Solved Skript packet blocks

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xultraalphax

New Member
Jul 3, 2020
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Hello! So I wanted to make a skript where players can toggle seeing grass and flowers by /grass command. I wanted to use "make player see block as block" but I have ran into a problem. I wasn't able to make the player see the flowers for a temporary time so it will remain as air. Could you help me please?

Code:
command /grass [<text>]:
  aliases: /fű, /fu, /weed
  trigger:
    if arg-1 is not set:
      if {grass.%player%} is false:
        set {grass.%player%} to true
        send "&6MN &8»&7 Sikeresen &ebekapcsoltad&7 a növények eltűntetését!"
      else:
        set {grass.%player%} to false
        send "&6MN &8»&7 Sikeresen &ekikapcsoltad&7 növények eltűntetését!"
    else if arg-1 is set:
      if arg-1 is "reload" or "rl":
          execute player command "sk reload MoszkvaGrass"
          send "&6MN &8»&7 Plugin sikeresen újratöltve!"
    else:
      send "&6MN &8»&7 Helyes használat: &c/grass"


on any movement:
  if {grass.%player%} is true:
    wait 10 tick
    loop all blocks in radius 5 around the player:
      if loop-block is poppy:
        make player see loop-block as air
    wait 1 tick
 

Attachments

  • MoszkvaGrass.sk
    852 bytes · Views: 203
Last edited:
Code:
make player see loop-block as loop-block
This should change it to the original block
 
Code:
make player see loop-block as loop-block
This should change it to the original block
I know, but the only problem is it is going to be flashing between air and the original block. I want to change it back after the player is further than 5 blocks
[doublepost=1593816598,1593815216][/doublepost]Does anyone have a solution?
 
I guess you can add the blocks into a list loop it and check the distance between the block and the player (Not efficient but your skript isn't efficient either).
 
I have written this code, and I get an error
Code:
command /grass [<text>]:
  aliases: /fű, /fu, /weed
  trigger:
    if arg-1 is not set:
      if {grass.%player%} is false:
        set {grass.%player%} to true
        send "&6MN &8»&7 Sikeresen &ebekapcsoltad&7 a növények eltűntetését!"
      else:
        set {grass.%player%} to false
        send "&6MN &8»&7 Sikeresen &ekikapcsoltad&7 növények eltűntetését!"
    else if arg-1 is set:
      if arg-1 is "reload" or "rl":
        execute player command "sk reload MoszkvaGrass"
        send "&6MN &8»&7 Plugin sikeresen újratöltve!"
    else:
      send "&6MN &8»&7 Helyes használat: &c/grass"

on any movement:
  if {grass.%player%} is true:
    wait 10 tick
    loop all blocks in radius 4 around the player:
      if loop-block is poppy:
        make player see loop-block as air
        add location of loop-block to {grass.%player%.::*}
    wait 1 tick

on any movement:
  if {grass.%player%.::*} is set:
    wait 10 tick
    loop block at {grass.%player%.::*}:
      loop all entities in radius 4 around the loop-block:
        if loop-entity is not the player:
          make player see loop-block-1 as loop-block-1
          remove loop-block-1 from {grass.%player%.::*}
          stop the loop
    wait 1 tick
error.png

[doublepost=1593891974,1593821018][/doublepost]Can anyone help me?
 
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