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Meh, that works but it lags the server. Even with the waiting, the systems receives all the information of the blocks in one go when you do loop blocks from pos1 to pos2. Thats why there is no lag after it finishes looping.This way what you tried. Just add a wait a ticks (After settings/checking 1.000 blocks or somethings
Also tried that one but hey, what if a block generates somethings? For example, a block holding a sand block from falling, if you break the block the sand block is going to fall into the void. After your replace all the broken blocks the sand will not be there as the player never broke it.Then doing this:
-If player is in a arena and break a blocks, Set the Variables like set {BlockatLoc::%location of event-block%} to event-block
if you want reset then easy
loop {BlockatLoc::*}
set block at loop-index as loop-value
Should be fine (I used this for mine Skyblock Cobblestone generator)This is broken