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every 1 second:
loop all players:
set {_burn::%loop-player%} to true
loop all blocks above loop-player:
if loop-block is not air:
delete {_burn::%loop-player%}
stop 1 loop
if {_burn::%loop-player%} is true:
ignite the loop-player for 1 second
every 1 second:
loop all players:
if sunlight level at the loop-player is greater than 6:
ignite the loop-player for 1 second
import:
org.bukkit.block.Block
every 1 second:
loop all players:
set {_block} to block above loop-player
if {_block}.getLightFromSky() > 11:
ignite the loop-player for 1 second
I thought the same thing but found out that zombies burn when it's 7 or above.actually the 11 should maybe be changed to 14 since the light level of the sky is 15
every 1 second:
loop all players:
if loop-player has permission "special.permission":
if time in world "world" is between 5:00 and 18:30:
if sunlight level at the loop-player is greater than 14:
ignite the loop-player for 1 second