So my animated scoreboard keep setting a "§" after its very annoying
here is what it look like
https://gyazo.com/8a7f1011feb3827ff226cfe4fd5077d3
here is what it look like
https://gyazo.com/8a7f1011feb3827ff226cfe4fd5077d3
Code:
every 50 ticks:
set {name} to "&9&lO"
wait 50 ticks
set {name} to "&a&lO"
wait 50 ticks
set {name} to "&4&lO"
command /on:
Trigger:
wait 1 tick
Display board named "&6» %{score.board}% &6«" to player
Make score of "&b&lonline:" in board of player to 29
Make score of "&a&l%number of all players%&9/&3&l30" in board of player to 28
Make score of "&b" in board of player to 22
Make score of "&c&oPenge:" in board of player to 20
Make score of "&a%balance of player%" in board of player to 19
Make score of "&6" in board of player to 18
Make score of "&3&lDit Team:" in board of player to 17
Make score of "&e&l%{bande.name.%player%}%" in board of player to 16
Make score of "&3&lSta&b<s&9:" in board of player to 14
Make score of "&7» &3Drab &a= %{Kills::%player%}%" in board of player to 14
Make score of "&7» &4Døde &a= &c%{deaths::%player%}%" in board of player to 11
Move display of player to sidebar
On join:
make player execute command "on"
On first join:
make player execute command "on"
every 50 ticks:
make all players execute command "on"
Every 0.5 second:
If {score.timer.1} is not set:
set {score.board} to "&7&l[&6&lO&7&l]"
set {score.timer.1} to 1
Else:
If {score.timer.2} is not set:
set {score.board} to "&7&l[&0&lO&7&l]"
set {score.timer.2} to 1
Else:
If {score.timer.3} is not set:
set {score.board} to "&7&l[&d&lO&7&l]"
set {score.timer.3} to 1
Else:
If {score.timer.4} is not set:
set {score.board} to "&7&l[&e&lO&7&l]"
set {score.timer.4} to 1
Else:
If {score.timer.5} is not set:
set {score.board} to "&7&l[&b&lO&7&l]"
set {score.timer.5} to 1
Else:
If {score.timer.6} is not set:
set {score.board} to "&7&l[&1&lO&7&l]"
set {score.timer.6} to 1
Else:
If {score.timer.7} is not set:
set {score.board} to "&7&l[&5&lO&7&l]"
set {score.timer.7} to 1
Else:
If {score.timer.8} is not set:
set {score.board} to "&7&l[&9&lO&7&l]"
set {score.timer.8} to 1
Else:
If {score.timer.9} is not set:
set {score.board} to "&7&l[&2&lO&7&l]"
set {score.timer.9} to 1
Else:
If {score.timer.10} is not set:
set {score.board} to "&7&l[&a&lO&7&l]"
set {score.timer.10} to 1
Else:
If {score.timer.11} is not set:
set {score.board} to "&7&l[&c&lO&7&l]"
set {score.timer.11} to 1
Else:
If {score.timer.12} is not set:
set {score.board} to "&7&l[&4&lO&7&l]"
set {score.timer.12} to 1
Else:
delete {score.timer.1}
delete {score.timer.2}
delete {score.timer.3}
delete {score.timer.4}
delete {score.timer.5}
delete {score.timer.6}
delete {score.timer.7}
delete {score.timer.8}
delete {score.timer.9}
delete {score.timer.10}
delete {score.timer.11}
delete {score.timer.12}