on rightclick:
if player's held item is compass named "&c&l":
trigger:
open virtual chest with 3 rows named "&c&lGame Menu" to player
wait 3 ticks
loop integers between 0 9 of player's current inventory - 1:
loop integers between 17 27 of player's current inventory - 1:
set slot loop-number of player's current inventory to light green stained glass pane named " "
format slot 11 of player with beacon named "Events" to run
make player execute command "/mvtp events"
anyone knows why trigger is becoming a condition?
if player's held item is compass named "&c&l":
trigger:
open virtual chest with 3 rows named "&c&lGame Menu" to player
wait 3 ticks
loop integers between 0 9 of player's current inventory - 1:
loop integers between 17 27 of player's current inventory - 1:
set slot loop-number of player's current inventory to light green stained glass pane named " "
format slot 11 of player with beacon named "Events" to run
make player execute command "/mvtp events"
anyone knows why trigger is becoming a condition?