Skript adding items back to player inventory?

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Status
Not open for further replies.

retronix

Supporter +
Aug 18, 2018
19
0
1
39
So this skript adding items back to player inventory? I looked though it but never found out why.

code_language.skript:
#  ____    _   _   ____    _____   _____
# |  _ \  | | | | / ___|  |_   _| |__  /
# | |_) | | | | | \___ \    | |     / /
# |  _ <  | |_| |  ___) |   | |    / /_
# |_| \_\  \___/  |____/    |_|   /____|
#

#Author: YoshYz


options:
#==========================================================================================================#
# -------------------------------------------------------------------------------------------------------- #
#                                            OPTIONS                                                       #
# -------------------------------------------------------------------------------------------------------- #
#==========================================================================================================#     

    version: pre.0.6 Stable
    
#==========================================================================================================#
# -------------------------------------------------------------------------------------------------------- #
#                                          FUNCTIONS                                                       #
# -------------------------------------------------------------------------------------------------------- #
#==========================================================================================================#   

function craftingPanel(p: player):
    open chest with 5 rows named "%{rconfig::panel_crafting_title}%" to {_p}
    loop 54 times:
        set slot loop-number -1 of {_p}'s current inventory to Gray Stained Glass Pane named " "
    loop 3 times:
        set slot 23 of {_p}'s current inventory to Air named " "
        set slot 21 of {_p}'s current inventory to Orange Stained Glass Pane named " "
        wait 2 ticks
        set slot 21 of {_p}'s current inventory to Air named " "
        set slot 22 of {_p}'s current inventory to Orange Stained Glass Pane named " "
        wait 2 ticks
        set slot 22 of {_p}'s current inventory to Air named " "
        set slot 23 of {_p}'s current inventory to Orange Stained Glass Pane named " "
        wait 2 ticks
    set slot 21 of {_p}'s current inventory to Air named " "
    set slot 22 of {_p}'s current inventory to Air named " "
    set slot 23 of {_p}'s current inventory to Air named " "
    
#==========================================================================================================#
# -------------------------------------------------------------------------------------------------------- #
#                                            CONFIG                                                        #
# -------------------------------------------------------------------------------------------------------- #
#==========================================================================================================# 

function createConfig():
    message "&8&l&m---------------------------------------------" to the console
    message "&aRustZ&8:&7 &8By &9YoshYz &6v{@version}" to the console
    message "&aRustZ&8:&7 Checking folders..." to the console
#Config.yml
    set {_prefix} to yaml value "Prefix" from file "plugins/RustZ/Config.yml"
    if {_prefix} isn't set:
        message "&aRustZ&8:&7 Config.yml &cnot found&7, creating it." to the console
        set yaml value "Prefix" from file "plugins/RustZ/Config.yml" to " &aRustZ&8:&7"
        set yaml value "World" from file "plugins/RustZ/Config.yml" to "world"
        set yaml value "Join.X-max" from file "plugins/RustZ/Config.yml" to ("600" parsed as number)
        set yaml value "Join.X-min" from file "plugins/RustZ/Config.yml" to ("300" parsed as number)
        set yaml value "Join.Z-max" from file "plugins/RustZ/Config.yml" to ("600" parsed as number)
        set yaml value "Join.Z-min" from file "plugins/RustZ/Config.yml" to ("300" parsed as number)
        set yaml value "Scoreboard.Status" from file "plugins/RustZ/Config.yml" to "True"
        set yaml value "Scoreboard.Update" from file "plugins/RustZ/Config.yml" to "10 seconds"
        set yaml value "Blocks.Max.Planks" from file "plugins/RustZ/Config.yml" to ("50" parsed as number)
        set yaml value "Blocks.Max.Ironblocks" from file "plugins/RustZ/Config.yml" to ("12" parsed as number)
        set yaml value "Map.Regen.Cobblestone" from file "plugins/RustZ/Config.yml" to "30 seconds"
        set yaml value "Map.Regen.Coalore" from file "plugins/RustZ/Config.yml" to "2 minutes"
        set yaml value "Map.Regen.Ironore" from file "plugins/RustZ/Config.yml" to "5 minutes"
        set yaml value "Map.Regen.Wood" from file "plugins/RustZ/Config.yml" to "30 seconds"
        set yaml value "Map.Regen.Leaves" from file "plugins/RustZ/Config.yml" to "30 seconds"
        set yaml value "Map.Regen.Long_grass" from file "plugins/RustZ/Config.yml" to "10 seconds"
        set yaml value "Map.Torch.Extinguish" from file "plugins/RustZ/Config.yml" to "30 minutes"
        set yaml value "Map.Torch.Shut_off" from file "plugins/RustZ/Config.yml" to "2 minutes"
#Scoreboard.yml
    set {_scoreboard.title} to yaml value "Scoreboard.Title" from file "plugins/RustZ/Scoreboard.yml"
    if {_scoreboard.title} isn't set:
        message "&aRustZ&8:&7 Scoreboard.yml &cnot found&7, creating it." to the console
        set yaml value "Scoreboard.Title" from file "plugins/RustZ/Scoreboard.yml" to "&a&lRustZ"
        set yaml value "Scoreboard.Line-1" from file "plugins/RustZ/Scoreboard.yml" to "&1"
        set yaml value "Scoreboard.Line-2" from file "plugins/RustZ/Scoreboard.yml" to "&8» &9Profile"
        set yaml value "Scoreboard.Line-3" from file "plugins/RustZ/Scoreboard.yml" to "&aKills&8:"
        set yaml value "Scoreboard.Line-4" from file "plugins/RustZ/Scoreboard.yml" to "&aDeaths&8:"
        set yaml value "Scoreboard.Line-5" from file "plugins/RustZ/Scoreboard.yml" to "&aFarming&8:"
        set yaml value "Scoreboard.Line-6" from file "plugins/RustZ/Scoreboard.yml" to "&2"
        set yaml value "Scoreboard.Line-7" from file "plugins/RustZ/Scoreboard.yml" to "&aLevel&8:"
        set yaml value "Scoreboard.Line-8" from file "plugins/RustZ/Scoreboard.yml" to "&aProgress&8:"
        set yaml value "Scoreboard.Line-9" from file "plugins/RustZ/Scoreboard.yml" to "&3"
        set yaml value "Scoreboard.Line-10" from file "plugins/RustZ/Scoreboard.yml" to "&aRadiation&8:"
        set yaml value "Scoreboard.Line-11" from file "plugins/RustZ/Scoreboard.yml" to "&4"
        set yaml value "Scoreboard.Line-12" from file "plugins/RustZ/Scoreboard.yml" to "&8by &9YoshYz"
#Signs.yml
    set {_sign} to yaml value "Signs.Play.Line-1" from file "plugins/RustZ/Signs.yml"
    if {_sign} isn't set:
        message "&aRustZ&8:&7 Signs.yml &cnot found&7, creating it." to the console
        set yaml value "Signs.Play.Line-1" from file "plugins/RustZ/Signs.yml" to "&6&l&m----------------"
        set yaml value "Signs.Play.Line-2" from file "plugins/RustZ/Signs.yml" to "&c&lRUSTZ"
        set yaml value "Signs.Play.Line-3" from file "plugins/RustZ/Signs.yml" to "play"
        set yaml value "Signs.Play.Line-4" from file "plugins/RustZ/Signs.yml" to "&6&l&m----------------"
        set yaml value "Signs.Spawn.Line-1" from file "plugins/RustZ/Signs.yml" to "&6&l&m----------------"
        set yaml value "Signs.Spawn.Line-2" from file "plugins/RustZ/Signs.yml" to "&c&lRUSTZ"
        set yaml value "Signs.Spawn.Line-3" from file "plugins/RustZ/Signs.yml" to "spawn"
        set yaml value "Signs.Spawn.Line-4" from file "plugins/RustZ/Signs.yml" to "&6&l&m----------------"
#Lang.yml
    set {_nopermissions} to yaml value "Messages.NoPermission" from file "plugins/RustZ/Lang.yml"
    if {_nopermissions} isn't set:
        message "&aRustZ&8:&7 Lang.yml &cnot found&7, creating it." to the console
        set yaml value "Messages.NoPermission" from file "plugins/RustZ/Lang.yml" to "&7You don't have enought permissions to do that."
        set yaml value "Panel.Crafting.Title" from file "plugins/RustZ/Lang.yml" to "&8Crafting..."
        set yaml value "Messages.Warning.Pickaxe_needed" from file "plugins/RustZ/Lang.yml" to "&7You need a pickaxe to mine that."
        set yaml value "Messages.Warning.Axe_needed" from file "plugins/RustZ/Lang.yml" to "&7You need an axe to cut down that."
        set yaml value "Messages.Warning.Shears_needed" from file "plugins/RustZ/Lang.yml" to "&7You need a pair of shears to cut down that."
        set yaml value "Messages.Warning.Too_far" from file "plugins/RustZ/Lang.yml" to "&7You're too far to perform this action."
        set yaml value "Messages.Placing.Plank_placed" from file "plugins/RustZ/Lang.yml" to "&7You placed a wood plank&8:"
        set yaml value "Messages.Warning.Max_planks_placed" from file "plugins/RustZ/Lang.yml" to "&7You can't place more wood planks ! &8(&cMax&8)"
        set yaml value "Messages.Placing.Ironblock_placed" from file "plugins/RustZ/Lang.yml" to "&7You placed an iron block&8:"
        set yaml value "Messages.Warning.Max_ironblocks_placed" from file "plugins/RustZ/Lang.yml" to "&7You can't place more iron blocks ! &8(&cMax&8)"
        set yaml value "Messages.Warning.Consumed_tool" from file "plugins/RustZ/Lang.yml" to "&7You consumed your tool."
        set yaml value "Messages.Crafting.Successfully" from file "plugins/RustZ/Lang.yml" to "&7You crafted successfully&8:&6"
        set yaml value "Messages.Crafting.Requirements_needed" from file "plugins/RustZ/Lang.yml" to "&7You don't have all the requirements to craft that."
        set yaml value "Messages.Crafting.Space_needed" from file "plugins/RustZ/Lang.yml" to "&7You need more space in your inventory."
    message "&8&l&m---------------------------------------------" to the console
        
function loadConfig():
    message "&8&l&m---------------------------------------------" to the console
    message "&aRustZ&8:&7 Checking data..." to the console
#Config.yml
    message "&aRustZ&8:&7 Config.yml successfully loaded." to the console
    set {rconfig::prefix} to yaml value "Prefix" from file "plugins/RustZ/Config.yml"
    set {rconfig::world} to yaml value "World" from file "plugins/RustZ/Config.yml"
    set {rconfig::scoreboard_status} to yaml value "Scoreboard.Status" from file "plugins/RustZ/Config.yml"
    set {rconfig::scoreboard_update} to yaml value "Scoreboard.Update" from file "plugins/RustZ/Config.yml"
    set {rconfig::maxplanks} to yaml value "Blocks.Max.Planks" from file "plugins/RustZ/Config.yml"
    set {rconfig::maxironblocks} to yaml value "Blocks.Max.Ironblocks" from file "plugins/RustZ/Config.yml"
    set {rconfig::regen_cobblestone} to yaml value "Map.Regen.Cobblestone" from file "plugins/RustZ/Config.yml"
    set {rconfig::regen_coalore} to yaml value "Map.Regen.Coalore" from file "plugins/RustZ/Config.yml"
    set {rconfig::regen_ironore} to yaml value "Map.Regen.Ironore" from file "plugins/RustZ/Config.yml"
    set {rconfig::regen_wood} to yaml value "Map.Regen.Wood" from file "plugins/RustZ/Config.yml"
    set {rconfig::regen_leaves} to yaml value "Map.Regen.Leaves" from file "plugins/RustZ/Config.yml"
    set {rconfig::regen_longgrass} to yaml value "Map.Regen.Long_grass" from file "plugins/RustZ/Config.yml"
    set {rconfig::torch_extinguish} to yaml value "Map.Torch.Extinguish" from file "plugins/RustZ/Config.yml"
    set {rconfig::torch_shut_off} to yaml value "Map.Torch.Shut_off" from file "plugins/RustZ/Config.yml"
#Scoreboard.yml
    message "&aRustZ&8:&7 Scoreboard.yml successfully loaded." to the console
    set {rconfig::scoreboard.title} to yaml value "Scoreboard.Title" from file "plugins/RustZ/Scoreboard.yml"
    set {rconfig::scoreboard.line1} to yaml value "Scoreboard.Line-1" from file "plugins/RustZ/Scoreboard.yml"
    set {rconfig::scoreboard.line2} to yaml value "Scoreboard.Line-2" from file "plugins/RustZ/Scoreboard.yml"
    set {rconfig::scoreboard.line3} to yaml value "Scoreboard.Line-3" from file "plugins/RustZ/Scoreboard.yml"
    set {rconfig::scoreboard.line4} to yaml value "Scoreboard.Line-4" from file "plugins/RustZ/Scoreboard.yml"
    set {rconfig::scoreboard.line5} to yaml value "Scoreboard.Line-5" from file "plugins/RustZ/Scoreboard.yml"
    set {rconfig::scoreboard.line6} to yaml value "Scoreboard.Line-6" from file "plugins/RustZ/Scoreboard.yml"
    set {rconfig::scoreboard.line7} to yaml value "Scoreboard.Line-7" from file "plugins/RustZ/Scoreboard.yml"
    set {rconfig::scoreboard.line8} to yaml value "Scoreboard.Line-8" from file "plugins/RustZ/Scoreboard.yml"
    set {rconfig::scoreboard.line9} to yaml value "Scoreboard.Line-9" from file "plugins/RustZ/Scoreboard.yml"
    set {rconfig::scoreboard.line10} to yaml value "Scoreboard.Line-10" from file "plugins/RustZ/Scoreboard.yml"
    set {rconfig::scoreboard.line11} to yaml value "Scoreboard.Line-11" from file "plugins/RustZ/Scoreboard.yml"
    set {rconfig::scoreboard.line12} to yaml value "Scoreboard.Line-12" from file "plugins/RustZ/Scoreboard.yml"
#Signs.yml
    message "&aRustZ&8:&7 Signs.yml successfully loaded." to the console
#Lang.yml
    message "&aRustZ&8:&7 Lang.yml successfully loaded." to the console
    set {rconfig::nopermissions} to yaml value "Messages.NoPermission" from file "plugins/RustZ/Lang.yml"
    set {rconfig::panel_crafting_title} to yaml value "Panel.Crafting.Title" from file "plugins/RustZ/Lang.yml"
    set {rconfig::pickaxe_needed} to yaml value "Messages.Warning.Pickaxe_needed" from file "plugins/RustZ/Lang.yml"
    set {rconfig::axe_needed} to yaml value "Messages.Warning.Axe_needed" from file "plugins/RustZ/Lang.yml"
    set {rconfig::shears_needed} to yaml value "Messages.Warning.Shears_needed" from file "plugins/RustZ/Lang.yml"
    set {rconfig::too_far} to yaml value "Messages.Warning.Too_far" from file "plugins/RustZ/Lang.yml"
    set {rconfig::plank_placed} to yaml value "Messages.Placing.Plank_placed" from file "plugins/RustZ/Lang.yml"
    set {rconfig::max_planks_placed} to yaml value "Messages.Warning.Max_planks_placed" from file "plugins/RustZ/Lang.yml"
    set {rconfig::ironblock_placed} to yaml value "Messages.Placing.Ironblock_placed" from file "plugins/RustZ/Lang.yml"
    set {rconfig::max_ironblocks_placed} to yaml value "Messages.Warning.Max_ironblocks_placed" from file "plugins/RustZ/Lang.yml"
    set {rconfig::consumed_tool} to yaml value "Messages.Warning.Consumed_tool" from file "plugins/RustZ/Lang.yml"
    set {rconfig::crafting_succ} to yaml value "Messages.Crafting.Successfully" from file "plugins/RustZ/Lang.yml"
    set {rconfig::crafting_requirements_needed} to yaml value "Messages.Crafting.Requirements_needed" from file "plugins/RustZ/Lang.yml"
    set {rconfig::crafting_space_needed} to yaml value "Messages.Crafting.Space_needed" from file "plugins/RustZ/Lang.yml"
    message "&8&l&m---------------------------------------------" to the console
    
on skript start:
    createConfig()
    wait 5 seconds
    loadConfig()
    
#==========================================================================================================#
# -------------------------------------------------------------------------------------------------------- #
#                                        PLAYERS PROFILE                                                   #
# -------------------------------------------------------------------------------------------------------- #
#==========================================================================================================#

function updatePlayer(p: player):
    set yaml value "Profile.Name" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml" to name of {_p}
    set {_kills} to yaml value "Profile.Statistics.Kills" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml"
    if {_kills} isn't set:
        set yaml value "Profile.Statistics.Kills" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml" to ("0" parsed as number)
        set yaml value "Profile.Statistics.Deaths" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml" to ("0" parsed as number)
        set yaml value "Profile.Statistics.Farm" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml" to ("0" parsed as number)
        set yaml value "Profile.Statistics.Data.Level" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml" to ("1" parsed as number)
        set yaml value "Profile.Statistics.Data.Exp" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml" to ("0" parsed as number)
        set yaml value "Profile.Statistics.Data.Exp_needed" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml" to ("15" parsed as number)
        set yaml value "Profile.Statistics.Data_ingame.Radiation" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml" to ("0" parsed as number)
        set yaml value "Profile.Statistics.Data_ingame.Planks_placed" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml" to ("0" parsed as number)
        set yaml value "Profile.Statistics.Data_ingame.Ironblocks_placed" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml" to ("0" parsed as number)
    set {_uuid} to uuid of {_p}
    set {rustz::%{_uuid}%::profile::kills} to yaml value "Profile.Statistics.Kills" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml"
    set {rustz::%{_uuid}%::profile::deaths} to yaml value "Profile.Statistics.Deaths" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml"
    set {rustz::%{_uuid}%::profile::farm} to yaml value "Profile.Statistics.Farm" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml"
    set {rustz::%{_uuid}%::profile::level} to yaml value "Profile.Statistics.Data.Level" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml"
    set {rustz::%{_uuid}%::profile::exp} to yaml value "Profile.Statistics.Data.Exp" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml"
    set {rustz::%{_uuid}%::profile::exp_needed} to yaml value "Profile.Statistics.Data.Exp_needed" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml"
    set {rustz::%{_uuid}%::profile::radiation} to yaml value "Profile.Statistics.Data_ingame.Radiation" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml"
    set {rustz::%{_uuid}%::profile::planks_placed} to yaml value "Profile.Statistics.Data_ingame.Planks_placed" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml"
    set {rustz::%{_uuid}%::profile::ironblocks_placed} to yaml value "Profile.Statistics.Data_ingame.Ironblocks_placed" from file "plugins/RustZ/Profiles/%uuid of {_p}%.yml"
    
on join:
    updatePlayer(player)
    
on disconnect:
    clear {rustz::%uuid of player%::*}
    delete {rustz::%uuid of player%}
    
#==========================================================================================================#
# -------------------------------------------------------------------------------------------------------- #
#                                             COMMANDS                                                     #
# -------------------------------------------------------------------------------------------------------- #
#==========================================================================================================#

command /rustz [<text>] [<text>]:
    aliases: /ru , /rust
    trigger:
        if argument-1 isn't set:
            if player has permission "rustz.help":
                make player execute command "/rustz help"
                stop
            else:
                make player execute command "/rustz info"
                stop
        if argument-1 is "help":
            if player has permission "rustz.help":
                message centered "&a&lRUSTZ" to the player
                message ""
                message " &8/rustz help"
                message " &8/rustz info"
                message " &8/rustz set spawn"
                message " &8/rustz spawn"
                message " &8/rustz play"
                message " &8/rustz reload"
                message ""
                stop
            else:
                message "{rconfig::prefix} {rconfig::nopermissions}"
                stop
        if argument-1 is "info" or "version" or "author":
            message centered "&a&lRUSTZ" to the player
            message ""
            message "&8Author&8: &aYoshYz"
            message "&8Version&8: &6{@version}"
            message ""
            stop
        if argument-1 is "set":
            if player has permission "rustz.settings":
                if argument-2 is "spawn":
                    if player has permission "rustz.set.spawn":
                        set yaml value "Spawn.World" from file "plugins/RustZ/Locations.yml" to "%player's world%"
                        set yaml value "Spawn.X-Coords" from file "plugins/RustZ/Locations.yml" to ("%x-coord of player%" parsed as number)
                        set yaml value "Spawn.Y-Coords" from file "plugins/RustZ/Locations.yml" to ("%y-coord of player%" parsed as number)
                        set yaml value "Spawn.Z-Coords" from file "plugins/RustZ/Locations.yml" to ("%z-coord of player%" parsed as number)
                        message "%{rconfig::prefix}% You have setted correctly the spawn."
                        stop
                    else:
                        message "%{rconfig::prefix}% %{rconfig::nopermissions}%"
                        stop
            else:
                message "%{rconfig::prefix}% %{rconfig::nopermissions}%"
                stop
        if argument-1 is "reload":
            if player has permission "rustz.reload":
                message "%{rconfig::prefix}% RustZ settings are now loading..."
                createConfig()
                wait 2 seconds
                loadConfig()
                message "%{rconfig::prefix}% RustZ settings are now updated."
                stop
            else:
                message "%{rconfig::prefix}% %{rconfig::nopermissions}%"
                stop
        if argument-1 is "spawn":
            if player has permission "rustz.spawn":
                set yaml value "Profile.Status" from file "plugins/RustZ/Profiles/%uuid of player%.yml" to "Lobby"
                set {_world} to yaml value "Spawn.World" from file "plugins/RustZ/Locations.yml"
                set {_x} to yaml value "Spawn.X-Coords" from file "plugins/RustZ/Locations.yml"
                set {_y} to yaml value "Spawn.Y-Coords" from file "plugins/RustZ/Locations.yml"
                set {_z} to yaml value "Spawn.Z-Coords" from file "plugins/RustZ/Locations.yml"
                set {_world} to {_world} parsed as world
                teleport player to location at {_x}, {_y}, {_z} in world {_world}
            else:
                message "%{rconfig::prefix}% %{rconfig::nopermissions}%"
                stop
        if argument-1 is "join" or "play":
            if player has permission "rustz.join" or "rustz.play":
                set {_check} to yaml value "Profile.Status" from file "plugins/RustZ/Profiles/%uuid of player%.yml"
                if {_check} isn't "In Game":
                    set player's gamemode to SURVIVAL
                    add a stone shovel to the player's inventory
                    add a torch to the player's inventory
                    set {_x-max} to yaml value "Join.X-max" from file "plugins/RustZ/Config.yml"
                    set {_x-min} to yaml value "Join.X-min" from file "plugins/RustZ/Config.yml"
                    set {_z-max} to yaml value "Join.Z-max" from file "plugins/RustZ/Config.yml"
                    set {_z-min} to yaml value "Join.Z-min" from file "plugins/RustZ/Config.yml"
                    set yaml value "Profile.Status" from file "plugins/RustZ/Profiles/%uuid of player%.yml" to "In Game"
                    set {_loc::old} to player's location
                    while {_loc::new} isn't set:
                        set {_loc::try} to location at random number between {_x-min} and {_x-max}, 0, random number between {_z-min} and {_z-max} in world "world"
                        loop blocks above {_loc::try}:
                            if loop-block and block above loop-block are air:
                                if block under loop-block isn't air or water block or lava block:
                                    if light level at loop-block > 2:
                                        set {_loc::new} to location of loop-block                               
                                        teleport player 80 meters above {_loc::new}
                                        spawn 1 chicken 85 meters above {_loc::new}   
                                        set {_chicken} to last spawned chicken                           
                                        apply invisibility 2 without particles to {_chicken} for 999 days
                                        wait 1 tick
                                        make player ride {_chicken}
                                        while block 2 meters below player is air:
                                            play cloud at location 2 meters above player to all the players
                                            apply resistance 100 without particles to the player for 1 second
                                            wait 1 second
                                        make player dismount
                                        apply resistance 100 without particles to the player for 3 seconds
                                        teleport {_chicken} to location at -15000, 0, 15000 in world "world"
                                        kill  {_chicken}                                                         
                                        stop loop
                        wait 5 ticks
            else:
                message "%{rconfig::prefix}% %{rconfig::nopermissions}%"
                stop
                
#==========================================================================================================#
# -------------------------------------------------------------------------------------------------------- #
#                                            RESOURCES                                                     #
# -------------------------------------------------------------------------------------------------------- #
#==========================================================================================================#

on leaves decay:
    if event-world is "%{rconfig::world}%":
        cancel the event
    
on explosion:
    if event-world is "%{rconfig::world}%":
        cancel the event
    
function regenResource(location: location, block: item):
    if block at {_location} is AIR:
        loop 5 times:
            play stone block break at location 1 meters above {_location} to all the players                     
            play cobble_stone block break at {_location} to all the players 
            play stone block break at location 1 meter below {_location} to all the players 
            wait 2 ticks
        set block at {_location} to {_block}
        
on block damage:
    if event-world is "%{rconfig::world}%":
        set {_check} to yaml value "Profile.Status" from file "plugins/RustZ/Profiles/%uuid of player%.yml"
        if {_check} is "In Game":
            if player's gamemode is SURVIVAL:
                if event-block is COBBLE_STONE, COAL ORE or IRON ORE:
                    if player's tool isn't any pickaxe:
                        message "%{rconfig::prefix}% %{rconfig::pickaxe_needed}%"
                        cancel the event
                        stop
                    else:
                        if distance between player and event-block is more than 2:
                            message "%{rconfig::prefix}% %{rconfig::too_far}%"
                            cancel the event
                        else:
                            stop
                if event-block is ANY_OAK_WOODEN_LOGS_ITEM, SPRUCE LOG or BIRCH LOG:
                    if player's tool isn't a iron axe, stone axe or stone shovel:
                        message "%{rconfig::prefix}% %{rconfig::axe_needed}%"
                        cancel the event
                        stop
                    else:
                        if distance between player and event-block is more than 4:
                            message "%{rconfig::prefix}% %{rconfig::too_far}%"
                            cancel the event
                        else:
                            stop
                if event-block is ANY LEAVES or 31:1:
                    if player's tool isn't shears:
                        message "%{rconfig::prefix}% %{rconfig::shears_needed}%"
                        cancel the event
                    else:
                        stop
                if event-block is OAK_DOOR, TORCH, LADDER, FURNACE, WORKBENCH or ANVIL:
                    stop
                if event-block is SPRUCE WOOD PLANK:
                    if {rustz::planks::%location of event-block%} is set:
                        stop
                    else:
                        cancel the event
                if event-block is IRON BLOCK:
                    if {rustz::ironblocks::%location of event-block%} is set:
                        stop
                    else:
                        cancel the event
                else:
                    cancel the event
    
on break:
    if event-world is "%{rconfig::world}%":
        set {_check} to yaml value "Profile.Status" from file "plugins/RustZ/Profiles/%uuid of player%.yml"
        if {_check} is "In Game":
            if player's gamemode is SURVIVAL:
                if event-block is COBBLE_STONE, COAL ORE, IRON ORE, ANY_OAK_WOODEN_LOGS_ITEM, SPRUCE LOG or BIRCH LOG:
                    add 1 to {rustz::%uuid of player%::profile::farm}
                    set yaml value "Profile.Statistics.Farm" from file "plugins/RustZ/Profiles/%uuid of player%.yml" to ("%{rustz::%uuid of player%::profile::farm}%" parsed as number)
                    if player's tool is wooden axe or wooden pickaxe:
                        chance of 10%:
                            remove player's tool from player's inventory
                            message "%{rconfig::prefix}% %{rconfig::consumed_tool}%"
                    if player's tool is stone axe, stone pickaxe or stone sword:
                        chance of 7%:
                            remove player's tool from player's inventory
                            message "%{rconfig::prefix}% %{rconfig::consumed_tool}%"
                    if player's tool is iron axe or iron pickaxe:
                        chance of 3%:
                            remove player's tool from player's inventory
                            message "%{rconfig::prefix}% %{rconfig::consumed_tool}%"
                if event-block is COBBLE_STONE, COAL ORE or IRON ORE:
                    cancel the event
                    set event-block to air
                    if event-block is COBBLE_STONE:
                        drop 1 of cobble_stone at location of event-block
                        set {_cooldown} to {rconfig::regen_cobblestone}
                        set {_cooldown} to "%{_cooldown}% seconds" parsed as timespan
                        wait {_cooldown}
                        regenResource(location of event-block, COBBLE_STONE)
                    if event-block is COAL ORE:
                        drop 1 of coal ore at location of event-block
                        chance of 25%:
                            drop 1 of cobble_stone at location of event-block
                            set {_cooldown} to {rconfig::regen_coalore}
                            set {_cooldown} to "%{_cooldown}% seconds" parsed as timespan
                            wait {_cooldown}
                            regenResource(location of event-block, COAL ORE)
                    if event-block is IRON ORE:
                        drop 1 of iron ore at location of event-block
                        chance of 50%:
                            drop 1 of cobble_stone at location of event-block
                        set {_cooldown} to {rconfig::regen_ironore}
                        set {_cooldown} to "%{_cooldown}% seconds" parsed as timespan
                        wait {_cooldown}
                        regenResource(location of event-block, IRON ORE)
                if event-block is ANY_OAK_WOODEN_LOGS_ITEM, SPRUCE LOG or BIRCH LOG:
                    cancel the event
                    set event-block to air
                    drop 1 of spruce wood plank at location of event-block
                    chance of 25%:
                        drop 1 of stick at location of event-block
                    chance of 10%:
                        drop 10 of dead bush at location of event-block
                    set {_cooldown} to {rconfig::regen_wood}
                    set {_cooldown} to "%{_cooldown}% seconds" parsed as timespan
                    wait {_cooldown}
                    if block at location of event-block is AIR:
                        loop 5 times:
                            play spruce log block break at location 1 meters above location of event-block to all the players                     
                            play birch log block break at location of event-block to all the players 
                            play spruce log block break at location 1 meter below location of event-block to all the players 
                            wait 2 ticks
                        set block at location of event-block to SPRUCE LOG
                if event-block is ANY LEAVES:
                    cancel the event
                    set event-block to air
                    chance of 4%:
                        drop 1 of apple at location of event-block
                    chance of 25%:
                        drop 1 of stick at location of event-block
                    chance of 25%:
                        drop 1 of dead bush at location of event-block
                    set {_cooldown} to {rconfig::regen_leaves}
                    set {_cooldown} to "%{_cooldown}% seconds" parsed as timespan
                    wait {_cooldown}
                    if block at location of event-block is AIR:
                        loop 5 times:
                            play spruce leaves block break at location 1 meters above location of event-block to all the players                     
                            play spruce leaves block break at location of event-block to all the players 
                            play spruce leaves block break at location 1 meter below location of event-block to all the players 
                            wait 2 ticks
                        set block at location of event-block to SPRUCE LEAVES
                if event-block is 31:1:
                    cancel the event
                    set event-block to air
                    drop 1 of 31:1 at location of event-block
                    chance of 10%:
                        drop 1 of dead bush at location of event-block
                    set {_cooldown} to {rconfig::regen_longgrass}
                    set {_cooldown} to "%{_cooldown}% seconds" parsed as timespan
                    wait {_cooldown}
                    if block at location of event-block is AIR:
                        loop 5 times:
                            play grass block break at location 1 meters above location of event-block to all the players                     
                            play grass block break at location of event-block to all the players 
                            play grass block break at location 1 meter below location of event-block to all the players 
                            wait 2 ticks
                        set block at location of event-block to 31:1
                if event-block is SPRUCE WOOD PLANK:
                    if {rustz::planks::%location of event-block%} is set:
                        if player is {rustz::planks::%location of event-block%::owner}:
                            remove 1 from {rustz::%uuid of player%::profile::planks_placed}
                            delete {rustz::planks::%location of event-block%}
                            set yaml value "Profile.Statistics.Data_ingame.Planks_placed" from file "plugins/RustZ/Profiles/%uuid of player%.yml" to ("%{rustz::%uuid of player%::profile::planks_placed}%" parsed as number)
                            stop
                        else:
                            cancel the event
                    else:
                        cancel the event
                if event-block is IRON BLOCK:
                    if {rustz::ironblocks::%location of event-block%} is set:
                        if player is {rustz::ironblocks::%location of event-block%::owner}:
                            remove 1 from {rustz::%uuid of player%::profile::ironblocks_placed}
                            delete {rustz::planks::%location of event-block%}
                            set yaml value "Profile.Statistics.Data_ingame.Ironblocks_placed" from file "plugins/RustZ/Profiles/%uuid of player%.yml" to ("%{rustz::%uuid of player%::profile::ironblocks_placed}%" parsed as number)
                            stop
                        else:
                            cancel the event
                    else:
                        cancel the event
            else:
                if event-block is SPRUCE WOOD PLANK:
                    if {rustz::planks::%location of event-block%} is set:
                        set {_uuid} to uuid of {rustz::planks::%location of event-block%::owner}
                        remove 1 from {rustz::%{_uuid}%::profile::planks_placed}
                        delete {rustz::planks::%location of event-block%}
                        set yaml value "Profile.Statistics.Data_ingame.Planks_placed" from file "plugins/RustZ/Profiles/%{_uuid}%.yml" to ("%{rustz::%{_uuid}%::profile::planks_placed}%" parsed as number)
                        stop
                    else:
                        cancel the event
                if event-block is IRON BLOCK:
                    if {rustz::ironblocks::%uuid of player%::%location of event-block%} is set:
                        set {_uuid} to uuid of {rustz::ironblocks::%location of event-block%::owner}
                        remove 1 from {rustz::%{_uuid}%::profile::ironblocks_placed}
                        delete {rustz::ironblocks::%location of event-block%}
                        set yaml value "Profile.Statistics.Data_ingame.Ironblocks_placed" from file "plugins/RustZ/Profiles/%{_uuid}%.yml" to ("%{rustz::%{_uuid}%::profile::ironblocks_placed}%" parsed as number)
                        stop
                    else:
                        cancel the event
                    
on place:
    if event-world is "%{rconfig::world}%":
        set {_check} to yaml value "Profile.Status" from file "plugins/RustZ/Profiles/%uuid of player%.yml"
        if {_check} is "In Game":
            if player's gamemode is SURVIVAL:
                if event-block is SPRUCE WOOD PLANK:
                    if {rustz::%uuid of player%::profile::planks_placed} < {rconfig::maxplanks}:
                        set {rustz::planks::%location of event-block%} to true
                        set {rustz::planks::%location of event-block%::owner} to player
                        add 1 to {rustz::%uuid of player%::profile::planks_placed}
                        set yaml value "Profile.Statistics.Data_ingame.Planks_placed" from file "plugins/RustZ/Profiles/%uuid of player%.yml" to ("%{rustz::%uuid of player%::profile::planks_placed}%" parsed as number)
                        message "%{rconfig::prefix}% %{rconfig::plank_placed}% &8(&7%{rustz::%uuid of player%::profile::planks_placed}%&8/&a%{rconfig::maxplanks}%&8)"
                        stop
                    if {rustz::%uuid of player%::profile::planks_placed} = {rconfig::maxplanks}:
                        message "%{rconfig::prefix}% %{rconfig::max_planks_placed}%" to the player
                        cancel the event
                        stop
                if event-block is IRON BLOCK:
                    if {rustz::%uuid of player%::profile::ironblocks_placed} < {rconfig::maxironblocks}:
                        set {rustz::ironblocks::%location of event-block%} to true
                        set {rustz::ironblocks::%location of event-block%::owner} to player
                        add 1 to {rustz::%uuid of player%::profile::ironblocks_placed}
                        set yaml value "Profile.Statistics.Data_ingame.Ironblocks_placed" from file "plugins/RustZ/Profiles/%uuid of player%.yml" to ("%{rustz::%uuid of player%::profile::ironblocks_placed}%" parsed as number)
                        message "%{rconfig::prefix}% %{rconfig::ironblock_placed}% &8(&7%{rustz::%uuid of player%::profile::ironblocks_placed}%&8/&a%{rconfig::maxironblocks}%&8)"
                        stop
                    if {rustz::%uuid of player%::profile::ironblocks_placed} = {rconfig::maxironblocks}:
                        message "%{rconfig::prefix}% %{rconfig::max_ironblocks_placed}%" to the player
                        cancel the event
                        stop
                if event-block is TORCH:
                    set {_cooldown} to {rconfig::torch_extinguish}
                    set {_cooldown} to "%{_cooldown}% seconds" parsed as timespan
                    wait {_cooldown}
                    if block at event-block is torch:
                        play large smoke at location 1 meters above location of event-block to all the players 
                        set block at event-block to air
                        set block at event-block to redstone torch off
                        set {_cooldown} to {rconfig::torch_shut_off}
                        set {_cooldown} to "%{_cooldown}% seconds" parsed as timespan
                        wait {_cooldown}
                        if block at event-block is redstone torch off:
                            set block at event-block to air       
                if event-block is TNT:
                    set event-block to air
                    spawn 1 primed tnt at location of event-block
                    wait 4 seconds
                    play mob spawner flames at location 1 meters above location of event-block to all the players
                    create a fake explosion at location of event-block   
                    loop all players in radius 3 of event-block:
                        push loop-player upwards at speed 0.9
                        create a fake explosion at location of loop-player
                    loop all blocks in radius 3 of event-block:
                        if loop-block is iron block:
                            set {_uuid} to uuid of {rustz::ironblocks::%location of loop-block%::owner}
                            remove 1 from {rustz::%{_uuid}%::profile::ironblocks_placed}
                            set yaml value "Profile.Statistics.Data_ingame.Ironblocks_placed" from file "plugins/RustZ/Profiles/%{_uuid}%.yml" to ("%{rustz::%{_uuid}%::profile::ironblocks_placed}%" parsed as number)
                            delete {rustz::ironblocks::%location of loop-block%}   
                            set loop-block to air
                            stop loop
                        if loop-block is spruce wood plank:   
                            set {_uuid} to uuid of {rustz::planks::%location of loop-block%::owner}
                            remove 1 from {rustz::%{_uuid}%::profile::planks_placed}
                            set yaml value "Profile.Statistics.Data_ingame.Planks_placed" from file "plugins/RustZ/Profiles/%{_uuid}%.yml" to ("%{rustz::%{_uuid}%::profile::planks_placed}%" parsed as number)
                            delete {rustz::planks::%location of loop-block%}   
                            set loop-block to air                   
                if event-block is OAK_DOOR, LADDER, FURNACE, WORKBENCH or ANVIL:
                    stop
                else:
                    cancel the event
                    stop
                
#==========================================================================================================#
# -------------------------------------------------------------------------------------------------------- #
#                                             SCOREBOARD                                                   #
# -------------------------------------------------------------------------------------------------------- #
#==========================================================================================================#

function createBoard(p: player, t: text, size: integer = 15):
    add "&a", "&b", "&c", "&d", "&e", "&1", "&2", "&3", "&4", "&5", "&6", "&7", "&8", "&9" and "&f" to {_d::*}
    if stylish scoreboard "%{_t}%-%{_p}%" does not exist:
        create new stylish scoreboard named "%{_t}%-%{_p}%"
        loop {_size} times:
            create a new id based score "%{_p}%Slot%loop-number%" with text "%{_d::%loop-number%}%" slot loop-number for stylish scoreboard "%{_t}%-%{_p}%"
            
function deleteBoard(p: player, t: text): 
    loop 15 times:
        delete the id based score "%{_p}%Slot%loop-number%" in stylish scoreboard "%{_t}%-%{_p}%"
    delete stylish scoreboard "%{_t}%-%{_p}%"
    
function setSlot(p: player, board: text, slot: integer, t: text):
    add "&a", "&b", "&c", "&d", "&e", "&1", "&2", "&3", "&4", "&5", "&6", "&7", "&8", "&9" and "&f" to {_d::*}
    if {_slot} is between 1 and 15:
        set text of id "%{_p}%Slot%{_slot}%" to "%{_d::%{_slot}%}%%{_t}%"
        
on disconnect:
    deleteBoard(player, "%player%")
    
on join:
    if {rconfig::scoreboard_status} is "True":
        createBoard(player , "%player%", 12)
        set {_delay} to "%{rconfig::scoreboard_update}%" parsed as timespan
        set title of stylish scoreboard "%player%-%player%" to "%{rconfig::scoreboard.title}%"
        set stylish scoreboard of player to "%player%-%player%"
        wait 1 tick
        while player is online:
            if event-world is "%{rconfig::world}%":
                if stylish scoreboard "%player%-%player%" exist:
                    setSlot(player , "%player%", 12, "%{rconfig::scoreboard.line1}%")
                    setSlot(player , "%player%", 11, "%{rconfig::scoreboard.line2}%")
                    setSlot(player , "%player%", 10, "%{rconfig::scoreboard.line3}% &7%{rustz::%uuid of player%::profile::kills}%")
                    setSlot(player , "%player%", 9, "%{rconfig::scoreboard.line4}% &7%{rustz::%uuid of player%::profile::deaths}%")
                    setSlot(player , "%player%", 8, "%{rconfig::scoreboard.line5}% &7%{rustz::%uuid of player%::profile::farm}%")
                    setSlot(player , "%player%", 7, "%{rconfig::scoreboard.line6}%")
                    setSlot(player , "%player%", 6, "%{rconfig::scoreboard.line7}% &6%{rustz::%uuid of player%::profile::level}%")
                    setSlot(player , "%player%", 5, "%{rconfig::scoreboard.line8}% &7%{rustz::%uuid of player%::profile::exp}%&8/%{rustz::%uuid of player%::profile::exp_needed}%")
                    setSlot(player , "%player%", 4, "%{rconfig::scoreboard.line9}%")
                    setSlot(player , "%player%", 3, "%{rconfig::scoreboard.line10}% &c%{rustz::%uuid of player%::profile::radiation}%")
                    setSlot(player , "%player%", 2, "%{rconfig::scoreboard.line11}%")
                    setSlot(player , "%player%", 1, "%{rconfig::scoreboard.line12}%")
                else:
                    createBoard(player , "%player%", 12)
                    set title of stylish scoreboard "%player%-%player%" to "%{rconfig::scoreboard.title}%"
                    set stylish scoreboard of player to "%player%-%player%"
            else:
                if stylish scoreboard "%player%-%player%" exist:
                    deleteBoard(player, "%player%")
            wait {_delay}
            
#==========================================================================================================#
# -------------------------------------------------------------------------------------------------------- #
#                                              RECIPES                                                     #
# -------------------------------------------------------------------------------------------------------- #
#==========================================================================================================#

function openRecipesDefault(p: player, page: integer):
    if {_page} is 1:
        open chest with 6 rows named "&9Workbench" to {_p}
        loop 54 times:
            set slot loop-number -1 of {_p}'s current inventory to Gray Stained Glass Pane named " "
        set slot 10 of {_p}'s current inventory to shiny BOW named "&a&nDefense" with lore "|| &8""Here you can find everything you||  &8need to defend yourself from enemies.""||||  &aClick to open!||&r"
        set slot 13 of {_p}'s current inventory to shiny TNT named "&a&nRaid" with lore "|| &8""Here you can find everything you||  &8need to raid enemy bases.""||||  &aClick to open!||&r"
        set slot 30 of {_p}'s current inventory to shiny LEATHER named "&a&nProtection" with lore "|| &8""Here you can find everything you need to||  &8protect yourself from enemies and environment.""||||  &aClick to open!||&r"
        set slot 32 of {_p}'s current inventory to shiny TORCH named "&a&nUtility" with lore "|| &8""Here you can find everything you||  &8need to ease your adventure.""||||  &aClick to open!||&r"
        set slot 16 of {_p}'s current inventory to shiny SPRUCE WOOD PLANK named "&a&nBuildings" with lore "|| &8""Here you can find everything you need to||  &8build your base and upgrade your equipment.""||||  &aClick to open!||&r"
    if {_page} is 2:
        open chest with 4 rows named "&8Defense" to {_p}
        loop 36 times:
            set slot loop-number -1 of {_p}'s current inventory to Gray Stained Glass Pane named " "
        set slot 0 of {_p}'s current inventory to WOODEN SWORD named "&6&nWooden Sword" with lore "||&8» &9Requirements&8:|||| &8● 12x &7Wood|| &8● 2x &7Stick||||  &aClick to craft!||&r"
        set slot 1 of {_p}'s current inventory to STONE SWORD named "&6&nStone Sword" with lore "||&8» &9Requirements&8:|||| &8● 12x &7Cobblestone|| &8● 2x &7Stick||||  &aClick to craft!||&r"
    if {_page} is 3:
        open chest with 4 rows named "&8Raid" to {_p}
        loop 36 times:
            set slot loop-number -1 of {_p}'s current inventory to Gray Stained Glass Pane named " "
        set slot 0 of {_p}'s current inventory to TNT named "&6&nTNT" with lore "||&8» &9Requirements&8:|||| &8● 8x &7Gunpowder|| &8● 7x &7Iron Ingot|| &8● 2x &7Dead Bush||||  &aClick to craft!||&r"
    if {_page} is 4:
        open chest with 4 rows named "&8Protection" to {_p}
        loop 36 times:
            set slot loop-number -1 of {_p}'s current inventory to Gray Stained Glass Pane named " "
        set slot 0 of {_p}'s current inventory to LEATHER HELMET named "&6&nLeather Helmet" with lore "||&8» &9Requirements&8:|||| &8● 5x &7Leather|| &8● 2x &7Grass||||  &aClick to craft!||&r"
        set slot 1 of {_p}'s current inventory to LEATHER CHESTPLATE named "&6&nLeather Chestplate" with lore "||&8» &9Requirements&8:|||| &8● 8x &7Leather|| &8● 2x &7Grass||||  &aClick to craft!||&r"
        set slot 2 of {_p}'s current inventory to LEATHER LEGGINGS named "&6&nLeather Leggings" with lore "||&8» &9Requirements&8:|||| &8● 7x &7Leather|| &8● 2x &7Grass||||  &aClick to craft!||&r"
        set slot 3 of {_p}'s current inventory to LEATHER BOOTS named "&6&nLeather Boots" with lore "||&8» &9Requirements&8:|||| &8● 4x &7Leather|| &8● 2x &7Grass||||  &aClick to craft!||&r"
    if {_page} is 5:
        open chest with 4 rows named "&8Utility" to {_p}
        loop 36 times:
            set slot loop-number -1 of {_p}'s current inventory to Gray Stained Glass Pane named " "
        set slot 0 of {_p}'s current inventory to WOODEN PICKAXE named "&6&nWooden Pickaxe" with lore "||&8» &9Requirements&8:|||| &8● 8x &7Wood|| &8● 2x &7Stick||||  &aClick to craft!||&r"
        set slot 1 of {_p}'s current inventory to STONE PICKAXE named "&6&nStone Pickaxe" with lore "||&8» &9Requirements&8:|||| &8● 8x &7Cobblestone|| &8● 2x &7Stick||||  &aClick to craft!||&r"
        set slot 9 of {_p}'s current inventory to WOODEN AXE named "&6&nWooden Axe" with lore "||&8» &9Requirements&8:|||| &8● 8x &7Wood|| &8● 2x &7Stick||||  &aClick to craft!||&r"
        set slot 10 of {_p}'s current inventory to STONE AXE named "&6&nStone Axe" with lore "||&8» &9Requirements&8:|||| &8● 8x &7Cobblestone|| &8● 2x &7Stick||||  &aClick to craft!||&r"
        set slot 7 of {_p}'s current inventory to TORCH named "&6&nTorch" with lore "||&8» &9Requirements&8:|||| &8● 2x &7Coal|| &8● 1x &7Stick||||  &aClick to craft!||&r"
    if {_page} is 6:
        open chest with 4 rows named "&8Buildings" to {_p}
        loop 36 times:
            set slot loop-number -1 of {_p}'s current inventory to Gray Stained Glass Pane named " "
        set slot 0 of {_p}'s current inventory to NON-BURNING_FURNACE named "&6&nFurnace" with lore "||&8» &9Requirements&8:|||| &8● 48x &7Cobblestone||||  &aClick to craft!||&r"
        set slot 1 of {_p}'s current inventory to ANVIL named "&6&nAnvil" with lore "||&8» &9Requirements&8:|||| &8● 24x &7Iron Ingot|| &8● 16x &7Cobblestone|| &8● 6x &7Leather||||  &aClick to craft!||&r"
        set slot 35 of {_p}'s current inventory to OAK DOOR ITEM named "&6&nWooden Door" with lore "||&8» &9Requirements&8:|||| &8● 14x &7Wood|| &8● 8x &7Stick||||  &aClick to craft!||&r"
        set slot 18 of {_p}'s current inventory to BLAZE POWDER named "&6&nCampfire" with lore "||&8» &9Requirements&8:|||| &8● 20x &7Wood|| &8● 10x &7Stick|| &8● 4x &7Dead Bush||||  &aClick to craft!||&r"
        set slot 7 of {_p}'s current inventory to STICK named "&6&nStick" with lore "||&8» &9Requirements&8:|||| &8● 1x &7Wood||||  &aClick to craft!||&r"
        set slot 8 of {_p}'s current inventory to LADDER named "&6&nLadder" with lore "||&8» &9Requirements&8:|||| &8● 8x &7Stick||||  &aClick to craft!||&r" 
        
function openRecipesAnvil(p: player, page: integer):
    if {_page} is 1:
        open chest with 5 rows named "&9Anvil" to {_p}
        loop 45 times:
            set slot loop-number -1 of {_p}'s current inventory to Gray Stained Glass Pane named " "
        set slot 12 of {_p}'s current inventory to shiny BOW named "&a&nDefense" with lore "|| &8""Here you can find everything you||  &8need to defend yourself from enemies.""||||  &aClick to open!||&r"
        set slot 14 of {_p}'s current inventory to shiny LEATHER named "&a&nProtection" with lore "|| &8""Here you can find everything you need to||  &8protect yourself from enemies and environment.""||||  &aClick to open!||&r"
        set slot 31 of {_p}'s current inventory to shiny TORCH named "&a&nUtility" with lore "|| &8""Here you can find everything you||  &8need to ease your adventure.""||||  &aClick to open!||&r"
    if {_page} is 2:
        open chest with 4 rows named "&8Defense" to {_p}
        loop 36 times:
            set slot loop-number -1 of {_p}'s current inventory to Gray Stained Glass Pane named " "
        set slot 0 of {_p}'s current inventory to IRON SWORD named "&6&nIron Sword" with lore "||&8» &9Requirements&8:|||| &8● 12x &7Iron Ingot|| &8● 2x &7Stick||||  &aClick to craft!||&r"
    if {_page} is 3:
        open chest with 4 rows named "&8Protection" to {_p}
        loop 36 times:
            set slot loop-number -1 of {_p}'s current inventory to Gray Stained Glass Pane named " "
        set slot 0 of {_p}'s current inventory to IRON HELMET named "&6&nIron Helmet" with lore "||&8» &9Requirements&8:|||| &8● 5x &7Iron Ingot||||  &aClick to craft!||&r"
        set slot 1 of {_p}'s current inventory to IRON CHESTPLATE named "&6&nIron Chestplate" with lore "||&8» &9Requirements&8:|||| &8● 8x &7Iron Ingot||||  &aClick to craft!||&r"
        set slot 2 of {_p}'s current inventory to IRON LEGGINGS named "&6&nIron Leggings" with lore "||&8» &9Requirements&8:|||| &8● 7x &7Iron Ingot||||  &aClick to craft!||&r"
        set slot 3 of {_p}'s current inventory to IRON BOOTS named "&6&nIron Boots" with lore "||&8» &9Requirements&8:|||| &8● 4x &7Iron Ingot||||  &aClick to craft!||&r"         
    if {_page} is 4:
        open chest with 4 rows named "&8Utility" to {_p}
        loop 36 times:
            set slot loop-number -1 of {_p}'s current inventory to Gray Stained Glass Pane named " "
        set slot 0 of {_p}'s current inventory to SHEARS named "&6&nShears" with lore "||&8» &9Requirements&8:|||| &8● 4x &7Iron Ingot|| &8● 4x &7Stick||||  &aClick to craft!||&r"

on inventory click:
    if inventory name of player's current inventory is "%{rconfig::panel_crafting_title}%":
        cancel event
    set {_item} to uncolored name of clicked item
    set {_item} to {_item} parsed as item
#WORKBENCH
    if inventory name of player's current inventory is "&9Workbench":
        cancel event
        if clicked slot is 10:
            openRecipesDefault(player, 2)
        if clicked slot is 13:
            openRecipesDefault(player, 3)
        if clicked slot is 30:
            openRecipesDefault(player, 4)
        if clicked slot is 32:
            openRecipesDefault(player, 5)
        if clicked slot is 16:
            openRecipesDefault(player, 6)
    if inventory name of player's current inventory is "&8Defense":
        cancel event
        if name of clicked item is " ":
            if player's target block is workbench:
                openRecipesDefault(player, 1)
            if player's target block is anvil:
                openRecipesAnvil(player, 1)
        else:
            if name of clicked item contains "&6&n":
                rustz_craftItem(player, {_item})
    if inventory name of player's current inventory is "&8Raid":
        cancel event       
        if name of clicked item is " ":
            openRecipesDefault(player, 1)
        else:
            if name of clicked item contains "&6&n":
                rustz_craftItem(player, {_item})
    if inventory name of player's current inventory is "&8Protection":
        cancel event
        if name of clicked item is " ":
            if player's target block is workbench:
                openRecipesDefault(player, 1)
            if player's target block is anvil:
                openRecipesAnvil(player, 1)
        else:
            if name of clicked item contains "&6&n":
                rustz_craftItem(player, {_item})
    if inventory name of player's current inventory is "&8Utility":
        cancel event
        if name of clicked item is " ":
            if player's target block is workbench:
                openRecipesDefault(player, 1)
            if player's target block is anvil:
                openRecipesAnvil(player, 1)
        else:
            if name of clicked item contains "&6&n":
                rustz_craftItem(player, {_item})
    if inventory name of player's current inventory is "&8Buildings":
        cancel event
        if name of clicked item is " ":
            openRecipesDefault(player, 1)
        else:
            if name of clicked item contains "&6&n":
                if name of clicked item contains "Furnace":
                    rustz_craftSItem(player, "Furnace")
                    stop
                if name of clicked item contains "Campfire":
                    rustz_craftSItem(player, "Campfire")
                    stop
                if name of clicked item contains "Wooden Door":
                    rustz_craftSItem(player, "Wooden Door")
                    stop
                else:
                    rustz_craftItem(player, {_item})
#ANVIL
    if inventory name of player's current inventory is "&9Anvil":
        cancel event
        if clicked slot is 12:
            openRecipesAnvil(player, 2)
        if clicked slot is 14:
            openRecipesAnvil(player, 3)
        if clicked slot is 31:
            openRecipesAnvil(player, 4)
        
on rightclick on workbench:
    if event-world is "%{rconfig::world}%":
        set {_check} to yaml value "Profile.Status" from file "plugins/RustZ/Profiles/%uuid of player%.yml"
        if {_check} is "In Game":
            cancel the event
            openRecipesDefault(player, 1)
        
on rightclick on any anvil:
    if event-world is "%{rconfig::world}%":
        set {_check} to yaml value "Profile.Status" from file "plugins/RustZ/Profiles/%uuid of player%.yml"
        if {_check} is "In Game":
            cancel the event
            openRecipesAnvil(player, 1)
        
#==========================================================================================================#
# -------------------------------------------------------------------------------------------------------- #
#                                              CRAFTING                                                    #
# -------------------------------------------------------------------------------------------------------- #
#==========================================================================================================#

on craft:
    if event-world is "%{rconfig::world}%":
        set {_check} to yaml value "Profile.Status" from file "plugins/RustZ/Profiles/%uuid of player%.yml"
        if {_check} is "In Game":
            cancel the event 

function rustz_craftItem(p: player, i: item):
    craftingPanel({_p})
    wait 1 second
    if {_p}'s inventory has space for {_i}:
#WORKBENCH
        if {_i} is WOODEN SWORD:
            if {_p}'s inventory contains 12 spruce wood plank and 2 stick:
                remove 12 spruce wood plank and 2 stick from {_p}'s inventory
                add a wooden sword to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Wooden sword" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is STONE SWORD:
            if {_p}'s inventory contains 12 cobble_stone and 2 stick:
                remove 12 cobble_stone and 2 stick from {_p}'s inventory
                add a stone sword to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Stone sword" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is TNT:
            if {_p}'s inventory contains 8 gunpowder, 7 iron ingot and 2 dead bush:
                remove 8 gunpowder, 7 iron ingot and 2 dead bush from {_p}'s inventory
                add a tnt to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% TNT" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is LEATHER HELMET:
            if {_p}'s inventory contains 5 leather and 2 grass:
                remove 5 leather and 2 grass from {_p}'s inventory
                add a leather helmet to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Leather helmet" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is LEATHER CHESTPLATE:
            if {_p}'s inventory contains 8 leather and 2 grass:
                remove 8 leather and 2 grass from {_p}'s inventory
                add a leather chestplate to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Leather chestplate" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is LEATHER LEGGINGS:
            if {_p}'s inventory contains 7 leather and 2 grass:
                remove 7 leather and 2 grass from {_p}'s inventory
                add a leather leggings to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Leather leggings" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is LEATHER BOOTS:
            if {_p}'s inventory contains 4 leather and 2 grass:
                remove 4 leather and 2 grass from {_p}'s inventory
                add a leather boots to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Leather boots" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is WOODEN PICKAXE:
            if {_p}'s inventory contains 8 spruce wood plank and 2 stick:
                remove 8 spruce wood plank and 2 stick from {_p}'s inventory
                add a wooden pickaxe to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Wooden pickaxe" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is STONE PICKAXE:
            if {_p}'s inventory contains 8 cobble_stone and 2 stick:
                remove 8 cobble_stone and 2 stick from {_p}'s inventory
                add a stone pickaxe to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Stone pickaxe" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is WOODEN AXE:
            if {_p}'s inventory contains 8 spruce wood plank and 2 stick:
                remove 8 spruce wood plank and 2 stick from {_p}'s inventory
                add a wooden axe to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Wooden axe" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is STONE AXE:
            if {_p}'s inventory contains 8 cobble_stone and 2 stick:
                remove 8 cobble_stone and 2 stick from {_p}'s inventory
                add a stone axe to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Stone axe" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is TORCH:
            if {_p}'s inventory contains 2 coal and 1 stick:
                remove 2 coal and 1 stick from {_p}'s inventory
                add a torch to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Torch" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is ANVIL:
            if {_p}'s inventory contains 24 iron ingot, 16 cobble_stone and 6 leather:
                remove 24 iron ingot, 16 cobble_stone and 6 leather from {_p}'s inventory
                add a anvil to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Anvil" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is STICK:
            if {_p}'s inventory contains 1 spruce wood plank:
                remove 1 spruce wood plank from {_p}'s inventory
                add a stick to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Stick" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is LADDER:
            if {_p}'s inventory contains 8 stick:
                remove 8 stick from {_p}'s inventory
                add a ladder to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Ladder" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
#ANVIL
        if {_i} is IRON SWORD:
            if {_p}'s inventory contains 12 iron ingot and 2 stick:
                remove 12 iron ingot and 2 stick from {_p}'s inventory
                add a iron sword to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Iron sword" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is IRON HELMET:
            if {_p}'s inventory contains 5 iron ingot:
                remove 5 iron ingot from {_p}'s inventory
                add a iron helmet to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Iron helmet" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is IRON CHESTPLATE:
            if {_p}'s inventory contains 8 iron ingot:
                remove 8 iron ingot from {_p}'s inventory
                add a iron chestplate to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Iron chestplate" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is IRON LEGGINGS:
            if {_p}'s inventory contains 7 iron ingot:
                remove 7 iron ingot from {_p}'s inventory
                add a iron leggings to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Iron leggings" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is IRON BOOTS:
            if {_p}'s inventory contains 4 iron ingot:
                remove 4 iron ingot from {_p}'s inventory
                add a iron boots to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Iron boots" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is SHEARS:
            if {_p}'s inventory contains 4 iron ingot and 4 stick:
                remove 4 iron ingot and 4 stick from {_p}'s inventory
                add a shears to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Shears" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
#OTHER THINGS
        close {_p}'s inventory
        if {_p}'s target block is workbench:
            openRecipesDefault({_p}, 1)
        if {_p}'s target block is anvil:
            openRecipesAnvil({_p}, 1)
    else:
        message "%{rconfig::prefix}% %{rconfig::crafting_space_needed}%" to {_p}
        
function rustz_craftSItem(p: player, i: text):
    craftingPanel({_p})
    wait 1 second
    if {_p}'s inventory has space for iron axe:
#WORKBENCH
        if {_i} is "Campfire":
            if {_p}'s inventory contains 20 spruce wood plank, 10 stick and 4 dead bush:
                remove 20 spruce wood plank, 10 stick and 4 dead bush from {_p}'s inventory
                add a blaze powder named "Campfire" to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Campfire" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is "Furnace":
            if {_p}'s inventory contains 48 cobble_stone:
                remove 48 cobble_stone from {_p}'s inventory
                add a non-burning_furnace to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Furnace" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
        if {_i} is "Wooden Door":
            if {_p}'s inventory contains 14 spruce wood plank and 8 stick:
                remove 14 spruce wood plank and 8 stick from {_p}'s inventory
                add a oak_door to {_p}'s inventory
                message "%{rconfig::prefix}% %{rconfig::crafting_succ}% Wooden door" to {_p}
            else:
                message "%{rconfig::prefix}% %{rconfig::crafting_requirements_needed}%" to {_p}
#OTHER THINGS
        close {_p}'s inventory
        if {_p}'s target block is workbench:
            openRecipesDefault({_p}, 1)
        if {_p}'s target block is anvil:
            openRecipesAnvil({_p}, 1)
    else:
        message "%{rconfig::prefix}% %{rconfig::crafting_space_needed}%" to {_p}
        
#==========================================================================================================#
# -------------------------------------------------------------------------------------------------------- #
#                                              ENTITIES                                                    #
# -------------------------------------------------------------------------------------------------------- #
#==========================================================================================================#

on spawn:
    if event-world is "%{rconfig::world}%":
        if event-entity isn't cow, pig, chicken or zombie:
            cancel the event

on death of player:
    if event-world is "%{rconfig::world}%":
        force player to respawn
        set {_world} to yaml value "Spawn.World" from file "plugins/RustZ/Locations.yml"
        set {_x} to yaml value "Spawn.X-Coords" from file "plugins/RustZ/Locations.yml"
        set {_y} to yaml value "Spawn.Y-Coords" from file "plugins/RustZ/Locations.yml"
        set {_z} to yaml value "Spawn.Z-Coords" from file "plugins/RustZ/Locations.yml"
        set {_world} to {_world} parsed as world
        teleport player to location at {_x}, {_y}, {_z} in world {_world}
        wait 1 tick
        set yaml value "Profile.Status" from file "plugins/RustZ/Profiles/%uuid of player%.yml" to "Lobby"
        
on death:
    if victim is a player:
        set {_check} to yaml value "Profile.Status" from file "plugins/RustZ/Profiles/%uuid of victim%.yml"
        if {_check} is "In Game":
            add 1 to {rustz::%uuid of victim%::profile::deaths}
            set yaml value "Profile.Statistics.Deaths" from file "plugins/RustZ/Profiles/%uuid of victim%.yml" to ("%{rustz::%uuid of victim%::profile::deaths}%" parsed as number)   
            if attacker is a player:
                if attacker isn't player:
                    add 1 to {rustz::%uuid of attacker%::profile::kills}
                    set yaml value "Profile.Statistics.Kills" from file "plugins/RustZ/Profiles/%uuid of attacker%.yml" to ("%{rustz::%uuid of attacker%::profile::kills}%" parsed as number)
    else:
        if victim isn't a player:
            if attacker is a player:
                set {_check} to yaml value "Profile.Status" from file "plugins/RustZ/Profiles/%uuid of attacker%.yml"
                if {_check} is "In Game":
                    add 1 to {rustz::%uuid of attacker%::profile::kills}
                    set yaml value "Profile.Statistics.Kills" from file "plugins/RustZ/Profiles/%uuid of attacker%.yml" to ("%{rustz::%uuid of attacker%::profile::kills}%" parsed as number)

on death of zombie:
    if event-world is "%{rconfig::world}%":
        remove every rotten flesh from drops
        remove any helmet from drops
        remove any chestplate from drops
        remove any leggings from drops
        remove any boots from drops
        remove any axe from drops
        remove any sword from drops
        remove any shovel from drops
        remove any hoe from drops
    
on combust:
    if event-world is "%{rconfig::world}%":
        event-entity is zombie:
            cancel event
    
#==========================================================================================================#
# -------------------------------------------------------------------------------------------------------- #
#                                                SIGNS                                                     #
# -------------------------------------------------------------------------------------------------------- #
#==========================================================================================================#

on sign change:
    if player has permission "rustz.set.signs":
        if line 1 of event-block is "[RUST]" or "[RUSTZ]":
            if line 2 of event-block is "play" or "join":
                set {_line-1} to yaml value "Signs.Play.Line-1" from file "plugins/RustZ/Signs.yml"
                set {_line-2} to yaml value "Signs.Play.Line-2" from file "plugins/RustZ/Signs.yml"
                set {_line-3} to yaml value "Signs.Play.Line-3" from file "plugins/RustZ/Signs.yml"
                set {_line-4} to yaml value "Signs.Play.Line-4" from file "plugins/RustZ/Signs.yml"
                set line 1 of event-block to "%{_line-1}%"
            if line 2 of event-block is "spawn":
                set {_line-1} to yaml value "Signs.Spawn.Line-1" from file "plugins/RustZ/Signs.yml"
                set {_line-2} to yaml value "Signs.Spawn.Line-2" from file "plugins/RustZ/Signs.yml"
                set {_line-3} to yaml value "Signs.Spawn.Line-3" from file "plugins/RustZ/Signs.yml"
                set {_line-4} to yaml value "Signs.Spawn.Line-4" from file "plugins/RustZ/Signs.yml"
            set line 1 of event-block to "%{_line-1}%"
            set line 2 of event-block to "%{_line-2}%"
            set line 3 of event-block to "%{_line-3}%"
            set line 4 of event-block to "%{_line-4}%"
            
on rightclick on sign:
    if line 3 of event-block contains "Spawn" or "spawn":
        make player execute command "/rustz spawn"
    if line 3 of event-block contains "Join", "join", "Play" or "play":
        make player execute command "/rustz play"
        
#==========================================================================================================#
# -------------------------------------------------------------------------------------------------------- #
#                                          SPECIAL ITEMS                                                   #
# -------------------------------------------------------------------------------------------------------- #
#==========================================================================================================#

on rightclick holding paper:
    if event-world is "%{rconfig::world}%":
        set {_check} to yaml value "Profile.Status" from file "plugins/RustZ/Profiles/%uuid of player%.yml"
        if {_check} is "In Game":
            if player's health < 10:
                remove 1 of event-item from player's inventory
                add 2 to player's health
                loop 3 times:
                    play heart at location 1 meter upwards player
                    wait 2 ticks
 
Well again I suggest posting on the discussion, since you haven't yet, and see if Yosh answers. That really is your best bet since he wrote it.
 
Well again I suggest posting on the discussion, since you haven't yet, and see if Yosh answers. That really is your best bet since he wrote it.
Well, your here now. Why cant you just tell me whats keeping the player inventory?
Im not doing anythign worng, Not claiming it as my own. I simply just wan to turn off keep inventory
 
When you say "keeping the player inventory" are you meaning during a death event?
Well when i die and respawn, It thows my previous items (That i had before i died) on the ground for me to pick them up
 
Then what exactly is your issue? That is what vanilla minecraft does when you die, it drops your items on the ground.

I know that. But it gives the items back to me... It never leaves them where i died
 
So i think its due to this part Line 1076
code_language.skript:
on death of player:
    if event-world is "%{rconfig::world}%":
        set yaml value "Profile.Status" from file "plugins/RustZ/Profiles/%uuid of player%.yml" to "Lobby"
        force player to respawn
        set {_world} to yaml value "Spawn.World" from file "plugins/RustZ/Locations.yml"
        set {_x} to yaml value "Spawn.X-Coords" from file "plugins/RustZ/Locations.yml"
        set {_y} to yaml value "Spawn.Y-Coords" from file "plugins/RustZ/Locations.yml"
        set {_z} to yaml value "Spawn.Z-Coords" from file "plugins/RustZ/Locations.yml"
        set {_world} to {_world} parsed as world
        teleport player to location at {_x}, {_y}, {_z} in world {_world}
Basically what its doing is Teleporting you to where you died. So its not keeping the items in the inventory, its just Tp'ing you to exactly where the items dropped
[doublepost=1534577663,1534577214][/doublepost]NOPE I change my answer :emoji_wink:
Its because the force respawn is happening too fast.
so before and after "force player to respawn" add "wait 1 tick"
like this:
code_language.skript:
wait 1 tick
force player to respawn
wait 1 tick
 
Last edited:
So i think its due to this part Line 1076
code_language.skript:
on death of player:
    if event-world is "%{rconfig::world}%":
        set yaml value "Profile.Status" from file "plugins/RustZ/Profiles/%uuid of player%.yml" to "Lobby"
        force player to respawn
        set {_world} to yaml value "Spawn.World" from file "plugins/RustZ/Locations.yml"
        set {_x} to yaml value "Spawn.X-Coords" from file "plugins/RustZ/Locations.yml"
        set {_y} to yaml value "Spawn.Y-Coords" from file "plugins/RustZ/Locations.yml"
        set {_z} to yaml value "Spawn.Z-Coords" from file "plugins/RustZ/Locations.yml"
        set {_world} to {_world} parsed as world
        teleport player to location at {_x}, {_y}, {_z} in world {_world}
Basically what its doing is Teleporting you to where you died. So its not keeping the items in the inventory, its just Tp'ing you to exactly where the items dropped
[doublepost=1534577663,1534577214][/doublepost]NOPE I change my answer :emoji_wink:
Its because the force respawn is happening too fast.
so before and after "force player to respawn" add "wait 1 tick"
like this:
code_language.skript:
wait 1 tick
force player to respawn
wait 1 tick
Oh thanks!
 
Is that in reference to this same Skript?
If the answer is yes, then Im not sure, as im not the creator of this Skript.
If the answer is no, I recommend starting a new thread since this one is solved and a different topic.
Also... Im not sure what you mean by plants? So when you do start your new thread please make sure to give details on that :emoji_slight_smile:
 
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