hello i make some tazer Skript but I have if you shoot a snowball on a player than he need to remove 1 from a variable but he doesn't work this is my code
options:
logo: &f[&9Tazer&f]
on first join:
if {tazer::%player%} is not set:
set {tazer::%player%} to "5"
on join:
if {tazer::%player%} is not set:
set {tazer::%player%} to "5"
command /tazer [<text>] [<player>]:
trigger:
if arg-1 is "krijg":
give player iron hoe named "&8Tazer"
send "{@logo} &7Tazer ontvangen"
if arg-1 is "reload":
if player has permission "tazer.reload" or "tazer.*":
if arg-2 is set:
set {tazer::%arg-2%} to "5"
send "{@logo} &7Tazer Reload"
if arg-2 is not set:
set {tazer::%player%} to "5"
send "{@logo} &7Tazer Reload"
if arg-1 is "huts":
send "%{tazer::%player%}%"
on right click:
player is holding iron hoe named "&8Tazer"
cancel event
if {tazer::%player%} is "1" or "2" or "3" or "4" or "5":
remove 1 from {tazer::%player%}
shoot a snowball from player at speed 1
remove 1 from {tazer::%player%}
send "&9Ammo: &a%{tazer::%player%}%&f/&c5"
else:
send "&9Ammo: &a%{tazer::%player%}%&f/&c5 &4Reload je tazer"
on left click:
player is holding iron hoe named "&8Tazer"
send "&9Ammo: &a%{tazer::%player%}%&f/&c5"
options:
logo: &f[&9Tazer&f]
on first join:
if {tazer::%player%} is not set:
set {tazer::%player%} to "5"
on join:
if {tazer::%player%} is not set:
set {tazer::%player%} to "5"
command /tazer [<text>] [<player>]:
trigger:
if arg-1 is "krijg":
give player iron hoe named "&8Tazer"
send "{@logo} &7Tazer ontvangen"
if arg-1 is "reload":
if player has permission "tazer.reload" or "tazer.*":
if arg-2 is set:
set {tazer::%arg-2%} to "5"
send "{@logo} &7Tazer Reload"
if arg-2 is not set:
set {tazer::%player%} to "5"
send "{@logo} &7Tazer Reload"
if arg-1 is "huts":
send "%{tazer::%player%}%"
on right click:
player is holding iron hoe named "&8Tazer"
cancel event
if {tazer::%player%} is "1" or "2" or "3" or "4" or "5":
remove 1 from {tazer::%player%}
shoot a snowball from player at speed 1
remove 1 from {tazer::%player%}
send "&9Ammo: &a%{tazer::%player%}%&f/&c5"
else:
send "&9Ammo: &a%{tazer::%player%}%&f/&c5 &4Reload je tazer"
on left click:
player is holding iron hoe named "&8Tazer"
send "&9Ammo: &a%{tazer::%player%}%&f/&c5"