UnWorking Me

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Chick

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Mar 19, 2020
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command /Dungeons [<text>]: trigger: open chest with 4 rows named "&8[&cDungeons&8]" to player format slot 0 of player with stone named "&8[&7Cave Dungeon&8]" with lore "" and "&7➜ &7Description:" and "&7The Cave Dungeon," and "&7Just a normal boring Cave." and "" and "&7➜ Level Requirement:" and "&7» Normal: [0]," and "&e» Medium: &7[3]," and "&c» Hard: &7[5]," and "&4» Insane: &7[10]." and "" and "&7➜ %{cdp}%, is currectly" and "&7In the Cave Dungeon." to run [execute player command "/dungeons cave"]

if arg 1 is "cave": open chest with 4 rows named "&8[&cMode&8]" to player format slot 10 of player with light gray concrete named "&8[&7&lNormal&8]" with lore "" and "&7➜ &7Description:" and "&7The Normal Mode," and "&7In the Cave Dungeon." to close then run [execute console command "/cavedungeon normal %player%"]

there is more but its just a little bit from it, its not working there is no errors
but when i click on the stone it opens a new menu which its spussed to but
in the new menu i can take stuff from it, it aslo doesnt run the console command:
"[execute console command "/cavedungeon normal %player%"]"
 
1st. Send you code like this
Code:
command /code:
    trigger:
        send "send your codes like this !" to player
2nd. Use tuske to make gui not skquery
3nd. for lore you have to use || or %nl% to change lines (I don't realy remember)

Code:
with lore "line1 || line2"  
#  or 
with lore "line1 %nl% line2"

I hope I helped you for the futur :emoji_slight_smile:
 
1st. Send you code like this
Code:
command /code:
    trigger:
        send "send your codes like this !" to player
2nd. Use tuske to make gui not skquery
3nd. for lore you have to use || or %nl% to change lines (I don't realy remember)

Code:
with lore "line1 || line2" 
#  or
with lore "line1 %nl% line2"

I hope I helped you for the futur :emoji_slight_smile:
I think it is ||
 
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