How do you make it so when an arrow shot from a bow called “&c&l&oMagma Bow” hits the ground, it creates a fake explosion still damaging players near it and launches entities that look like magma blocks into the air and disappear when they hit the ground
my skript so far is:
on projectile hit:
if projectile is arrow:
if difference between now and {bowdraw.%shooter%} is greater than {drawtime}:
my skript so far is:
on projectile hit:
if projectile is arrow:
if difference between now and {bowdraw.%shooter%} is greater than {drawtime}:
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