When I am reloading script it says:
I know it can't be saved by Skript, but is there way to save virtual inventory? Maybe on unload loop for inventory size, then set {save::backup::%{_player}%::%{_index}%::items::%{_slot}%} to loop-item and on load do it opposite way? I have no idea, I plan to have average of 10 players on server every day, and auto save is pretty often (2 minutes) so this {_index} variable can be very high(of course not infinity, there is data wipe everyday at 00:00), what results in bad performance(I think that works that way). If someone could help me with that, I would very appreciate this
Code:
an inventory cannot be saved, i.e. the contents of the variable {save::backup::%{_player}%::%{_index}%} will be lost when the server stops.