Layout:
Skript Version (do not put latest): Skript Minehut edition
Skript Author: myself
Minecraft Version: 1.16
---
Full Code:
You can see my whole code here, but I tried my best to include the relevant parts below.
Code (Skript):
(please note that everything was put into triggers, and there were no errors. Also, the name of the pickaxe is supposed to say the cost of the rank, but just outputs 0 atm)
Addons using:
SKbee, skillet, skquery
[doublepost=1594839858,1594777759][/doublepost]t
Skript Version (do not put latest): Skript Minehut edition
Skript Author: myself
Minecraft Version: 1.16
---
Full Code:
You can see my whole code here, but I tried my best to include the relevant parts below.
Code (Skript):
Code:
#rankup
if arg 1 is "rankup":
rankupgrade(player)
if {economy::rankup::%player%} is true:
wait 2 ticks
open chest with 3 rows named "&dRank &5Upgrade" to player
wait 2 ticks
loop integers between 0 and 27 - 1:
format slot loop-number of player with gray stained glass pane named "&r" to be unstealable
format slot 0 of player with paper named "&fInfo" with lore "&fHere you can upgrade your rank with just one click, assuming you have a high enough balance." to be unstealable
format slot 18 of player with Sunflower named "&a%{economy::bal::%player%}% &2Credits" to be unstealable
format slot 13 of player with diamond pickaxe named "%{price::%player%}%" to be unstealable
else:
cancel event
function rankupgrade(p: player):
set {_prices} to {aminecost}*{rankup::teir::%{_p}%}
set {price::%{_p}%} to {_prices}
if {economy::bal::%{_p}%} > {_prices}:
set {economy::rankup::%{_p}%} to true
else:
set {economy::rankup::%{_p}%} to false
Addons using:
SKbee, skillet, skquery
[doublepost=1594839858,1594777759][/doublepost]t