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Assuming you are trying to remove the emerald from the player when found, here you go
Code:on pickup of emerald: name of item contains "Secret Item": cancel event if player's world is "Lobby": broadcast "%event-player% found the secret!"
It doesn't work..Code:on pickup of emerald: name of item contains "Secret Item": cancel event if player's world is "Lobby": broadcast "%event-player% found the secret!" kill event-entity
try this then.remove the item doesn't work..
on pickup of emerald:
name of item contains "Secret Item":
wait 0.5 seconds
remove event-item from player
if player's world is "Lobby":
broadcast "%event-player% found the secret!"
Too..try this then.
Code:on pickup of emerald: name of item contains "Secret Item": wait 0.5 seconds remove event-item from player if player's world is "Lobby": broadcast "%event-player% found the secret!"
I have no idea what "Too.." means, can you be more descriptive?Too..
Do you have any ideas for my problem?I have no idea what "Too.." means, can you be more descriptive?
cancel event
delete (event-dropped item)