Hi, i want to make a custom health/damage system to overwrite the default Minecraft one. I have my damage set as {totaldamage::%player%}, and i want to create bosses, for example, a zombie with 100 custom hp ( {_ihp} ). If you attack the zombie, the zombie {_ihp} will be decreased by {totaldamage::%player%}.
I have not found a way to decrease the {_ihp} yet because i havent found a way to set variables inside of mobs.
Any help is welcome, thanks before response.
I have not found a way to decrease the {_ihp} yet because i havent found a way to set variables inside of mobs.
Any help is welcome, thanks before response.