command /Dungeons [<text>]: trigger: open chest with 4 rows named "&8[&cDungeons&8]" to player format slot 0 of player with stone named "&8[&7Cave Dungeon&8]" with lore "" and "&7➜ &7Description:" and "&7The Cave Dungeon," and "&7Just a normal boring Cave." and "" and "&7➜ Level Requirement:" and "&7» Normal: [0]," and "&e» Medium: &7[3]," and "&c» Hard: &7[5]," and "&4» Insane: &7[10]." and "" and "&7➜ %{cdp}%, is currectly" and "&7In the Cave Dungeon." to run [execute player command "/dungeons cave"]
if arg 1 is "cave": open chest with 4 rows named "&8[&cMode&8]" to player format slot 10 of player with light gray concrete named "&8[&7&lNormal&8]" with lore "" and "&7➜ &7Description:" and "&7The Normal Mode," and "&7In the Cave Dungeon." to close then run [execute console command "/cavedungeon normal %player%"]
there is more but its just a little bit from it, its not working there is no errors
but when i click on the stone it opens a new menu which its spussed to but
in the new menu i can take stuff from it, it aslo doesnt run the console command:
"[execute console command "/cavedungeon normal %player%"]"
if arg 1 is "cave": open chest with 4 rows named "&8[&cMode&8]" to player format slot 10 of player with light gray concrete named "&8[&7&lNormal&8]" with lore "" and "&7➜ &7Description:" and "&7The Normal Mode," and "&7In the Cave Dungeon." to close then run [execute console command "/cavedungeon normal %player%"]
there is more but its just a little bit from it, its not working there is no errors
but when i click on the stone it opens a new menu which its spussed to but
in the new menu i can take stuff from it, it aslo doesnt run the console command:
"[execute console command "/cavedungeon normal %player%"]"