Solved Deleting duplicates from text

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SkRATZ

Member
Nov 16, 2018
11
0
1
24
Im wanting to delete duplicates, instead it just loops through and displays multiple of the same text

Code:
command /arena <text> [<text>]:
    trigger:
        if arg-1 is "list":
            set {_num} to 1
            set {_slot} to {_num} - 1
            open virtual chest with size 3 to player
            loop 9 times:
                set {_map1} to a random element out of {arena::*}
                if {_map1} contains "%{_map2}%", "%{_map3}%", "%{_map4}%", "%{_map5}%", "%{_map6}%", "%{_map7}%", "%{_map8}%" or "%{_map9}%":
                    set {_map1} to a random element out of {arena::*}
                set {_map2} to a random element out of {arena::*}
                if {_map2} contains "%{_map1}%", "%{_map3}%", "%{_map4}%", "%{_map5}%", "%{_map6}%", "%{_map7}%", "%{_map8}%" or "%{_map9}%":
                    set {_map2} to a random element out of {arena::*}
                set {_map3} to a random element out of {arena::*}
                if {_map3} contains "%{_map1}%", "%{_map2}%", "%{_map4}%", "%{_map5}%", "%{_map6}%", "%{_map7}%", "%{_map8}%" or "%{_map9}%":
                    set {_map3} to a random element out of {arena::*}
                set {_map4} to a random element out of {arena::*}
                if {_map4} contains "%{_map1}%", "%{_map2}%", "%{_map3}%", "%{_map5}%", "%{_map6}%", "%{_map7}%", "%{_map8}%" or "%{_map9}%":
                    set {_map4} to a random element out of {arena::*}
                set {_map5} to a random element out of {arena::*}
                if {_map5} contains "%{_map1}%", "%{_map2}%", "%{_map3}%", "%{_map4}%", "%{_map6}%", "%{_map7}%", "%{_map8}%" or "%{_map9}%":
                    set {_map5} to a random element out of {arena::*}
                set {_map6} to a random element out of {arena::*}
                if {_map6} contains "%{_map1}%", "%{_map2}%", "%{_map3}%", "%{_map4}%", "%{_map5}%", "%{_map7}%", "%{_map8}%" or "%{_map9}%":
                    set {_map6} to a random element out of {arena::*}
                set {_map7} to a random element out of {arena::*}
                if {_map7} contains "%{_map1}%", "%{_map2}%", "%{_map3}%", "%{_map4}%", "%{_map5}%", "%{_map6}%", "%{_map8}%" or "%{_map9}%":
                    set {_map7} to a random element out of {arena::*}
                set {_map8} to a random element out of {arena::*}
                if {_map8} contains "%{_map1}%", "%{_map2}%", "%{_map3}%", "%{_map4}%", "%{_map5}%", "%{_map6}%", "%{_map7}%" or "%{_map9}%":
                    set {_map8} to a random element out of {arena::*}
                set {_map9} to a random element out of {arena::*}
                if {_map9} contains "%{_map1}%", "%{_map2}%", "%{_map3}%", "%{_map4}%", "%{_map5}%", "%{_map6}%", "%{_map7}%" or "%{_map8}%":
                    set {_map9} to a random element out of {arena::*}
                set {_2map%{_num}%} to "%{_map%{_num}%}%"
                send "%{_map%{_num}%}%"
                set {_slot} to {_num} - 1
                if {_2map%{_num}%} contains "<none>":
                    clear {_2map%{_num}%}
                set {_2map%{_num}%} to {_map%{_num}%}
                format gui slot {_slot} of player with book named "%{_2map%{_num}%}%" to do nothing
                add 1 to {_num}
 
Code:
command /arena <text> [<text>]:
    trigger:
        if arg-1 is "list":
            set {_num} to 0
            set {_list::*} to {arena::*}
            open virtual chest with size 3 to player
            loop 9 times:
                set {_map} to a random element out of {_list::*}
                remove {_map} from {_list::*}
                send "%{_map}%"
                format gui slot {_num} of player with book named "%{_map}%" to do nothing
                set {_num} to {_num} + 1
 
code_language.skript:
function clearDuplicates(l: objects) :: objects:
    set {_t::*} to {_l::*}
    loop {_t::*}:
        remove loop-value from {_t::*}
        {_t::*} contains loop-value
        remove loop-value from {_l::*}
    return {_l::*}

command a:
    trigger:
        set {_a::*} to clearDuplicates(("1", true, 52, "rafk", "rafk", 583, 52))
Don't know if this is what you wanted, but here you go
 
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