I maked a Skript. The Skript has a problem. The Skript should make the sender of a command to a variable.
Here's the Skript:
And here's the Problem:
At add %sender% to {ampelrennen.spieler}
If i do in Minecraft /sk reload scripts than theres a Error: %sender% cant be added to {ampelrennen.spieler} because the sender is not an Object. How can i finish the Minigame when theres the error on the name counter of the Player that joins. When it doesent have the name of the player that joins then he became not the message that the Minigame starts
Here's the Skript:
Code:
options:
#Hier kannst du alles ändern
SPIELMODUSNAME: &e&lAmpelrennen
#Messages:
KEINERECHTE: &cSorry du hast dafür keine Rechte!
JOINMESSAGE: &6Du bist dem Spiel beigetreten
LOBBYSETSPAWNMESSAGE: &6Der Lobby Spawnpunkt wurde erfolgreich gesetzt.
ZIELSETSPAWNMESSAGE: &6Der Ziel Spawnpunkt wurde erfolgreich gesetzt.
STARTSETSPAWNMESSAGE: &6Der Start Spawnpunkt wurde erfolgreich gesetzt.
LEAVESETSPAWNMESSAGE: &6Du bist aus dem Spiel gegangen.
LEAVEMESSAGE: &6Du bist aus dem Spiel gegangen.
BEREITSIMSPIELMESSAGE: &6Du bist bereits im Spiel!
INKEINSPIELERRORMESSAGE: &6Du bist momentan in keinen Spiel!
#Hier darfst du nichts ändern!
command /ampelrennen [<text>] [<text>] [<string>]:
trigger:
if arg 1 is not set:
send "-------------------------" to player
send "&4&lCommands " to player
send "&6&l/ampelrennen <join,leave,admin,setspawn>" to player
send "-------------------------" to player
if arg 1 is "admin":
if player has permission "ampel.admin":
send "------------------------------------" to player
send "&4Admin &lCommands " to player
send "&6&l/ampelrennen setspawn <start,finish,lobby,leavepunkt>" to player
send "&6&l/ampelrennen start" to player
send "&6&l/ampelrennen stop" to player
send "------------------------------------"
else:
send "{@KEINERECHTE}"
if arg 1 is "setspawn":
if arg 2 is not set:
send "{@SPIELMODUSNAME} &6Bitte setze eine Syntax! /ampelrennen setspawn <start,finish,lobby,leavepunkt>" to player
if player has permission "ampel.admin":
if arg 2 is "start":
set {spawn.start} to location of player
send "{@SPIELMODUSNAME} {@STARTSETSPAWNMESSAGE}" to player
if arg 2 is "finish":
set {spawn.finish} to location of player
send "{@SPIELMODUSNAME} {@ZIELSETSPAWNMESSAGE}" to player
if arg 2 is "lobby":
set {spawn.lobby} to location of player
send "{@SPIELMODUSNAME} {@LOBBYSETSPAWNMESSAGE}" to player
send "{@SPIELMODUSNAME} &6Man wird nach dem Spiel immer wieder zu diesem Spawnpunkt teleportiert." to player
if arg 2 is "leavepunkt":
set {spawn.leave} to location of player
send "{@SPIELMODUSNAME} {@LEAVESETSPAWNMESSAGE}" to player
send "{@SPIELMODUSNAME} &6Man wird, wenn man mit /ampelrennen leave aus dem Spiel geht, zu diesem Spawnpunkt teleportiert." to player
else:
send "{@KEINERECHTE}" to player
if arg 1 is "join":
if {join.%player%} is "0":
set {join.%player%} to "1"
teleport player to {spawn.lobby}
add %sender% to {ampelrennen.spieler}
add 1 to {count.player.ampelrennen}
send "{@JOINMESSAGE}" to player
else if {join.%player%} is "1":
send "{@BEREITSIMSPIELMESSAGE}" to player
if arg 1 is "leave":
if {join.%player%} is "1":
remove 1 from {count.player.ampelrennen}
remove %sender% from {ampelrennen.spieler}
set {join.%player%} to "0"
teleport player to {spawn.leave}
send "{@LEAVEMESSAGE}" to player
else if {join.%player%} is "0":
send "{@INKEINSPIELERRORMESSAGE}"
if arg 1 is "start":
send "In 30 Sekunden startet das Spiel." to player
wait 15 seconds
send "In 15 Sekunden startet das Spiel." to player
wait 5 seconds
send "In 10 Sekunden startet das Spiel." to player
wait 5 seconds
send "In 5 Sekunden startet das Spiel." to player
wait 1 second
send "In 4 Sekunden startet das Spiel." to player
wait 1 second
send "In 3 Sekunden startet das Spiel." to player
wait 1 second
send "In 2 Sekunden startet das Spiel." to player
wait 1 second
send "In 1 Sekunden startet das Spiel." to player
wait 1 second
send "Jetzt wird das Spiel starten." to player
if arg 1 is "stop":
send "&cComming Soon" to player
right click on sign:
if line 1 is "leave":
if line 2 is "leave ampelrenne":
execute player command "ampelrennen leave"
if line 1 is "join":
if line 2 is "join ampelrennen":
execute player command "ampelrennen join"
if {count.player.ampelrennen} is greater than 1:
send "In 30 Sekunden startet das Spiel." to player
wait 15 seconds
send "In 15 Sekunden startet das Spiel." to player
wait 5 seconds
send "In 10 Sekunden startet das Spiel." to player
wait 5 seconds
send "In 5 Sekunden startet das Spiel." to player
wait 1 second
send "In 4 Sekunden startet das Spiel." to player
wait 1 second
send "In 3 Sekunden startet das Spiel." to player
wait 1 second
send "In 2 Sekunden startet das Spiel." to player
wait 1 second
send "In 1 Sekunden startet das Spiel." to player
wait 1 second
send "Jetzt wird das Spiel starten." to player
on join:
if {join.%player%} is not set:
set {join.%player%} to "0"
on quit:
if {join.%player%} is "1":
teleport player to {spawn.leave}
remove 1 from {count.player.ampelrennen}
set {join.%player%} to "0"
#STRINGS TEST
command /spawnstart:
trigger:
teleport player to {spawn.start}
command /spawnfinish:
trigger:
teleport player to {spawn.finish}
command /spawnlobby:
trigger:
teleport player to {spawn.lobby}
command /countplayers:
trigger:
send "%{count.player.ampelrennen}%"
command /joinplayer:
trigger:
send "%{join.%player%}%" to player
command /deletecount:
trigger:
delete {count.player.ampelrennen}
#WERBUNG
on load:
send "---------------------------" to console
send "Dieses Plugin wurde von WorldMoney gecodet!" to console
send "Dieses Plugin befindet sich in der BETA!" to console
send "---------------------------" to console
And here's the Problem:
Code:
if arg 1 is "join":
if {join.%player%} is "0":
set {join.%player%} to "1"
teleport player to {spawn.lobby}
add %sender% to {ampelrennen.spieler}
add 1 to {count.player.ampelrennen}
send "{@JOINMESSAGE}" to player
else if {join.%player%} is "1":
send "{@BEREITSIMSPIELMESSAGE}" to player
If i do in Minecraft /sk reload scripts than theres a Error: %sender% cant be added to {ampelrennen.spieler} because the sender is not an Object. How can i finish the Minigame when theres the error on the name counter of the Player that joins. When it doesent have the name of the player that joins then he became not the message that the Minigame starts