Skript 83 errors, and i don't know why..

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Lil Mill

Member
Feb 13, 2019
3
0
0
23
Code:
on sign change:
    player has permission "*":
        line 1 is "VM":
            set line 1 to "====================="
            set line 2 to "&4Vagt"
            set line 3 to "&4Menu"
            set line 4 to "====================="
        else:
            stop
    else:
        stop

on click on sign:
    player has permission "vagt.*":
        line 2 is "&4Vagt":
            line 3 is "&4Menu":
                if player is holding a iron_sword of sharpness 1:
                    open chest with 1 rows named "&cOpgrader dit jernsværd!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_sword named "&4Jernsværd" with lore "sharpness 2" to close then run [make player execute command "/up JS 2"]
                    stop
                else if player is holding a iron_sword of sharpness 2:
                    open chest with 1 rows named "&cOpgrader dit jernsværd!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_sword named "&4Jernsværd" with lore "sharpness 3" to close then run [make player execute command "/up JS 3"]
                    stop
                else if player is holding a iron_sword of sharpness 3:
                    open chest with 1 rows named "&cOpgrader dit jernsværd!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_sword named "&4Jernsværd" with lore "sharpness 4" to close then run [make player execute command "/up JS 4"]
                    stop
                else if player is holding a iron_sword of sharpness 4:
                    open chest with 1 rows named "&cOpgrader dit jernsværd!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_sword named "&4Jernsværd" with lore "Den kan ikke opgraderes mere!" to close              
                    stop
                else if player is holding a iron_sword:
                    open chest with 1 rows named "&cOpgrader dit jernsværd!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_sword named "&4Jernsværd" with lore "sharpness 1" to close then run [make player execute command "/up JS 1"]                  
                    stop
                   
                   
                   
                   
                else if player is holding a iron_helmet of protection 1:
                    open chest with 1 rows named "&cOpgrader dit jernhjelm!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_helmet named "&4Jernhjelm" with lore "protection 2" to close then run [make player execute command "/up Jh 2"]
                    stop
                else if player is holding a iron_helmet of protection 2:
                    open chest with 1 rows named "&cOpgrader dit jernhjelm!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_helmet named "&4Jernhjelm" with lore "protection 3" to close then run [make player execute command "/up Jh 3"]
                    stop
                else if player is holding a iron_helmet of protection 3:
                    open chest with 1 rows named "&cOpgrader dit jernhjelm!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_helmet named "&4Jernhjelm" with lore "protection 4" to close then run [make player execute command "/up Jh 4"]
                    stop
                else if player is holding a iron_helmet of protection 4:
                    open chest with 1 rows named "&cOpgrader dit jernhjelm!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_helmet named "&4Jernhjelm" with lore "Den kan ikke opgraderes mere!" to close              
                    stop
                else if player is holding a iron_helmet:
                    open chest with 1 rows named "&cOpgrader dit jernhjelm!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_helmet named "&4Jernhjelm" with lore "protection 1" to close then run [make player execute command "/up Jh 1"]                                      
                    stop
                   
                   
                   
                   
                else if player is holding a iron_chestplate of protection 1:
                    open chest with 1 rows named "&cOpgrader dit jernbrystplade!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_chestplate named "&4Jernbrystplade" with lore "protection 2" to close then run [make player execute command "/up Jp 2"]
                    stop
                else if player is holding a iron_chestplate of protection 2:
                    open chest with 1 rows named "&cOpgrader dit jernbrystplade!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_chestplate named "&4Jernbrystplade" with lore "protection 3" to close then run [make player execute command "/up Jp 3"]
                    stop
                else if player is holding a iron_chestplate of protection 3:
                    open chest with 1 rows named "&cOpgrader dit jernbrystplade!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_chestplate named "&4Jernbrystplade" with lore "protection 4" to close then run [make player execute command "/up Jp 4"]
                    stop
                else if player is holding a iron_chestplate of protection 4:
                    open chest with 1 rows named "&cOpgrader dit jernbrystplade!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_chestplate named "&4Jernbrystplade" with lore "Den kan ikke opgraderes mere!" to close              
                    stop
                else if player is holding a iron_chestplate:
                    open chest with 1 rows named "&cOpgrader dit jernbrystplade!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_chestplate named "&4Jernbrystplade" with lore "protection 1" to close then run [make player execute command "/up Jp 1"]                          
                    stop
                   
                   
                   
                else if player is holding a iron_leggings of protection 1:
                    open chest with 1 rows named "&cOpgrader dit jernbukser!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_leggings named "&4Jernbukser" with lore "protection 2" to close then run [make player execute command "/up Jb 2"]
                    stop
                else if player is holding a iron_leggings of protection 2:
                    open chest with 1 rows named "&cOpgrader dit jernbukser!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_leggings named "&4Jernbukser" with lore "protection 3" to close then run [make player execute command "/up Jb 3"]
                    stop
                else if player is holding a iron_leggings of protection 3:
                    open chest with 1 rows named "&cOpgrader dit jernbukser!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_leggings named "&4Jernbukser" with lore "protection 4" to close then run [make player execute command "/up Jb 4"]
                    stop
                else if player is holding a iron_leggings of protection 4:
                    open chest with 1 rows named "&cOpgrader dit jernbukser!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_leggings named "&4Jernbukser" with lore "Den kan ikke opgraderes mere!" to close              
                    stop
                else if player is holding a iron_leggings:
                    open chest with 1 rows named "&cOpgrader dit jernbukser!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_leggings named "&4Jernbukser" with lore "protection 1" to close then run [make player execute command "/up Jb 1"]  
                    stop
                   
                   
                   
                   
                else if player is holding a iron_boots of protection 1:
                    open chest with 1 rows named "&cOpgrader dit jernsko!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_boots named "&4Jernsko" with lore "protection 2" to close then run [make player execute command "/up Jsk 2"]
                    stop
                else if player is holding a iron_boots of protection 2:
                    open chest with 1 rows named "&cOpgrader dit jernsko!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_boots named "&4Jernsko" with lore "protection 3" to close then run [make player execute command "/up Jsk 3"]
                    stop
                else if player is holding a iron_boots of protection 3:
                    open chest with 1 rows named "&cOpgrader dit jernsko!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_boots named "&4Jernsko" with lore "protection 4" to close then run [make player execute command "/up Jsk 4"]
                    stop
                else if player is holding a iron_boots of protection 4:
                    open chest with 1 rows named "&cOpgrader dit jernsko!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_boots named "&4Jernsko" with lore "Den kan ikke opgraderes mere!" to close              
                    stop
                else if player is holding a iron_boots:
                    open chest with 1 rows named "&cOpgrader dit jernsko!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron_boots named "&4Jernsko" with lore "protection 1" to close then run [make player execute command "/up Jsk 1"]          
                    stop
                   
                   
                   
                   
                   
                else if player is holding a bow of Power 1:
                    open chest with 1 rows named "&cOpgrader dit Bue!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing bow named "&4Bue" with lore "Power 2" to close then run [make player execute command "/up bue 2"]
                    stop
                else if player is holding a bow of Power 2:
                    open chest with 1 rows named "&cOpgrader dit Bue!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing bow named "&4Bue" with lore "Power 3" to close then run [make player execute command "/up bue 3"]
                    stop
                else if player is holding a bow of Power 3:
                    open chest with 1 rows named "&cOpgrader dit Bue!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing bow named "&4Bue" with lore "Power 4" to close then run [make player execute command "/up bue 4"]
                    stop
                else if player is holding a bow of Power 4:
                    open chest with 1 rows named "&cOpgrader dit Bue!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing bow named "&4Bue" with lore "Den kan ikke opgraderes mere!" to close              
                    stop
                else if player is holding a bow:
                    open chest with 1 rows named "&cOpgrader dit Bue!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing bow named "&4Bue" with lore "Power 1" to close then run [make player execute command "/up bue 1"]          
                    stop
                   
                   
                   
                   

                else:
                    open chest with 1 rows named "&cVagtmenu!" to player
                    wait 3    ticks
                    format slot 3 of player with glowing paper named "&4Shop" to close then run [make player execute command "/vagtshop"]          
                    format slot 5 of player with anvil named "&4Fix" with lore "Hold den ting du vil reparere i hånden!" to close then run [make player execute command "/fixden"]                  
                    stop
               
command /up [<text>] [<text>]:
    permission: vagt.*
    trigger:
        if arg 1 is "js":
            if arg 2 is "0":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                else if player's money is between 100 and 10000000000000:
                    give player iron_sword named "&4Jernsværd" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "1":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                else if player's money is between 100 and 10000000000000:
                    remove an iron_sword from the player
                    give player iron_sword of sharpness 1 named "&4Jernsværd" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "2":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron_sword from the player
                    give player iron_sword of sharpness 2 named "&4Jernsværd" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "3":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron_sword from the player
                    give player iron_sword of sharpness 3 named "&4Jernsværd" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "4":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron_sword from the player
                    give player iron_sword of sharpness 4 named "&4Jernsværd" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance




        if arg 1 is "jh":
            if arg 2 is "0":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                else if player's money is between 100 and 10000000000000:
                    give player iron_helmet named "&4Jernhjelm" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "1":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                else if player's money is between 100 and 10000000000000:
                    remove an iron_helmet from the player
                    give player iron_helmet of protection 1 named "&4Jernhjelm" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "2":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron_helmet from the player
                    give player iron_helmet of protection 2 named "&4Jernhjelm" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "3":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron_helmet from the player
                    give player iron_helmet of protection 3 named "&4Jernhjelm" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "4":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron_helmet from the player
                    give player iron_helmet of protection 4 named "&4Jernhjelm" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
                   



        if arg 1 is "jp":
            if arg 2 is "0":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                else if player's money is between 100 and 10000000000000:
                    give player iron_chestplate named "&4Jernbrystplade" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "1":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                else if player's money is between 100 and 10000000000000:
                    remove an iron_chestplate from the player
                    give player iron_chestplate of protection 1 named "&4Jernbrystplade" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "2":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron_chestplate from the player
                    give player iron_chestplate of protection 2 named "&4Jernbrystplade" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "3":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron_chestplate from the player
                    give player iron_chestplate of protection 3 named "&4Jernbrystplade" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "4":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron_chestplate from the player
                    give player iron_chestplate of protection 4 named "&4Jernbrystplade" with lore "&4 Dette tilhøre %player%"




        if arg 1 is "jb":
            if arg 2 is "0":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                else if player's money is between 100 and 10000000000000:
                    give player iron_leggings named "&4Jernbukser" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "1":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                else if player's money is between 100 and 10000000000000:
                    remove an iron_leggings from the player
                    give player iron_leggings of protection 1 named "&4Jernbukser" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "2":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron_leggings from the player
                    give player iron_leggings of protection 2 named "&4Jernbukser" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "3":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron_leggings from the player
                    give player iron_leggings of protection 3 named "&4Jernbukser" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "4":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron_leggings from the player
                    give player iron_leggings of protection 4 named "&4Jernbukser" with lore "&4 Dette tilhøre %player%"
                   
                   
                   
                   
                   
        if arg 1 is "jsk":
            if arg 2 is "0":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                else if player's money is between 100 and 10000000000000:
                    give player iron_boots named "&4Jernsko" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "1":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                else if player's money is between 100 and 10000000000000:
                    remove an iron_boots from the player
                    give player iron_boots of protection 1 named "&4Jernsko" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "2":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron_boots from the player
                    give player iron_boots of protection 2 named "&4Jernsko" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "3":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron_boots from the player
                    give player iron_boots of protection 3 named "&4Jernsko" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "4":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron_boots from the player
                    give player iron_boots of protection 4 named "&4Jernsko" with lore "&4 Dette tilhøre %player%"
                   
                   
                   
        if arg 1 is "food":
            if arg 2 is "0":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                else if player's money is between 100 and 10000000000000:
                    give player 16 cooked_pork named "&4Bacon" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
                   
                   
                   
        if arg 1 is "bue":
            if arg 2 is "0":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                else if player's money is between 100 and 10000000000000:
                    give player bow named "&4bue" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "1":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                else if player's money is between 100 and 10000000000000:
                    remove an bow from the player
                    give player bow of power 1 named "&4bue" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "2":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an bow from the player
                    give player bow of power 2 named "&4bue" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "3":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an bow from the player
                    give player bow of power 3 named "&4bue" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            else if arg 2 is "4":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an bow from the player
                    give player bow of power 4 named "&4bue" with lore "&4 Dette tilhøre %player%"




        if arg 1 is "pile":
            if arg 2 is "0":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                else if player's money is between 100 and 10000000000000:
                    give player 64 arrow named "&4Pile" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance                  
                   
                   
                   
command /vagtshop:
    permission: vagt.*
    trigger:
        if player has permission "vagt.c":
            wait 3 ticks
            open chest with 1 rows named "&cVagt shop!" to player
            wait 3    ticks
            format slot 0 of player with iron_helmet named "&4Jernhjelm" with lore "&4Tryk for at købe!" to close then run [make player execute command "/up jh 0"]
            format slot 1 of player with iron_chestplate named "&4Jernbrystplade" with lore "&4Tryk for at købe!" to close then run [make player execute command "/up jp 0"]
            format slot 2 of player with iron_leggings named "&4Jernbukser" with lore "&4Tryk for at købe!" to close then run [make player execute command "/up jb 0"]
            format slot 3 of player with iron_boots named "&4Jernsko" with lore "&4Tryk for at købe!" to close then run [make player execute command "/up jsk 0"]
            format slot 5 of player with 16 cooked_pork named "&4Bacon" with lore "&4Tryk for at købe!" to close then run [make player execute command "/up food 0"]
            format slot 6 of player with iron_sword named "&4Jernssværd" with lore "&4Tryk for at købe!" to close then run [make player execute command "/up js 0"]
            format slot 7 of player with bow named "&4Bue" with lore "&4Tryk for at købe!" to close then run [make player execute command "/up bue 0"]
            format slot 8 of player with 64 arrow named "&4pile" with lore "&4Tryk for at købe!" to close then run [make player execute command "/up pile 0"]          
           
            format a gui slot 1 of %players% with ironsword to close then run [make player execute command "/spawn"]
           
           
           
           
command /fixden:
    permission: vagt.*
    trigger:
        if player's money is between 0 and 1499:
            message "&4VagtMenu &fDu har ikke råd til dette"
        else if player's money is between 1500 and 10000000000000:
            repair tool of player
            remove 1500 from player's balance
 
Well.. i don’t have my pc around here, but i Think it was something wrong with all the conditions
Code:
Else if player is Holding a iron_sword sharpness 1:
 
@Vrganj omg that worked! thank you, but now i dosen't recognize the enchants..
Code:
options:

    JS0: 100

on sign change:
    player has permission "*":
        line 1 is "VM":
            set line 1 to "====================="
            set line 2 to "&4Vagt"
            set line 3 to "&4Menu"
            set line 4 to "====================="
        else:
            stop
    else:
        stop

on click on sign:
    player has permission "vagt.*":
        line 2 is "&4Vagt":
            line 3 is "&4Menu":
                if player is holding a iron sword of sharpness 1:
                    open chest with 1 rows named "&cOpgrader dit jernsværd!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron sword named "&4Jernsværd" with lore "sharpness 2" to close then run [make player execute command "/up JS 2"]
                    stop
                else if player is holding a iron sword of sharpness 2:
                    open chest with 1 rows named "&cOpgrader dit jernsværd!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron sword named "&4Jernsværd" with lore "sharpness 3" to close then run [make player execute command "/up JS 3"]
                    stop
                else if player is holding a iron sword of sharpness 3:
                    open chest with 1 rows named "&cOpgrader dit jernsværd!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron sword named "&4Jernsværd" with lore "sharpness 4" to close then run [make player execute command "/up JS 4"]
                    stop
                else if player is holding a iron sword of sharpness 4:
                    open chest with 1 rows named "&cOpgrader dit jernsværd!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron sword named "&4Jernsværd" with lore "Den kan ikke opgraderes mere!" to close               
                    stop
                else if player is holding a iron sword:
                    open chest with 1 rows named "&cOpgrader dit jernsværd!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron sword named "&4Jernsværd" with lore "sharpness 1" to close then run [make player execute command "/up JS 1"]                   
                    stop
                    
        
                if player is holding a iron helmet of protection 1:
                    open chest with 1 rows named "&cOpgrader dit jernhjelm!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron helmet named "&4Jernhjelm" with lore "protection 2" to close then run [make player execute command "/up Jh 2"]
                    stop
                if player is holding a iron helmet of protection 2:
                    open chest with 1 rows named "&cOpgrader dit jernhjelm!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron helmet named "&4Jernhjelm" with lore "protection 3" to close then run [make player execute command "/up Jh 3"]
                    stop
                if player is holding a iron helmet of protection 3:
                    open chest with 1 rows named "&cOpgrader dit jernhjelm!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron helmet named "&4Jernhjelm" with lore "protection 4" to close then run [make player execute command "/up Jh 4"]
                    stop
                if player is holding a iron helmet of protection 4:
                    open chest with 1 rows named "&cOpgrader dit jernhjelm!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron helmet named "&4Jernhjelm" with lore "Den kan ikke opgraderes mere!" to close               
                    stop
                if player is holding a iron helmet:
                    open chest with 1 rows named "&cOpgrader dit jernhjelm!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron helmet named "&4Jernhjelm" with lore "protection 1" to close then run [make player execute command "/up Jh 1"]                                       
                    stop
                    
                    
                    
                    
                if player is holding a iron chestplate of protection 1:
                    open chest with 1 rows named "&cOpgrader dit jernbrystplade!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron chestplate named "&4Jernbrystplade" with lore "protection 2" to close then run [make player execute command "/up Jp 2"]
                    stop
                if player is holding a iron chestplate of protection 2:
                    open chest with 1 rows named "&cOpgrader dit jernbrystplade!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron chestplate named "&4Jernbrystplade" with lore "protection 3" to close then run [make player execute command "/up Jp 3"]
                    stop
                if player is holding a iron chestplate of protection 3:
                    open chest with 1 rows named "&cOpgrader dit jernbrystplade!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron chestplate named "&4Jernbrystplade" with lore "protection 4" to close then run [make player execute command "/up Jp 4"]
                    stop
                if player is holding a iron chestplate of protection 4:
                    open chest with 1 rows named "&cOpgrader dit jernbrystplade!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron chestplate named "&4Jernbrystplade" with lore "Den kan ikke opgraderes mere!" to close               
                    stop
                if player is holding a iron chestplate:
                    open chest with 1 rows named "&cOpgrader dit jernbrystplade!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron chestplate named "&4Jernbrystplade" with lore "protection 1" to close then run [make player execute command "/up Jp 1"]                           
                    stop
                    
                    
                    
                if player is holding a iron leggings of protection 1:
                    open chest with 1 rows named "&cOpgrader dit jernbukser!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron leggings named "&4Jernbukser" with lore "protection 2" to close then run [make player execute command "/up Jb 2"]
                    stop
                if player is holding a iron leggings of protection 2:
                    open chest with 1 rows named "&cOpgrader dit jernbukser!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron leggings named "&4Jernbukser" with lore "protection 3" to close then run [make player execute command "/up Jb 3"]
                    stop
                if player is holding a iron leggings of protection 3:
                    open chest with 1 rows named "&cOpgrader dit jernbukser!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron leggings named "&4Jernbukser" with lore "protection 4" to close then run [make player execute command "/up Jb 4"]
                    stop
                if player is holding a iron leggings of protection 4:
                    open chest with 1 rows named "&cOpgrader dit jernbukser!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron leggings named "&4Jernbukser" with lore "Den kan ikke opgraderes mere!" to close               
                    stop
                if player is holding a iron leggings:
                    open chest with 1 rows named "&cOpgrader dit jernbukser!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron leggings named "&4Jernbukser" with lore "protection 1" to close then run [make player execute command "/up Jb 1"]   
                    stop
                    
                    
                    
                    
                if player is holding a iron boots of protection 1:
                    open chest with 1 rows named "&cOpgrader dit jernsko!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron boots named "&4Jernsko" with lore "protection 2" to close then run [make player execute command "/up Jsk 2"]
                    stop
                if player is holding a iron boots of protection 2:
                    open chest with 1 rows named "&cOpgrader dit jernsko!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron boots named "&4Jernsko" with lore "protection 3" to close then run [make player execute command "/up Jsk 3"]
                    stop
                if player is holding a iron boots of protection 3:
                    open chest with 1 rows named "&cOpgrader dit jernsko!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron boots named "&4Jernsko" with lore "protection 4" to close then run [make player execute command "/up Jsk 4"]
                    stop
                if player is holding a iron boots of protection 4:
                    open chest with 1 rows named "&cOpgrader dit jernsko!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron boots named "&4Jernsko" with lore "Den kan ikke opgraderes mere!" to close               
                    stop
                if player is holding a iron boots:
                    open chest with 1 rows named "&cOpgrader dit jernsko!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing iron boots named "&4Jernsko" with lore "protection 1" to close then run [make player execute command "/up Jsk 1"]           
                    stop
                    
                    
                    
                    
                    
                if player is holding a bow of Power 1:
                    open chest with 1 rows named "&cOpgrader dit Bue!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing bow named "&4Bue" with lore "Power 2" to close then run [make player execute command "/up bue 2"]
                    stop
                if player is holding a bow of Power 2:
                    open chest with 1 rows named "&cOpgrader dit Bue!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing bow named "&4Bue" with lore "Power 3" to close then run [make player execute command "/up bue 3"]
                    stop
                if player is holding a bow of Power 3:
                    open chest with 1 rows named "&cOpgrader dit Bue!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing bow named "&4Bue" with lore "Power 4" to close then run [make player execute command "/up bue 4"]
                    stop
                if player is holding a bow of Power 4:
                    open chest with 1 rows named "&cOpgrader dit Bue!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing bow named "&4Bue" with lore "Den kan ikke opgraderes mere!" to close               
                    stop
                if player is holding a bow:
                    open chest with 1 rows named "&cOpgrader dit Bue!" to player
                    wait 3    ticks
                    format slot 4 of player with glowing bow named "&4Bue" with lore "Power 1" to close then run [make player execute command "/up bue 1"]           
                    stop
                    
                    
                    
                    

                else:
                    open chest with 1 rows named "&cVagtmenu!" to player
                    wait 3    ticks
                    format slot 3 of player with glowing paper named "&4Shop" to close then run [make player execute command "/vagtshop"]           
                    format slot 5 of player with anvil named "&4Fix" with lore "Hold den ting du vil reparere i hånden!" to close then run [make player execute command "/fixden"]                   
                    stop
                
command /up [<text>] [<text>]:
    permission: vagt.*
    trigger:
        if arg 1 is "js":
            if arg 2 is "0":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    give player iron sword named "&4Jernsværd" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "1":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron sword from the player
                    give player iron sword of sharpness 1 named "&4Jernsværd" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "2":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron sword from the player
                    give player iron sword of sharpness 2 named "&4Jernsværd" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "3":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron sword from the player
                    give player iron sword of sharpness 3 named "&4Jernsværd" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "4":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron sword from the player
                    give player iron sword of sharpness 4 named "&4Jernsværd" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance




        if arg 1 is "jh":
            if arg 2 is "0":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    give player iron helmet named "&4Jernhjelm" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "1":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron helmet from the player
                    give player iron helmet of protection 1 named "&4Jernhjelm" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "2":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron helmet from the player
                    give player iron helmet of protection 2 named "&4Jernhjelm" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "3":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron helmet from the player
                    give player iron helmet of protection 3 named "&4Jernhjelm" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "4":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron helmet from the player
                    give player iron helmet of protection 4 named "&4Jernhjelm" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
                    



        if arg 1 is "jp":
            if arg 2 is "0":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    give player iron chestplate named "&4Jernbrystplade" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "1":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron chestplate from the player
                    give player iron chestplate of protection 1 named "&4Jernbrystplade" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "2":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron chestplate from the player
                    give player iron chestplate of protection 2 named "&4Jernbrystplade" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "3":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron chestplate from the player
                    give player iron chestplate of protection 3 named "&4Jernbrystplade" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "4":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron chestplate from the player
                    give player iron chestplate of protection 4 named "&4Jernbrystplade" with lore "&4 Dette tilhøre %player%"




        if arg 1 is "jb":
            if arg 2 is "0":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    give player iron leggings named "&4Jernbukser" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "1":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron leggings from the player
                    give player iron leggings of protection 1 named "&4Jernbukser" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "2":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron leggings from the player
                    give player iron leggings of protection 2 named "&4Jernbukser" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "3":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron leggings from the player
                    give player iron leggings of protection 3 named "&4Jernbukser" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "4":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron leggings from the player
                    give player iron leggings of protection 4 named "&4Jernbukser" with lore "&4 Dette tilhøre %player%"
                    
                    
                    
                    
                    
        if arg 1 is "jsk":
            if arg 2 is "0":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    give player iron boots named "&4Jernsko" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "1":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron boots from the player
                    give player iron boots of protection 1 named "&4Jernsko" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "2":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron boots from the player
                    give player iron boots of protection 2 named "&4Jernsko" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "3":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron boots from the player
                    give player iron boots of protection 3 named "&4Jernsko" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "4":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an iron boots from the player
                    give player iron boots of protection 4 named "&4Jernsko" with lore "&4 Dette tilhøre %player%"
                    
                    
                    
        if arg 1 is "food":
            if arg 2 is "0":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    give player 16 cooked pork named "&4Bacon" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
                    
                    
                    
        if arg 1 is "bue":
            if arg 2 is "0":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    give player bow named "&4bue" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "1":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an bow from the player
                    give player bow of power 1 named "&4bue" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "2":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an bow from the player
                    give player bow of power 2 named "&4bue" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "3":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an bow from the player
                    give player bow of power 3 named "&4bue" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance
            if arg 2 is "4":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    remove an bow from the player
                    give player bow of power 4 named "&4bue" with lore "&4 Dette tilhøre %player%"




        if arg 1 is "pile":
            if arg 2 is "0":
                if player's money is between 0 and 99:
                    message "&4VagtMenu &fDu har ikke råd til dette"
                if player's money is between 100 and 10000000000000:
                    give player 64 arrow named "&4Pile" with lore "&4 Dette tilhøre %player%"
                    remove 100 from player's balance                   
                    
                    
                    
command /vagtshop:
    permission: vagt.*
    trigger:
        if player has permission "vagt.c":
            wait 3 ticks
            open chest with 1 rows named "&cVagt shop!" to player
            wait 3    ticks
            format slot 0 of player with iron helmet named "&4Jernhjelm" with lore "&4Tryk for at købe!" to close then run [make player execute command "/up jh 0"]
            format slot 1 of player with iron chestplate named "&4Jernbrystplade" with lore "&4Tryk for at købe!" to close then run [make player execute command "/up jp 0"]
            format slot 2 of player with iron leggings named "&4Jernbukser" with lore "&4Tryk for at købe!" to close then run [make player execute command "/up jb 0"]
            format slot 3 of player with iron boots named "&4Jernsko" with lore "&4Tryk for at købe!" to close then run [make player execute command "/up jsk 0"]
            format slot 5 of player with 16 cooked pork named "&4Bacon" with lore "&4Tryk for at købe!" to close then run [make player execute command "/up food 0"]
            format slot 6 of player with iron sword named "&4Jernssværd" with lore "&4Tryk for at købe!" to close then run [make player execute command "/up js 0"]
            format slot 7 of player with bow named "&4Bue" with lore "&4Tryk for at købe!" to close then run [make player execute command "/up bue 0"]
            format slot 8 of player with 64 arrow named "&4pile" with lore "&4Tryk for at købe!" to close then run [make player execute command "/up pile 0"]           
            
            
            
            
            
command /fixden:
    permission: vagt.*
    trigger:
        if player's money is between 0 and 1499:
            message "&4VagtMenu &fDu har ikke råd til dette"
        if player's money is between 1500 and 10000000000000:
            repair tool of player
            remove 1500 from player's balance

same code, but with your sugested fixeses
 
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