Magic Wands

Script Magic Wands 2.0.0

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_JustDylan_

Supporter
Apr 20, 2018
36
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_JustDylan_ submitted a new resource:

Magic Wands - Magic wands, that do cool things!

About:
This script adds a magic wands to your server. there are two different wands at the moment, the Empire Wand and the Blood Wand. you are able to set a cooldown on it and if you need to you're able to disable all wand usage. so you can make sure that it is not that over powered. I made sure that all spells can't cost you more than half of your health. If you have any suggestions for this script leave them in the discussion tab above.

Dependence:
This skript requires the...

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_JustDylan_ updated Magic Wands with a new update entry:

1.7.8 bugfix update

Update log:
- Fixed:
trails will no longer stay in the world when the player logs out
some weird stuff with the cooldown messages
the bloodblock wouldn't always explode when hitting the ground
the version it gave when you did /wands info was wrong
when deathdrop of wands is disable the theros dagger will now also be deleted
- Added
cooldowns for the theros dagger can now be set
balanced the theros dagger
a reload command was added because when reloading the server is could cause potential...

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_JustDylan_ updated Magic Wands with a new update entry:

1.7.9 compatible with the latest version of skript

Update log:
- Fixed
usage of command showed wrong syntax
issue in the help menu
now supports the latest version of skript
some weird cooldown message behaviour was going on, that's fixed
- Reworked
the way entities are damaged no longer ignores armor and is more balanced
the targeting system is compacted and improved
some spells are improved
- Features
+ support for /ver[sion] magicwands
- you can no longer use a leap/escape while in mid air

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_JustDylan_ updated Magic Wands with a new update entry:

1.8.0 Mephi Wand Added!

Update log:
Added:
+ Mephi Wand and additional spells
+ the spell that appears on your action bar when selecting a spell is now bold
Reworked:
* everything is reworked. (the API for custom wands is also finished)
* the LightningArrow spell is replaced by PoisonWave, the LightningArrow had some flaws that were too hard to fix
* You might notice that some spells appear on multiple wands, thanks to the rework all spells are dynamic
Fixed:
* minor bug fixes

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_JustDylan_ updated Magic Wands with a new update entry:

1.9.0 CUSTOM WANDS SUPPORT ADDED!

update log:
added:
- added tab completion
- added custom wands support and aditional features
fixed:
- some permissions didn't behave propperly
- minor bug fixes
reworked:
- all the lores are compacted
- changed up some commands
note:
- wands created in previous updates no longer work
- the update requires you to also download skUtillities (link in the resource page)

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_JustDylan_ updated Magic Wands with a new update entry:

1.9.6 Death message support and more stabel GUI

update log:
- added support for death messages
- reworked the GUI (now uses the vanilla skript GUI instead of the skQuery GUI)
- fixed when creating a custom wand the selected spell wasn't set by default so you'd have to right click first to set it, now you can use it right away
- added when unregistering a wand the wand creator menu automaticly pops
- fixed some sounds were not working at all
- fixed sounds could be heared from another world if near the same coordinates

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_JustDylan_ updated Magic Wands with a new update entry:

1.9.7 The last finishing touches before the version for 1.13

Update log:
-reworked:
the selector is now more compact.
the sounds can no longer be heared from other worlds.
reworked a lot of variable handeling, unneeded variables will now have a lot less of a change of being stored.
-added
some precautions for preventing the same wand to exist twice (only works for when you drop a wand while having more of the same wand in your inventory. I still don't recommand duplicating a wand, just create a new one)
-fixed
some spells weren't working doing any...

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_JustDylan_ updated Magic Wands with a new update entry:

1.9.8a a bunch of small features

Update log:
some code clean up,
updated the tab completer (it is now more compact),
reworked some stuff so it is now softcoded,
added link to resource page in wands info,
added command for requiering players to have permission wand.use in order to be able to use the wands,
removed reload command,
variable storage is more efficient,
the skript now deletes irralivant variables created by the skript on load,
minor bug fixes.

Read the rest of this update entry...
 
_JustDylan_ updated Magic Wands with a new update entry:

1.9.8a a bunch of small features

Update log:
some code clean up,
updated the tab completer (it is now more compact),
reworked some stuff so it is now softcoded,
added link to resource page in wands info,
added command for requiering players to have permission wand.use in order to be able to use the wands,
removed reload command,
variable storage is more efficient,
the skript now deletes irralivant variables created by the skript on load,
minor bug fixes.

Read the rest of this update entry...