                                    set the maximum health of the player to 10
                                    delete {effects.%player%.healer9}
                                    delete {healer.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.healer10":
                                if {effects.%player%.healer10} is true:
                                    set the maximum health of the player to 10
                                    delete {effects.%player%.healer10}
                                    delete {healer.%player%.active}
                                    set {classe.%player%} to "none"
                    else:
                        send "You are already murderer, turn it off to change !" to player
                else:
                    send "You are already magician, turn it off to change !" to player
            else:
                send "You are already flash, turn it off to change !" to player
        if arg 1 is "magician":
            if {flash.%player%.active} is not set:
                if {healer.%player%.active} is not set:
                    if {murderer.%player%.active} is not set:
                        set {_c} to 0
                        loop 10 times:
                            if player has permission "classes.magician%loop-value%":
                                add 1 to {_c}
                        if {_c} == 0:
                            send "/classes to claim this class" to player
                            stop
                        if arg 2 is "on":
                            if {@Magician1Enabled} is true:
                                if player has permission "classes.magician1":
                                    set {effects.%player%.magician1} to true
                                    apply jump boost 1 without any particles to player for 9999 days
                                    set {magician.%player%.active} to true
                                    set {classe.%player%} to "magician"
                                # else:
                                    # send "/classes to claim this class" to player
                            if {@Magician2Enabled} is true:
                                if player has permission "classes.magician2":
                                    set {effects.%player%.magician2} to true
                                    apply jump boost 2 without any particles to player for 9999 days
                                    set {magician.%player%.active} to true
                                    set {classe.%player%} to "magician"
                            if {@Magician3Enabled} is true:
                                if player has permission "classes.magician3":
                                    set {effects.%player%.magician3} to true
                                    apply jump boost 3 without any particles to player for 9999 days
                                    set {magician.%player%.active} to true
                                    set {classe.%player%} to "magician"
                            if {@Magician4Enabled} is true:
                                if player has permission "classes.magician4":
                                    set {effects.%player%.magician4} to true
                                    apply jump boost 3 without any particles to player for 9999 days
                                    apply luck 1 without any particles to player for 9999 days
                                    set {magician.%player%.active} to true
                                    set {classe.%player%} to "magician"
                            if {@Magician5Enabled} is true:
                                if player has permission "classes.magician5":
                                    set {effects.%player%.magician5} to true
                                    apply jump boost 3 without any particles to player for 9999 days
                                    apply luck 2 without any particles to player for 9999 days
                                    set {magician.%player%.active} to true
                                    set {classe.%player%} to "magician"
                            if {@Magician6Enabled} is true:
                                if player has permission "classes.magician6":
                                    set {effects.%player%.magician6} to true
                                    apply jump boost 3 without any particles to player for 9999 days
                                    apply luck 3 without any particles to player for 9999 days
                                    set {magician.%player%.active} to true
                                    set {classe.%player%} to "magician"
                            if {@Magician7Enabled} is true:
                                if player has permission "classes.magician7":
                                    set {effects.%player%.magician7} to true
                                    apply jump boost 3 without any particles to player for 9999 days
                                    apply luck 4 without any particles to player for 9999 days
                                    set {magician.%player%.active} to true
                                    set {classe.%player%} to "magician"
                            if {@Magician8Enabled} is true:
                                if player has permission "classes.magician8":
                                    set {effects.%player%.magician8} to true
                                    apply jump boost 3 without any particles to player for 9999 days
                                    apply luck 5 without any particles to player for 9999 days
                                    set {magician.%player%.active} to true
                                    set {classe.%player%} to "magician"
                            if {@Magician9Enabled} is true:
                                if player has permission "classes.magician9":
                                    set {effects.%player%.magician9} to true
                                    apply jump boost 3 without any particles to player for 9999 days
                                    apply luck 5 without any particles to player for 9999 days
                                    apply night vision 1 without any particles to player for 9999 days
                                    set {magician.%player%.active} to true
                                    set {classe.%player%} to "magician"
                            if {@Magician10Enabled} is true:
                                if player has permission "classes.magician10":
                                    set {effects.%player%.magician10} to true
                                    apply jump boost 3 without any particles to player for 9999 days
                                    apply luck 5 without any particles to player for 9999 days
                                    apply night vision 1 without any particles to player for 9999 days
                                    apply water breathing 1 without any particles to player for 9999 days
                                    set {magician.%player%.active} to true
                                    set {classe.%player%} to "magician"
                        if arg 2 is "off":
                            if player has permission "classes.magician1":
                                if {effects.%player%.magician1} is true:
                                    remove jump boost from the player
                                    delete {effects.%player%.magician1}
                                    delete {magician.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.magician2":
                                if {effects.%player%.magician2} is true:
                                    remove jump boost from the player
                                    delete {effects.%player%.magician2}
                                    delete {magician.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.magician3":
                                if {effects.%player%.magician3} is true:
                                    remove jump boost from the player
                                    delete {effects.%player%.magician3}
                                    delete {magician.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.magician4":
                                if {effects.%player%.magician4} is true:
                                    remove jump boost from the player
                                    remove luck from the player
                                    delete {effects.%player%.magician4}
                                    delete {magician.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.magician5":
                                if {effects.%player%.magician5} is true:
                                    remove jump boost from the player
                                    remove luck from the player
                                    delete {effects.%player%.magician5}
                                    delete {magician.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.magician6":
                                if {effects.%player%.magician6} is true:
                                    remove jump boost from the player
                                    remove luck from the player
                                    delete {effects.%player%.magician6}
                                    delete {magician.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.magician7":
                                if {effects.%player%.magician7} is true:
                                    remove jump boost from the player
                                    remove luck from the player
                                    delete {effects.%player%.magician7}
                                    delete {magician.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.magician8":
                                if {effects.%player%.magician8} is true:
                                    remove jump boost from the player
                                    remove luck from the player
                                    delete {effects.%player%.magician8}
                                    delete {magician.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.magician9":
                                if {effects.%player%.magician9} is true:
                                    remove jump boost from the player
                                    remove luck from the player
                                    remove night vision from the player
                                    delete {effects.%player%.magician9}
                                    delete {magician.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.magician10":
                                if {effects.%player%.magician10} is true:
                                    remove jump boost from the player
                                    remove luck from the player
                                    remove night vision from the player
                                    remove water breathing from the player
                                    delete {effects.%player%.magician10}
                                    delete {magician.%player%.active}
                                    set {classe.%player%} to "none"
                    else:
                        send "You are already murderer, turn it off to change !" to player
                else:
                    send "You are already healer, turn it off to change !" to player
            else:
                send "You are already flash, turn it off to change !" to player
        if arg 1 is "murderer":
            if {flash.%player%.active} is not set:
                if {healer.%player%.active} is not set:
                    if {magician.%player%.active} is not set:
                        set {_c} to 0
                        loop 10 times:
                            if player has permission "classes.murderer%loop-value%":
                                add 1 to {_c}
                        if {_c} == 0:
                            send "/classes to claim this class" to player
                            stop
                        if arg 2 is "on":
                            if {@Murderer1Enabled} is true:
                                if player has permission "classes.murderer1":
                                    set {effects.%player%.murderer1} to true
                                    set {basestrength} to 1
                                    set {murderer.%player%.active} to true
                                    set {classe.%player%} to "murderer"
                                # else:
                                    # send "/classes to claim this class" to player
                            if {@Murderer2Enabled} is true:
                                if player has permission "classes.murderer2":
                                    set {effects.%player%.murderer2} to true
                                    set {basestrength} to 2
                                    set {murderer.%player%.active} to true
                                    set {classe.%player%} to "murderer"
                            if {@Murderer3Enabled} is true:
                                if player has permission "classes.murderer3":
                                    set {effects.%player%.murderer3} to true
                                    set {basestrength} to 3
                                    set {murderer.%player%.active} to true
                                    set {classe.%player%} to "murderer"
                            if {@Murderer4Enabled} is true:
                                if player has permission "classes.murderer4":
                                    set {effects.%player%.murderer4} to true
                                    set {basestrength} to 4
                                    set {murderer.%player%.active} to true
                                    set {classe.%player%} to "murderer"
                            if {@Murderer5Enabled} is true:
                                if player has permission "classes.murderer5":
                                    set {effects.%player%.murderer5} to true
                                    set {basestrength} to 5
                                    set {murderer.%player%.active} to true
                                    set {classe.%player%} to "murderer"
                            if {@Murderer6Enabled} is true:
                                if player has permission "classes.murderer6":
                                    set {effects.%player%.murderer6} to true
                                    set {basestrength} to 6
                                    set {murderer.%player%.active} to true
                                    set {classe.%player%} to "murderer"
                            if {@Murderer7Enabled} is true:
                                if player has permission "classes.murderer7":
                                    set {effects.%player%.murderer7} to true
                                    set {basestrength} to 7
                                    set {murderer.%player%.active} to true
                                    set {classe.%player%} to "murderer"
                            if {@Murderer8Enabled} is true:
                                if player has permission "classes.murderer8":
                                    set {effects.%player%.murderer8} to true
                                    set {basestrength} to 8
                                    set {murderer.%player%.active} to true
                                    set {classe.%player%} to "murderer"
                            if {@Murderer9Enabled} is true:
                                if player has permission "classes.murderer9":
                                    set {effects.%player%.murderer9} to true
                                    set {basestrength} to 9
                                    set {murderer.%player%.active} to true
                                    set {classe.%player%} to "murderer"
                            if {@Murderer10Enabled} is true:
                                if player has permission "classes.murderer10":
                                    set {effects.%player%.murderer10} to true
                                    set {basestrength} to 10
                                    set {murderer.%player%.active} to true
                                    set {classe.%player%} to "murderer"
                        if arg 2 is "off":
                            if player has permission "classes.murderer1":
                                if {effects.%player%.murderer1} is true:
                                    set {basestrength} to 0
                                    delete {effects.%player%.murderer1}
                                    delete {murderer.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.murderer2":
                                if {effects.%player%.murderer2} is true:
                                    set {basestrength} to 0
                                    delete {effects.%player%.murderer2}
                                    delete {murderer.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.murderer3":
                                if {effects.%player%.murderer3} is true:
                                    set {basestrength} to 0
                                    delete {effects.%player%.murderer3}
                                    delete {murderer.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.murderer4":
                                if {effects.%player%.murderer4} is true:
                                    set {basestrength} to 0
                                    delete {effects.%player%.murderer4}
                                    delete {murderer.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.murderer5":
                                if {effects.%player%.murderer5} is true:
                                    set {basestrength} to 0
                                    delete {effects.%player%.murderer5}
                                    delete {murderer.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.murderer6":
                                if {effects.%player%.murderer6} is true:
                                    set {basestrength} to 0
                                    delete {effects.%player%.murderer6}
                                    delete {murderer.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.murderer7":
                                if {effects.%player%.murderer7} is true:
                                    set {basestrength} to 0
                                    delete {effects.%player%.murderer7}
                                    delete {murderer.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.murderer8":
                                if {effects.%player%.murderer8} is true:
                                    set {basestrength} to 0
                                    delete {effects.%player%.murderer8}
                                    delete {murderer.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.murderer9":
                                if {effects.%player%.murderer9} is true:
                                    remove jump boost from the player
                                    set {basestrength} to 0
                                    delete {effects.%player%.murderer9}
                                    delete {murderer.%player%.active}
                                    set {classe.%player%} to "none"
                            if player has permission "classes.murderer10":
                                if {effects.%player%.murderer10} is true:
                                    set {basestrength} to 0
                                    delete {effects.%player%.murderer10}
                                    delete {murderer.%player%.active}
                                    set {classe.%player%} to "none"
                    else:
                        send "You are already magician, turn it off to change !" to player
                else:
                    send "You are already healer, turn it off to change !" to player
            else:
                send "You are already flash, turn it off to change !" to player

command /mergeclasses [<text>]:
    trigger:
        if player has permission "classes.murderer10":
            if player has permission "classes.magician10":
                if player has permission "classes.healer10":
                    if player has permission "classes.flash10":
                        if arg 1 is not set:
                            send "/mergeclasses <on/off>" to player
                            stop
                        if arg 1 is "on":
                            if {mergeclasses.%player%.active} is not set:
                                set {basestrength} to 10
                                apply jump boost 3 without any particles to player for 9999 days
                                apply luck 5 without any particles to player for 9999 days
                                apply night vision 1 without any particles to player for 9999 days
                                apply water breathing 1 without any particles to player for 9999 days
                                set the maximum health of the player to 20
                                apply swiftness 6 without any particles to player for 9999 days
                                apply haste 4 without any particles to player for 9999 days
                                set {mergeclasses.%player%.active} to true
                                set {classe.%player%} to "merge"
                        if arg 1 is "off":
                            if {mergeclasses.%player%.active} is true:
                                set {basestrength} to 0
                                remove jump boost from the player
                                remove luck from the player
                                remove night vision from the player
                                remove water breathing from the player
                                set the maximum health of the player to 10
                                remove swiftness from the player
                                remove haste from the player
                                delete {mergeclasses.%player%.active}
                                set {classe.%player%} to "none"
                    else:
                        send "You need to have all classes at level 10 to merge all classes" to player
                else:
                    send "You need to have all classes at level 10 to merge all classes" to player
            else:
                send "You need to have all classes at level 10 to merge all classes" to player
        else:
            send "You need to have all classes at level 10 to merge all classes" to player


on tab complete of "/mergeclasses":
    set tab completions for position 1 to "On" and "Off"

on tab complete of "/classestoggle":
    set tab completions for position 1 to "Magician", "Flash", "Healer" and "Murderer"
    set tab completions for position 2 to "On" and "Off"

And the variable I wanted to turn into placeholder is {classe.%player%}.

Thanks
 
I know it looks terrible, I am new to skript. But how can I make the variable I talked before acessible by PlaceholerAPI skript extension?
 
Well, I have no clue how to do it xD. Well, I think you misunderstood what I meant, I wanted placeholder API to be able to get the value of "{classe.%player%}" variable on skript.
[doublepost=1651166603,1651166569][/doublepost]from skript*
 
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