ClashCraft
Idea by Duuck
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4 Types of resource building:
Gold Generator Lvl 1-15 (gold block)
Energy Generator Lvl 1-15 (gilded blackstone block)
Training Barracks Lvl 1-4 (target block)
Armoury Lvl 1-7 (smooth stone)
Gold Generator (if destroyed, attacker takes 20% of gold) (upgrade in core gui)
GPS (gold per second)
Lvl 1 - 1 / Build Cost- Free
Lvl 2 - 3 / Upgrade Cost- 3000 Energy
Lvl 3 - 5 / Upgrade Cost- 6000 Energy
Lvl 4 - 10 / Upgrade Cost- 25,000 Energy
Lvl 5 - 15 / Upgrade Cost- 45,000 Energy
Lvl 6 - 25 / Upgrade Cost- 90,000 Energy
Lvl 7 - 50 / Upgrade Cost- 150,000 Energy
Lvl 8 - 60 / Upgrade Cost- 200,000 Energy
Lvl 9 - 100 / Upgrade Cost- 250,000 Energy
Lvl 10 - 200 / Upgrade Cost- 300,000 Energy
Lvl 11 - 250 / Upgrade Cost- 500,000 Energy
Lvl 12 - 350 / Upgrade Cost - 750,000 Energy
Lvl 13 - 475 / Upgrade Cost- 1,000,000 Energy
Lvl 14 - 500 / Upgrade Cost- 1.2m Energy
Lvl 15 - 1000 / Upgrade Cost- 3m Gold
Energy Generator (if destroyed, attacker takes 20% of energy) (upgrade in core gui)
EPS (energy per second)
Lvl 1 - 1 / Build Cost- Free
Lvl 2 - 5 / Upgrade Cost- 1800 Gold
Lvl 3 - 10 / Upgrade Cost- 4000 Gold
Lvl 4 - 15 / Upgrade Cost- 25,000 Gold
Lvl 5 - 20 / Upgrade Cost- 35,000 Gold
Lvl 6 - 30 / Upgrade Cost- 75,000 Gold
Lvl 7 - 35 / Upgrade Cost- 125,000 Gold
Lvl 8 - 55 / Upgrade Cost- 180,000 Gold
Lvl 9 - 75 / Upgrade Cost- 200,000 Gold
Lvl 10 - 125 / Upgrade Cost- 250,000 Gold
Lvl 11 - 200 / Upgrade Cost- 400,000 Gold
Lvl 12 - 300 / Upgrade Cost- 600,000 Gold
Lvl 13 - 450 / Upgrade Cost - 850,000 Gold
Lvl 14 - 600 / Upgrade Cost - 1.2m Gold
Lvl 15 - 1200 / Upgrade- 3m Gold
Training barracks -(permanent effects(choose one at once)> select with gui when clicked on (upgrade in core gui)
Lvl 1 - Speed 1 Build Cost- 20000 Energy
Lvl 2 - Strength 1 Upgrade Cost- 50,000 Energy
Lvl 3 - Resistance 1 Upgrade Cost- 150,000 Energy
Lvl 4 - Regeneration 1 Upgrade Cost- 300,000 Energy
Armoury (upgrade in core gui)
Lvl 1 - wooden sword, leather armour (unbreakable) Build Price: 10
Lvl 2 - stone sword, chain armour (unbreakable) Upgrade Price: 25,000 Gold
Lvl 3 - gold sword, gold armour (unbreakable) Upgrade Price: 75,000 Gold
Lvl 4 - iron sword, iron armour (unbreakable) Upgrade Price: 200,000 Gold
Lvl 5 - diamond sword, diamond armour (unbreakable) Upgrade Price: 400,000 Gold
Lvl 6 - netherite sword, netherite armour (unbreakable) Upgrade Price: 800,000 Gold
Lvl 7 - netherite sword, fire protection netherite armour (unbreakable) Upgrade Price: 1.5m Gold
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3 Types of defence building:
Energy cannon Lvl 1-5 (dispenser with black or purple particles around)
Canon Lvl 1-5 (dispenser)
Inferno cannon lvl 1-2 (dispenser with red or orange particles around)
Energy Cannon (cannon but better range and more damage) (upgrade in core gui)
Damage+speed (u can choose the damage + speed)
Lvl 1 - slow speed, low damage, low range / Build Price: 500 Gold
Lvl 2 - slow speed, better damage, low range / Upgrade Price: 50,000 Gold
Lvl 3 - faster speed, same damage, wider range / Upgrade Price: 150,000 Gold
Lvl 4 - same speed, more damage, same range / Upgrade Price: 500,000 Gold
Lvl 5 - faster speed, more damage, wider range / Upgrade Price: 1.2m Gold
Cannon (upgrade in core gui)
Damage+speed (u can choose the damage + speed)
Lvl 1 - slow speed, low damage, low range / Build Price: 50 Gold
Lvl 2 - slow speed, better damage, low range / Upgrade Price: 10,000 Gold
Lvl 3 - faster speed, same damage, low range / Upgrade Price: 100,000 Gold
Lvl 4 - same speed, more damage, low range / Upgrade Price: 200,000 Gold
Lvl 5 - faster speed, more damage, wider range / Upgrade Price: 500,000 Gold
Inferno Cannon (upgrade in core gui)
Sets nearby people on fire
Lvl 1 - small range, sets nearby players on fire / Build price: 500,000
Lvl 2 - wider range, sets nearby players on fire and shoots fireballs every 5 seconds at nearby player (fireballs do no land damage) / Upgrade Price: 1.5m Gold
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Core can only be broken if player is standing on a block next to the core.
Core(townhall) (if destroyed, attacker wins battle and gets 1 trophy) (upgrade in the core gui) (core is a beacon)
Cost:
Lvl 1 - Unlocks the Armoury, 25 wallslots (takes 1 break to destroy) / Build Price: FREE
Lvl 2 - Unlocks 1/6 Cannons, 10 wall slots (takes 2 breaks to destroy) / Upgrade Price: 10,000 Gold
Lvl 3 - Unlocks 2/6 Cannons, 10 wall slots (takes 3 breaks to destroy) / Upgrade Price: 50,000 Gold
Lvl 4 - Unlocks 1/4 Energy Cannons, 10 wall slots (takes 4 breaks to destroy) / Upgrade Price: 150,000 Gold
Lvl 5 - Unlocks 3/6 Cannons, 15 wall slots (takes 5 breaks to destroy) / Upgrade Price: 200,000 Gold
Lvl 6 - Unlocks 4/6 Cannons, 15 wall slots (takes 6 breaks to destroy) / Upgrade Price: 350,000 Gold
Lvl 7 - Unlocks 2/4 Energy Cannons, 15 wall slots (takes 7 breaks to destroy) / Upgrade Price: 550,000 Gold
Lvl 8 - Unlocks 5/6 Cannons, 15 wall slots (takes 8 breaks to destroy) / Upgrade Price: 750,000 Gold
Lvl 9 - Unlocks 3/4 Energy Cannons, 15 wall slots (takes 9 breaks to destroy) / Upgrade Price: 900,000 Gold
Lvl 10 - Unlocks 6/6 Cannons, 15 wall slots (takes 10 breaks to destroy) / Upgrade Price: 1.2m Gold
Lvl 11 - Unlocks 4/4 Energy Cannons, 25 wall slots (takes 11 breaks to destroy) / Upgrade Price: 1.6m Gold
Lvl 12 - Unlocks 1/2 Inferno Cannons, 30 wall slots (takes 12 breaks to destroy) / Upgrade Price: 2.2m Gold
Lvl 13 - Unlocks 2/2 Inferno Cannons, 50 wall slots (takes 13 breaks to destroy) / Upgrade Price: 3m Gold
when plot owner right clicks core bring up a gui of purchasable items
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250 max slots at townhall lvl 13
Walls: (plot owner shift+right clicks on them to upgrade)
Appearances:
Lvl 1 - Sandstone (takes 1 break to destroy) Build price- 10 Gold per wall
Lvl 2 - Red Sandstone (takes 2 breaks to destroy) Upgrade price- 100 Gold per wall
Lvl 3 - Brick (takes 3 breaks to destroy) Upgrade price- 500 per wall
Lvl 4 - Cobblestone (takes 4 breaks to destroy) Upgrade price- 2000 per wall
Lvl 5 - Stone brick (takes 5 breaks to destroy) Upgrade price 10,000 per wall
Lvl 6 -Diorite (takes 6 breaks to destroy) Upgrade price 20,000 per wall
Lvl 7 Nether brick (takes 7 breaks to destroy) Upgrade price 50,000 per wall
Lvl 8 Blackstone (takes 8 breaks to destroy) Upgrade price 200,000 per wall
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They can choose the floor of their base using their core gui
Choices:
oak planks
spruce planks
birch planks
acacia planks
jungle planks
dark oak planks
crimson planks
warped planks
random info
players plots take up a 25x25 square with the core sitting in the middle. players must spawn with a compass in 9th slot of hotbar that cant be removed from their inv which points to the nearest player.
people spawn on a flat world and must only edit things when on their plot, on joining their plot takes up some of the grass on the
flat world, they will spawn at least 60 blocks away from another player but no more than 250 blocks.
people cant break blocks accept when attacking other peoples bases when they break their structures and walls. if players want to break their own structures
to move them or just have them in their inventory they must shift+left click on the item, the core(townhall) isnt removable or
movable, it must sit in the centre of their plot. if the player hasnt got their gold generator or energy generator placed and someone breaks their townhall then the player
will get 20% of their gold and energy anyway, energy and gold is only produced when the generators are down (all structures take up a 1 block space) when player starts attacking
a base they may not stop until they are dead or win(on winning a battle they will spawn back at their base), on kill, the killer takes 10% of the persons gold and energy.
players cant drop items or give them to another person in any way. when a player wins a battle they will get a trophy.
the explanation for this was a little rushed as i have been writing out this for over an hour now, if you have
anymore questions about it or want to talk about it, my disc is Archie(hashtag)1625, i probably wont do too much on here as i dont really know how this site works, id be using this skript on a minehut server which get popular really easily if your game is fun or p2w enough, people also spend quite alot of money on minehut servers so im sure i could pay you in server earnings (the server wont be massively p2w), i havnt got any money as of right now. i understand this is a GIANT task and is probably very complex but i love the idea of making this in minecraft. Thanks and if you need inspiration or more understanding play the mobile game Clash Of Clans if you havnt already as this is inspired by that! Thanks for reading and i look forward to hearing from you!
Idea by Duuck
--------------------------------------------------------
4 Types of resource building:
Gold Generator Lvl 1-15 (gold block)
Energy Generator Lvl 1-15 (gilded blackstone block)
Training Barracks Lvl 1-4 (target block)
Armoury Lvl 1-7 (smooth stone)
Gold Generator (if destroyed, attacker takes 20% of gold) (upgrade in core gui)
GPS (gold per second)
Lvl 1 - 1 / Build Cost- Free
Lvl 2 - 3 / Upgrade Cost- 3000 Energy
Lvl 3 - 5 / Upgrade Cost- 6000 Energy
Lvl 4 - 10 / Upgrade Cost- 25,000 Energy
Lvl 5 - 15 / Upgrade Cost- 45,000 Energy
Lvl 6 - 25 / Upgrade Cost- 90,000 Energy
Lvl 7 - 50 / Upgrade Cost- 150,000 Energy
Lvl 8 - 60 / Upgrade Cost- 200,000 Energy
Lvl 9 - 100 / Upgrade Cost- 250,000 Energy
Lvl 10 - 200 / Upgrade Cost- 300,000 Energy
Lvl 11 - 250 / Upgrade Cost- 500,000 Energy
Lvl 12 - 350 / Upgrade Cost - 750,000 Energy
Lvl 13 - 475 / Upgrade Cost- 1,000,000 Energy
Lvl 14 - 500 / Upgrade Cost- 1.2m Energy
Lvl 15 - 1000 / Upgrade Cost- 3m Gold
Energy Generator (if destroyed, attacker takes 20% of energy) (upgrade in core gui)
EPS (energy per second)
Lvl 1 - 1 / Build Cost- Free
Lvl 2 - 5 / Upgrade Cost- 1800 Gold
Lvl 3 - 10 / Upgrade Cost- 4000 Gold
Lvl 4 - 15 / Upgrade Cost- 25,000 Gold
Lvl 5 - 20 / Upgrade Cost- 35,000 Gold
Lvl 6 - 30 / Upgrade Cost- 75,000 Gold
Lvl 7 - 35 / Upgrade Cost- 125,000 Gold
Lvl 8 - 55 / Upgrade Cost- 180,000 Gold
Lvl 9 - 75 / Upgrade Cost- 200,000 Gold
Lvl 10 - 125 / Upgrade Cost- 250,000 Gold
Lvl 11 - 200 / Upgrade Cost- 400,000 Gold
Lvl 12 - 300 / Upgrade Cost- 600,000 Gold
Lvl 13 - 450 / Upgrade Cost - 850,000 Gold
Lvl 14 - 600 / Upgrade Cost - 1.2m Gold
Lvl 15 - 1200 / Upgrade- 3m Gold
Training barracks -(permanent effects(choose one at once)> select with gui when clicked on (upgrade in core gui)
Lvl 1 - Speed 1 Build Cost- 20000 Energy
Lvl 2 - Strength 1 Upgrade Cost- 50,000 Energy
Lvl 3 - Resistance 1 Upgrade Cost- 150,000 Energy
Lvl 4 - Regeneration 1 Upgrade Cost- 300,000 Energy
Armoury (upgrade in core gui)
Lvl 1 - wooden sword, leather armour (unbreakable) Build Price: 10
Lvl 2 - stone sword, chain armour (unbreakable) Upgrade Price: 25,000 Gold
Lvl 3 - gold sword, gold armour (unbreakable) Upgrade Price: 75,000 Gold
Lvl 4 - iron sword, iron armour (unbreakable) Upgrade Price: 200,000 Gold
Lvl 5 - diamond sword, diamond armour (unbreakable) Upgrade Price: 400,000 Gold
Lvl 6 - netherite sword, netherite armour (unbreakable) Upgrade Price: 800,000 Gold
Lvl 7 - netherite sword, fire protection netherite armour (unbreakable) Upgrade Price: 1.5m Gold
---------------------------------------------------------------------------
3 Types of defence building:
Energy cannon Lvl 1-5 (dispenser with black or purple particles around)
Canon Lvl 1-5 (dispenser)
Inferno cannon lvl 1-2 (dispenser with red or orange particles around)
Energy Cannon (cannon but better range and more damage) (upgrade in core gui)
Damage+speed (u can choose the damage + speed)
Lvl 1 - slow speed, low damage, low range / Build Price: 500 Gold
Lvl 2 - slow speed, better damage, low range / Upgrade Price: 50,000 Gold
Lvl 3 - faster speed, same damage, wider range / Upgrade Price: 150,000 Gold
Lvl 4 - same speed, more damage, same range / Upgrade Price: 500,000 Gold
Lvl 5 - faster speed, more damage, wider range / Upgrade Price: 1.2m Gold
Cannon (upgrade in core gui)
Damage+speed (u can choose the damage + speed)
Lvl 1 - slow speed, low damage, low range / Build Price: 50 Gold
Lvl 2 - slow speed, better damage, low range / Upgrade Price: 10,000 Gold
Lvl 3 - faster speed, same damage, low range / Upgrade Price: 100,000 Gold
Lvl 4 - same speed, more damage, low range / Upgrade Price: 200,000 Gold
Lvl 5 - faster speed, more damage, wider range / Upgrade Price: 500,000 Gold
Inferno Cannon (upgrade in core gui)
Sets nearby people on fire
Lvl 1 - small range, sets nearby players on fire / Build price: 500,000
Lvl 2 - wider range, sets nearby players on fire and shoots fireballs every 5 seconds at nearby player (fireballs do no land damage) / Upgrade Price: 1.5m Gold
------------------------------------------------------------------------------------------------------
Core can only be broken if player is standing on a block next to the core.
Core(townhall) (if destroyed, attacker wins battle and gets 1 trophy) (upgrade in the core gui) (core is a beacon)
Cost:
Lvl 1 - Unlocks the Armoury, 25 wallslots (takes 1 break to destroy) / Build Price: FREE
Lvl 2 - Unlocks 1/6 Cannons, 10 wall slots (takes 2 breaks to destroy) / Upgrade Price: 10,000 Gold
Lvl 3 - Unlocks 2/6 Cannons, 10 wall slots (takes 3 breaks to destroy) / Upgrade Price: 50,000 Gold
Lvl 4 - Unlocks 1/4 Energy Cannons, 10 wall slots (takes 4 breaks to destroy) / Upgrade Price: 150,000 Gold
Lvl 5 - Unlocks 3/6 Cannons, 15 wall slots (takes 5 breaks to destroy) / Upgrade Price: 200,000 Gold
Lvl 6 - Unlocks 4/6 Cannons, 15 wall slots (takes 6 breaks to destroy) / Upgrade Price: 350,000 Gold
Lvl 7 - Unlocks 2/4 Energy Cannons, 15 wall slots (takes 7 breaks to destroy) / Upgrade Price: 550,000 Gold
Lvl 8 - Unlocks 5/6 Cannons, 15 wall slots (takes 8 breaks to destroy) / Upgrade Price: 750,000 Gold
Lvl 9 - Unlocks 3/4 Energy Cannons, 15 wall slots (takes 9 breaks to destroy) / Upgrade Price: 900,000 Gold
Lvl 10 - Unlocks 6/6 Cannons, 15 wall slots (takes 10 breaks to destroy) / Upgrade Price: 1.2m Gold
Lvl 11 - Unlocks 4/4 Energy Cannons, 25 wall slots (takes 11 breaks to destroy) / Upgrade Price: 1.6m Gold
Lvl 12 - Unlocks 1/2 Inferno Cannons, 30 wall slots (takes 12 breaks to destroy) / Upgrade Price: 2.2m Gold
Lvl 13 - Unlocks 2/2 Inferno Cannons, 50 wall slots (takes 13 breaks to destroy) / Upgrade Price: 3m Gold
when plot owner right clicks core bring up a gui of purchasable items
------------------------------------------------------------------------------------------------------------------
250 max slots at townhall lvl 13
Walls: (plot owner shift+right clicks on them to upgrade)
Appearances:
Lvl 1 - Sandstone (takes 1 break to destroy) Build price- 10 Gold per wall
Lvl 2 - Red Sandstone (takes 2 breaks to destroy) Upgrade price- 100 Gold per wall
Lvl 3 - Brick (takes 3 breaks to destroy) Upgrade price- 500 per wall
Lvl 4 - Cobblestone (takes 4 breaks to destroy) Upgrade price- 2000 per wall
Lvl 5 - Stone brick (takes 5 breaks to destroy) Upgrade price 10,000 per wall
Lvl 6 -Diorite (takes 6 breaks to destroy) Upgrade price 20,000 per wall
Lvl 7 Nether brick (takes 7 breaks to destroy) Upgrade price 50,000 per wall
Lvl 8 Blackstone (takes 8 breaks to destroy) Upgrade price 200,000 per wall
-----------------------------------------------------------------------------------------
They can choose the floor of their base using their core gui
Choices:
oak planks
spruce planks
birch planks
acacia planks
jungle planks
dark oak planks
crimson planks
warped planks
random info
players plots take up a 25x25 square with the core sitting in the middle. players must spawn with a compass in 9th slot of hotbar that cant be removed from their inv which points to the nearest player.
people spawn on a flat world and must only edit things when on their plot, on joining their plot takes up some of the grass on the
flat world, they will spawn at least 60 blocks away from another player but no more than 250 blocks.
people cant break blocks accept when attacking other peoples bases when they break their structures and walls. if players want to break their own structures
to move them or just have them in their inventory they must shift+left click on the item, the core(townhall) isnt removable or
movable, it must sit in the centre of their plot. if the player hasnt got their gold generator or energy generator placed and someone breaks their townhall then the player
will get 20% of their gold and energy anyway, energy and gold is only produced when the generators are down (all structures take up a 1 block space) when player starts attacking
a base they may not stop until they are dead or win(on winning a battle they will spawn back at their base), on kill, the killer takes 10% of the persons gold and energy.
players cant drop items or give them to another person in any way. when a player wins a battle they will get a trophy.
the explanation for this was a little rushed as i have been writing out this for over an hour now, if you have
anymore questions about it or want to talk about it, my disc is Archie(hashtag)1625, i probably wont do too much on here as i dont really know how this site works, id be using this skript on a minehut server which get popular really easily if your game is fun or p2w enough, people also spend quite alot of money on minehut servers so im sure i could pay you in server earnings (the server wont be massively p2w), i havnt got any money as of right now. i understand this is a GIANT task and is probably very complex but i love the idea of making this in minecraft. Thanks and if you need inspiration or more understanding play the mobile game Clash Of Clans if you havnt already as this is inspired by that! Thanks for reading and i look forward to hearing from you!