Hey! I made a server on minehut, and everything worked. I put another code in, and its started not working.
please help. (problem in the upgrades line) CODE:
on inventory click:
if name of event-inventory is "Click Test":
cancel event
if index of event-slot = 0:
cancel event
set {%player%.clickpointsrb} to {%player%.pointsperclick} * {%player%.rb}
set slot 0 of clicked inventory to 1 stone named "Points: %{%player%.points}%"
send "You got %{%player%.clickpointsrb}% point(s)"
add {%player%.clickpointsrb} to {%player%.points}
#--------------------------------------#
#----------UPGRADES----------#
#--------------------------------------#
if index of event-slot = 9:
cancel event
send "&6This line is the upgrades."
if index of event-slot = 10:
cancel event
if {%player%.points} is more than 100:
remove 100 from {%player%.points}
add 1 to {%player%.pointsperclick}
send "&6successfully bought 1 farm!"
else:
send "&cYou dont have enough points to buy this."
if index of event-slot = 11:
cancel event
if {%player%.points} is more than 450:
remove 450 from {%player%.points}
add 5 to {%player%.pointsperclick}
send "&6successfully bought 1 house!"
else:
send "&cYou dont have enough points to buy this."
if index of event-slot = 12:
cancel event
if {%player%.points} is more than 4500:
remove 4500 from {%player%.points}
add 25 to {%player%.pointsperclick}
send "&6successfully bought 1 grandma!"
else:
send "&cYou dont have enough points to buy this."
if index of event-slot = 13:
cancel event
if {%player%.points} is more than 10000:
remove 10000 from {%player%.points}
add 100 to {%player%.pointsperclick}
send "&6successfully bought 1 grandpa!"
else:
send "&cYou dont have enough points to buy this."
if index of event-slot = 14:
cancel event
if {%player%.points} is more than 500000:
remove 500000 from {%player%.points}
add 750 to {%player%.pointsperclick}
send "&6successfully bought 1 factory!"
else:
send "&cYou dont have enough points to buy this."
if index of event-slot = 15:
cancel event
if {%player%.points} is more than 2500000:
remove 2500000 from {%player%.points}
add 2000 to {%player%.pointsperclick}
send "&6successfully bought 1 company!"
else:
send "&cYou dont have enough points to buy this."
if index of event-slot = 16:
cancel event
if {%player%.points} is more than 15000000:
remove 15000000 from {%player%.points}
add 5000 to {%player%.pointsperclick}
send "&6successfully bought roblox!"
else:
send "&cYou dont have enough points to buy this."
if index of event-slot = 17:
cancel event
if {%player%.points} is more than 150000000:
remove 150000000 from {%player%.points}
add 25000000 to {%player%.pointsperclick}
send "&6successfully bought minecraft!"
else:
send "&cYou dont have enough points to buy this."
please help. (problem in the upgrades line) CODE:
on inventory click:
if name of event-inventory is "Click Test":
cancel event
if index of event-slot = 0:
cancel event
set {%player%.clickpointsrb} to {%player%.pointsperclick} * {%player%.rb}
set slot 0 of clicked inventory to 1 stone named "Points: %{%player%.points}%"
send "You got %{%player%.clickpointsrb}% point(s)"
add {%player%.clickpointsrb} to {%player%.points}
#--------------------------------------#
#----------UPGRADES----------#
#--------------------------------------#
if index of event-slot = 9:
cancel event
send "&6This line is the upgrades."
if index of event-slot = 10:
cancel event
if {%player%.points} is more than 100:
remove 100 from {%player%.points}
add 1 to {%player%.pointsperclick}
send "&6successfully bought 1 farm!"
else:
send "&cYou dont have enough points to buy this."
if index of event-slot = 11:
cancel event
if {%player%.points} is more than 450:
remove 450 from {%player%.points}
add 5 to {%player%.pointsperclick}
send "&6successfully bought 1 house!"
else:
send "&cYou dont have enough points to buy this."
if index of event-slot = 12:
cancel event
if {%player%.points} is more than 4500:
remove 4500 from {%player%.points}
add 25 to {%player%.pointsperclick}
send "&6successfully bought 1 grandma!"
else:
send "&cYou dont have enough points to buy this."
if index of event-slot = 13:
cancel event
if {%player%.points} is more than 10000:
remove 10000 from {%player%.points}
add 100 to {%player%.pointsperclick}
send "&6successfully bought 1 grandpa!"
else:
send "&cYou dont have enough points to buy this."
if index of event-slot = 14:
cancel event
if {%player%.points} is more than 500000:
remove 500000 from {%player%.points}
add 750 to {%player%.pointsperclick}
send "&6successfully bought 1 factory!"
else:
send "&cYou dont have enough points to buy this."
if index of event-slot = 15:
cancel event
if {%player%.points} is more than 2500000:
remove 2500000 from {%player%.points}
add 2000 to {%player%.pointsperclick}
send "&6successfully bought 1 company!"
else:
send "&cYou dont have enough points to buy this."
if index of event-slot = 16:
cancel event
if {%player%.points} is more than 15000000:
remove 15000000 from {%player%.points}
add 5000 to {%player%.pointsperclick}
send "&6successfully bought roblox!"
else:
send "&cYou dont have enough points to buy this."
if index of event-slot = 17:
cancel event
if {%player%.points} is more than 150000000:
remove 150000000 from {%player%.points}
add 25000000 to {%player%.pointsperclick}
send "&6successfully bought minecraft!"
else:
send "&cYou dont have enough points to buy this."