Alright so my problem is that when running this code
``loop all players:
if loop-player's world is "world":
if gamemode of loop-player is spectator:
add loop-player to {_random::*}
set {_player} to random element out of {_random::*}
wait 15 ticks
execute console command "warp spectator %{_player}%"
send "Teleported: %{_player}%" to player``
which is a simple loop thing i found on the web (modified ofc). when doing if gamemode of loop-player is spectator and recording scripts ingame. It tells me "spectator is not an entity type" even tho it works with for example survival mode
``loop all players:
if loop-player's world is "world":
if gamemode of loop-player is spectator:
add loop-player to {_random::*}
set {_player} to random element out of {_random::*}
wait 15 ticks
execute console command "warp spectator %{_player}%"
send "Teleported: %{_player}%" to player``
which is a simple loop thing i found on the web (modified ofc). when doing if gamemode of loop-player is spectator and recording scripts ingame. It tells me "spectator is not an entity type" even tho it works with for example survival mode