I tried to place skulls with skript-mirror. It works but there is an error I don't understand. How can I fix this?
ERROR:
CODE:
ERROR:
Code:
[12:45:48 WARN]: [Skript] No matching field: Material#PLAYER_WALL_HEAD
[12:45:48 WARN]: [Skript] No matching constructor: ItemStack#<init> called with (<none> (Object))
[12:45:48 WARN]: [Skript] No matching field: Material#PLAYER_WALL_HEAD
[12:45:48 WARN]: [Skript] No matching constructor: ItemStack#<init> called with (<none> (Object))
[12:45:48 WARN]: [Skript] No matching field: Material#PLAYER_WALL_HEAD
[12:45:48 WARN]: [Skript] No matching constructor: ItemStack#<init> called with (<none> (Object))
[12:45:48 WARN]: [Skript] No matching field: Material#PLAYER_WALL_HEAD
[12:45:48 WARN]: [Skript] No matching constructor: ItemStack#<init> called with (<none> (Object))
[12:45:48 WARN]: [Skript] No matching field: Material#PLAYER_WALL_HEAD
[12:45:48 WARN]: [Skript] No matching constructor: ItemStack#<init> called with (<none> (Object))
[12:45:48 WARN]: [Skript] No matching field: Material#PLAYER_WALL_HEAD
[12:45:48 WARN]: [Skript] No matching constructor: ItemStack#<init> called with (<none> (Object))
[12:45:48 WARN]: [Skript] No matching field: Material#PLAYER_WALL_HEAD
[12:45:48 WARN]: [Skript] No matching constructor: ItemStack#<init> called with (<none> (Object))
[12:45:48 WARN]: [Skript] No matching field: Material#PLAYER_WALL_HEAD
[12:45:48 WARN]: [Skript] No matching constructor: ItemStack#<init> called with (<none> (Object))
[12:45:49 WARN]: [Skript] No matching field: Material#PLAYER_WALL_HEAD
[12:45:49 WARN]: [Skript] No matching constructor: ItemStack#<init> called with (<none> (Object))
[12:45:49 WARN]: [Skript] No matching field: Material#PLAYER_WALL_HEAD
[12:45:49 WARN]: [Skript] No matching constructor: ItemStack#<init> called with (<none> (Object))
[12:45:49 WARN]: [Skript] No matching field: Material#PLAYER_WALL_HEAD
[12:45:49 WARN]: [Skript] No matching constructor: ItemStack#<init> called with (<none> (Object))
[12:45:49 WARN]: [Skript] No matching field: Material#PLAYER_WALL_HEAD
[12:45:49 WARN]: [Skript] No matching constructor: ItemStack#<init> called with (<none> (Object))
[12:45:49 WARN]: [Skript] No matching field: Material#PLAYER_WALL_HEAD
[12:45:49 WARN]: [Skript] No matching constructor: ItemStack#<init> called with (<none> (Object))
CODE:
Code:
import:
org.bukkit.SkullType
org.bukkit.Material
org.bukkit.inventory.ItemStack
effect place skull of %offlineplayer% at %location%:
trigger:
set {_block} to expression-2.getBlock()
set block at {_block} to new ItemStack(Material.PLAYER_WALL_HEAD!)
set {_state} to {_block}.getState()
minecraft version contains "1.8":
{_state}.setOwner("%expression-1%")
else:
{_state}.setOwningPlayer(expression-1)
{_state}.update()