Can someone help me with my skript because when clicking on the items in the GUI it doesn't give me an output.
Code:
on rightclick on entity:
if name of entity is "&lJerry":
open chest with 6 rows named "&8&lMenu" to player
format slot 9 of player with iron sword named "&8&lClan" with lore "&7Start a clan with friends!" to close then run [execute player command "clan"]
format slot 18 of player with comparator named "&e&lSettings" with lore "&7Chance the settings to the way you like the best!" and "" to close then run [execute player command "settings"]
format slot 20 of player with enchanting table named "&5&lEnchanting" with lore "&7Enchant your unique items!" to close then run [execute player command "help"]
format slot 21 of player with crafting table named "&6&lCrafting" with lore "&7Craft unique items!" to close then run [execute player command "help"]
format slot 22 of player with paper named "&d&lHelp" with lore "&7If you need help with anything..." and "&7Click me!" to close then run [execute player command "help"]
format slot 23 of player with grass block named "&9&lParkours" with lore "&7Look what maps you have already completed!" to close then run [execute player command "help"]
format slot 24 of player with ender eye named "&a&lQuick Teleportation" with lore "&7Teleport quick to other location" to close then run [execute player command "help"]
format slot 27 of player with written book named "&b&lInfo" with lore "&7Look what maps you have already completed!" to close then run [execute player command "info"]
format slot 31 of player with barrier named "&4&lTutorial" with lore "&7Coming soon..." to close then run [execute player command "tutorial"]
GUIunder(player, 45)
stop
if name of entity is "&6&lOverworld":
open chest with 4 rows named "&6&lOverworld" to player
format slot 11 of player with red concrete named "&8&lWonderfull World" with lore "&7Finish → Wood Planks" and "&4&lLOCKED" to close then run [execute player command "clan"]
format slot 12 of player with red concrete named "&8&lFlower Paradise" with lore "&7Finish → Wood Planks" and "&4&lLOCKED" to close then run [execute player command "clan"]
format slot 13 of player with red concrete named "&8&lOak Forest" with lore "&7Finish → Wood Planks" and "&4&lLOCKED" to close then run [execute player command "clan"]
format slot 14 of player with red concrete named "&8&lBirch Forest" with lore "&7Finish → Wood Planks" and "&4&lLOCKED" to close then run [execute player command "clan"]
format slot 15 of player with red concrete named "&8&lDark Forest" with lore "&7Finish → Wood Planks" and "&4&lLOCKED" to close then run [execute player command "clan"]
GUIunder(player, 27)
stop
if name of entity is "&b&lSnow":
open chest with 4 rows named "&b&lSnow" to player
GUIunder(player, 27)
stop
if name of entity is "&9&lOcean":
open chest with 4 rows named "&9&lOcean" to player
GUIunder(player, 27)
stop
if name of entity is "&4&lNether":
open chest with 4 rows named "&4&lNether" to player
GUIunder(player, 27)
stop
if name of entity is "&e&lDesert":
open chest with 4 rows named "&e&lDesert" to player
GUIunder(player, 27)
stop
if name of entity is "&5&lEnd":
open chest with 4 rows named "&5&lEnd" to player
GUIunder(player, 27)
stop
if name of entity is "&7&lVillage":
open chest with 4 rows named "&7&lVillage" to player
GUIunder(player, 27)
stop
if name of entity is "&d&lSpace":
open chest with 4 rows named "&d&lSpace" to player
GUIunder(player, 27)
stop
if name of entity is "&8&lGlitched":
open chest with 4 rows named "&8&lGlitched" to player
GUIunder(player, 27)
stop
function GUIunder(p: player, n: number):
format slot {_n} of {_p} with gray glass pane named " " to close
add 1 to {_n}
format slot {_n} of {_p} with gray glass pane named " " to close
add 1 to {_n}
format slot {_n} of {_p} with gray glass pane named " " to close
add 1 to {_n}
format slot {_n} of {_p} with gray glass pane named " " to close
add 1 to {_n}
format slot {_n} of {_p} with arrow named "&7&lClose" to close
add 1 to {_n}
format slot {_n} of {_p} with gray glass pane named " " to close
add 1 to {_n}
format slot {_n} of {_p} with gray glass pane named " " to close
add 1 to {_n}
format slot {_n} of {_p} with gray glass pane named " " to close
add 1 to {_n}
format slot {_n} of {_p} with gray glass pane named " " to close